contrib: macdeploy: Correctly generate macOS SDK
Previously, we did not include the macOS SDK libc++ headers in our SDK creation process and instead used whichever libc++ headers shipped with the clang package we downloaded in depends. This change adds a script (which works on both GNU/Linux and macOS) to correctly generate the macOS SDK including the libc++ headers. This can be thought of as a simplified rewrite of tpoechtrager's script: https://github.com/tpoechtrager/osxcross/blob/d3392f4eae78f3fa3f1fd065fa423f2712825102/tools/gen_sdk_package.sh The location within the SDK where we place the libc++ headers is chosen such that clang's search path detection logic for sysroots would pick up the headers properly. We also document this change.
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@@ -14,13 +14,17 @@ When complete, it will have produced `Bitcoin-Qt.dmg`.
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## SDK Extraction
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Our current macOS SDK (`macOSX10.14.sdk`) can be extracted from
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### Step 1: Obtaining `Xcode.app`
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Our current macOS SDK
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(`Xcode-10.2.1-10E1001-extracted-SDK-with-libcxx-headers.tar.gz`) can be
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extracted from
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[Xcode_10.2.1.xip](https://download.developer.apple.com/Developer_Tools/Xcode_10.2.1/Xcode_10.2.1.xip).
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An Apple ID is needed to download this.
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`Xcode.app` is packaged in a `.xip` archive.
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This makes the SDK less-trivial to extract on non-macOS machines.
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One approach (tested on Debian Buster) is outlined below:
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After Xcode version 7.x, Apple started shipping the `Xcode.app` in a `.xip`
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archive. This makes the SDK less-trivial to extract on non-macOS machines. One
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approach (tested on Debian Buster) is outlined below:
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```bash
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@@ -41,17 +45,28 @@ popd
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xar -xf Xcode_10.2.1.xip -C .
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./pbzx/pbzx -n Content | cpio -i
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find Xcode.app -type d -name MacOSX.sdk -exec sh -c 'tar --transform="s/MacOSX.sdk/MacOSX10.14.sdk/" -c -C$(dirname {}) MacOSX.sdk/ | gzip -9n > MacOSX10.14.sdk.tar.gz' \;
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```
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on macOS the process is more straightforward:
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On macOS the process is more straightforward:
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```bash
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xip -x Xcode_10.2.1.xip
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tar -s "/MacOSX.sdk/MacOSX10.14.sdk/" -C Xcode.app/Contents/Developer/Platforms/MacOSX.platform/Developer/SDKs/ -czf MacOSX10.14.sdk.tar.gz MacOSX.sdk
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```
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### Step 2: Generating `Xcode-10.2.1-10E1001-extracted-SDK-with-libcxx-headers.tar.gz` from `Xcode.app`
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To generate `Xcode-10.2.1-10E1001-extracted-SDK-with-libcxx-headers.tar.gz`, run
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the script [`gen-sdk`](./gen-sdk) with the path to `Xcode.app` (extracted in the
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previous stage) as the first argument.
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```bash
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# Generate a Xcode-10.2.1-10E1001-extracted-SDK-with-libcxx-headers.tar.gz from
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# the supplied Xcode.app
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./contrib/macdeploy/gen-sdk '/path/to/Xcode.app'
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```
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### Historial macOS SDK Extraction Notes
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Our previously used macOS SDK (`MacOSX10.11.sdk`) can be extracted from
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[Xcode 7.3.1 dmg](https://developer.apple.com/devcenter/download.action?path=/Developer_Tools/Xcode_7.3.1/Xcode_7.3.1.dmg).
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The script [`extract-osx-sdk.sh`](./extract-osx-sdk.sh) automates this. First
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@@ -91,13 +106,13 @@ and its `libLTO.so` rather than those from `llvmgcc`, as it was originally done
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To complicate things further, all builds must target an Apple SDK. These SDKs are free to
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download, but not redistributable. To obtain it, register for an Apple Developer Account,
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then download [Xcode 10.2.1](https://download.developer.apple.com/Developer_Tools/Xcode_10.2.1/Xcode_10.2.1.xip).
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then download [Xcode_10.2.1](https://download.developer.apple.com/Developer_Tools/Xcode_10.2.1/Xcode_10.2.1.xip).
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This file is many gigabytes in size, but most (but not all) of what we need is
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contained only in a single directory:
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```bash
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Xcode.app/Contents/Developer/Platforms/MacOSX.platform/Developer/SDKs/MacOSX10.14.sdk
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Xcode.app/Contents/Developer/Platforms/MacOSX.platform/Developer/SDKs/MacOSX.sdk
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```
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See the SDK Extraction notes above for how to obtain it.
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