Replace repeated GetBoolArg() calls with Checkpoint::fEnabled variable
set once at init time.
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@@ -28,6 +28,8 @@ namespace Checkpoints
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double fTransactionsPerDay;
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};
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bool fEnabled = true;
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// What makes a good checkpoint block?
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// + Is surrounded by blocks with reasonable timestamps
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// (no blocks before with a timestamp after, none after with
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@@ -74,7 +76,7 @@ namespace Checkpoints
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bool CheckBlock(int nHeight, const uint256& hash)
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{
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if (!GetBoolArg("-checkpoints", true))
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if (!fEnabled)
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return true;
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const MapCheckpoints& checkpoints = *Checkpoints().mapCheckpoints;
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@@ -117,7 +119,7 @@ namespace Checkpoints
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int GetTotalBlocksEstimate()
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{
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if (!GetBoolArg("-checkpoints", true))
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if (!fEnabled)
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return 0;
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const MapCheckpoints& checkpoints = *Checkpoints().mapCheckpoints;
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@@ -127,7 +129,7 @@ namespace Checkpoints
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CBlockIndex* GetLastCheckpoint(const std::map<uint256, CBlockIndex*>& mapBlockIndex)
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{
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if (!GetBoolArg("-checkpoints", true))
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if (!fEnabled)
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return NULL;
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const MapCheckpoints& checkpoints = *Checkpoints().mapCheckpoints;
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