release winning entries of IOCCC28 under the year 2024

Congratulations to:

* 2024/anders - Prize in sound coding - layered music generator
* 2024/burton - Prize in pentagrammatology - wordle hard mode solver
* 2024/cable1 - Prize in bot talk - LLM inference engine
* 2024/cable2 - Prize in murky waters - salmon recipe
* 2024/carlini - Prize in perfect timing - Intel 4004 emulation
* 2024/codemeow - Prize in tray planting - bonsai generator
* 2024/endoh1 - Prize in patient pointillism - slow ray tracer in CPP
* 2024/endoh2 - Prize in solid body physics - rotating rigid body simulation
* 2024/ferguson1 - Prize in diabolical logistics - Oregon trail pact with the devil
* 2024/ferguson2 - Prize in yil-tas - Navajo code talker translator
* 2024/howe - Nice accent eh-ward - mini vi
* 2024/kramer - Prize in linguistic arithmetic - natural language numerical calculator
* 2024/kurdyukov1 - Prize in phased periodicity - phase of the Moon
* 2024/kurdyukov2 - Prize in art restoration - JPEG artifact removal
* 2024/kurdyukov3 - Prize in virtual quietus - gaming VM and doom
* 2024/kurdyukov4 - Prize in embiggening - encode without literals
* 2024/maffiodo - Prize in creative interpretation - Jav\*script interpreter
* 2024/mills - Prize in ℤ₃ - Infocom v3 story interpreter
* 2024/stedolan - Best one liner - icon from MD5
* 2024/straadt - Prize in imitative rebooting - OpenRISC CPU and Linux
* 2024/tmarrec - Prize in cyclonic coding - 3D tornado simulation
* 2024/tompng - Prize in quasi bijection - vortex encryptor decryptor
* 2024/weaver - Sur prize - rickroll

Ran `make update` to perform the above.
 	new file:   2024/burton/.entry.json
This commit is contained in:
Landon Curt Noll committed 2025-08-02 14:43:07 -07:00
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<h1>The International Obfuscated C Code Contest</h1>
<h2>2024/endoh2 - Prize in solid body physics</h2>
<h3>rotating rigid body simulation</h3>
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<a class="Left" href="../endoh1/index.html">&larr; 2024/endoh1</a>
<a class="Left" href="../index.html">&uarr; 2024 &uarr;</a>
<a class="Left" href="../ferguson1/index.html">2024/ferguson1 &rarr;</a>
<a class="Right" href="https://github.com/ioccc-src/winner/blob/master/2024/endoh2/prog.c">C code</a>
<a class="Right" href="https://github.com/ioccc-src/winner/blob/master/2024/endoh2/Makefile">Makefile</a>
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<h2 id="author">Author:</h2>
<ul>
<li>Name: <a href="../../authors.html#Yusuke_Endoh">Yusuke Endoh</a><br>
Location: <a href="../../location.html#JP">JP</a> - <em>Japan</em></li>
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<h2 id="to-build">To build:</h2>
<pre><code> make all</code></pre>
<h2 id="to-use">To use:</h2>
<pre><code> ./prog &lt; body.txt</code></pre>
<h2 id="try">Try:</h2>
<pre><code> ./try.sh</code></pre>
<h2 id="judges-remarks">Judges’ remarks:</h2>
<p>Playing with this entry, we were able to experience joy akin to
<a href="https://repository.aip.org/wolfgang-pauli-and-niels-bohr-demonstrating-tippe-top-toy">what Niels Bohr and Wolfgang Pauli could have experienced when they played with the Tippe-Top</a>.</p>
<p>We invite you to experiment beyond the <a href="https://github.com/ioccc-src/winner/blob/master/2024/endoh2/try.sh">try.sh</a>, and test with these “<em>body.txt</em>” files:</p>
<ul>
<li>bottle.txt</li>
<li>cylinder.txt</li>
<li>egg.txt</li>
<li>halo.txt</li>
<li>stick.txt</li>
<li>tippe-top.txt</li>
<li>tippe-top2.txt</li>
<li>tippe-top3.txt</li>
<li>top.txt</li>
<li>top2.txt</li>
<li>top3.txt</li>
<li>top4.txt</li>
<li>umbrella.txt</li>
<li>vase.txt</li>
</ul>
<p>For example:</p>
<pre><code> ./prog &lt; vase.txt</code></pre>
<p>Moreover, you should experiment with various simulation parameters. On the make line you may set:</p>
<pre><code> | Perameter | Default | Meaning
|-------------|-----------------------------------------------------|
| WIDTH | 120 | Screen width |
| | | |
| HEIGHT | 24 | Screen height |
| | | |
| TIMESTEP | 0.01 | Simulation time step |
| | | a smaller dt |
| | | increases precision |
| | | down the simulation |
| | | |
| RESTITUTION | 0.5 | Coefficient of restitution |
| | | |
| FRICTION | 0.5 | Coefficient of friction |
| | | |
| RPM | 750 | Initial rotation speed in RPM |
| | | |
| FASTRPM | 4000 | Tipple top initial rotation speed in RPM |
| | | used by ./tipple, not ./prog |
| | | |
| TILT | 5 | Initial tilt angle |
| | | in degrees |
| | | 0 is upright |
| | | positive values tilt to the right |</code></pre>
<p>For example, to increase the “<em>Coefficient of friction</em>” to <strong>0.75</strong>,
the “<em>Initial rotation speed in RPM</em>” to <strong>600</strong>, and the “<em>Initial
tilt angle</em>” to <strong>15</strong>:</p>
<pre><code> make clobber all FRICTION=0.75 RPM=600 TILT=15
./prog &lt; top.txt</code></pre>
<p>Now we would like to see if this entry can be hacked to demonstrate the
<a href="https://en.wikipedia.org/wiki/Tennis_racket_theorem">Dzhanibekov effect</a>.</p>
<h2 id="authors-remarks">Author’s remarks:</h2>
<h3 id="a-spinning-top-simulator">A Spinning Top Simulator</h3>
<pre><code> @@
@@
@@@@@@@@@@@@
@@ @@@@@@@@@@@@@@@@
@@@@ @@@@@@@@@@@@@@@@
@@@@@@@ @@@@@@@@@@@ @
@@@@@@@@@@@ @@@
@@@@@@@@@@@@@@@@@@@@@@@@
@@@@@@@@@@@@@@@@@@@@@@@@
@@@@@@@@@@@@@@@@@@@@@
@@@@@@@@@@@@@@@@@@@@
@@@@@@@@@@@@@@@@
@@@@@@@@@@@@@
@@@@@@@@@
@@@@
@@
@@
@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@
@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@
@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@</code></pre>
<p>This is a physics engine that simulates the motion of a rotating rigid body, such as a <a href="https://en.wikipedia.org/wiki/Top">top</a>.</p>
<h4 id="how-to-run">How to run</h4>
<p>Compilation requires specifying several <code>-D</code> options:</p>
<pre><code>$ gcc -O3 -DW=120 -DH=24 -Ddt=0.01 -De=0.5 -Du=0.5 -Drpm=1000 -Dtilt=5 -o prog prog.c</code></pre>
<p>These options define the following parameters:</p>
<ul>
<li><code>-DW=120</code>: Screen width.</li>
<li><code>-DH=24</code>: Screen height.</li>
<li><code>-Ddt=0.01</code>: Simulation time step (a smaller <code>dt</code> increases precision but slows down the simulation).</li>
<li><code>-De=0.5</code>: Coefficient of restitution.</li>
<li><code>-Du=0.5</code>: Coefficient of friction.</li>
<li><code>-Drpm=1000</code>: Initial rotation speed (in RPM).</li>
<li><code>-Dtilt=5</code>: Initial tilt angle (in degrees; 0 is upright; positive values tilt to the right).</li>
</ul>
<p>Then, run the program like this:</p>
<pre><code>$ ./prog &lt; top.txt</code></pre>
<h4 id="input-file-format">Input file format</h4>
<p>The input file defines the shape of a rigid body. Here’s an example:</p>
<pre><code>// A typical spinning top
// Use `-Drpm=1000 -Dtilt=5`
.
.
. // Twirl here
.
.
.
...
#####
##
# // Spin!
##
#####
..
.
.
. // Looks painful</code></pre>
<p>This figure is rotated around its left edge to create a 3D object (a solid of revolution).
Only solids of revolution are supported by this simulator.</p>
<p>Internally, the rigid body is modeled as a collection of particles (point masses). Each character in the input file has the following meaning:</p>
<ul>
<li>A full-stop (or any printable character whose LSB is 0): Represents light particle.</li>
<li>A hash (or any character whose LSB is 1): Represents heavy particle.</li>
<li>A space: Represents no particle (empty space).</li>
<li>A slash: Indicates the start of a comment; everything after it on the line is ignored.</li>
</ul>
<h4 id="algorithm-overview">Algorithm overview</h4>
<p>The core algorithm works as follows:</p>
<ol type="1">
<li>Compute the inertia tensor</li>
<li>Compute an inverse of the tensor</li>
<li>For each particle in contact with the floor:
3-1. Compute the normal force
3-2. Compute friction
3-3. Convert these into the resultant force and torque acting on the body’s center of mass</li>
<li>Update the position, velocity, angular velocity, and orientation of the body</li>
</ol>
<p>For the detailed theory, refer to a physics textbook.</p>
<p>To keep code size minimal, this simulator uses <a href="https://en.wikipedia.org/wiki/Quaternion">quaternions</a> to represent 3D vectors and matrices.
Quaternion multiplication is powerful, allowing the inertia tensor and its inverse to be calculated concisely, each requiring only about 100 characters of code.
Because <code>math.h</code> doesn’t natively support quaternions for these operations, it’s not used at all. This also means linking with <code>-lm</code> is unnecessary.</p>
<p>Motion blur is used in the rendering. You can observe it more clearly by pausing the animation (e.g., with Ctrl+S in some terminals).</p>
<p>Distant points appear as colons (<code>:</code>), while closer ones appear as at-signs (<code>@</code>).</p>
<h4 id="included-data">Included data</h4>
<p>A few shape files are provided. The top*.txt files are standard spinning top shapes.</p>
<pre><code>$ gcc -O3 -DW=120 -DH=24 -Ddt=0.01 -De=0.5 -Du=0.5 -Drpm=1000 -Dtilt=5 -o prog prog.c &amp;&amp; ./prog &lt; top.txt
$ gcc -O3 -DW=120 -DH=24 -Ddt=0.01 -De=0.5 -Du=0.5 -Drpm=500 -Dtilt=5 -o prog prog.c &amp;&amp; ./prog &lt; top2.txt
$ gcc -O3 -DW=120 -DH=24 -Ddt=0.01 -De=0.5 -Du=0.5 -Drpm=500 -Dtilt=5 -o prog prog.c &amp;&amp; ./prog &lt; top3.txt
$ gcc -O3 -DW=120 -DH=24 -Ddt=0.01 -De=0.5 -Du=0.5 -Drpm=500 -Dtilt=5 -o prog prog.c &amp;&amp; ./prog &lt; top4.txt</code></pre>
<p>The <a href="https://en.wikipedia.org/wiki/Tippe_top">tippe top</a> is a top that flips itself over when spun quickly.</p>
<pre><code>$ gcc -O3 -DW=120 -DH=24 -Ddt=0.01 -De=0.5 -Du=0.5 -Drpm=2200 -Dtilt=5 -o prog prog.c &amp;&amp; ./prog &lt; tippe-top.txt
$ gcc -O3 -DW=120 -DH=24 -Ddt=0.01 -De=0.5 -Du=0.5 -Drpm=4000 -Dtilt=5 -o prog prog.c &amp;&amp; ./prog &lt; tippe-top2.txt
$ gcc -O3 -DW=120 -DH=24 -Ddt=0.01 -De=0.5 -Du=0.5 -Drpm=4000 -Dtilt=5 -o prog prog.c &amp;&amp; ./prog &lt; tippe-top3.txt</code></pre>
<p>Spinning a boiled egg? Try this with <code>-Dtilt=90</code> to start it from a lying position.</p>
<pre><code>$ gcc -O3 -DW=120 -DH=24 -Ddt=0.01 -De=0.5 -Du=0.5 -Drpm=1300 -Dtilt=90 -o prog prog.c &amp;&amp; ./prog &lt; egg.txt</code></pre>
<p>Spin everyday items – no risk of breaking them:</p>
<pre><code>$ gcc -O3 -DW=120 -DH=24 -Ddt=0.01 -De=0.5 -Du=0.5 -Drpm=1000 -Dtilt=175 -o prog prog.c &amp;&amp; ./prog &lt; bottle.txt
$ gcc -O3 -DW=120 -DH=24 -Ddt=0.01 -De=0.5 -Du=0.5 -Drpm=1000 -Dtilt=5 -o prog prog.c &amp;&amp; ./prog &lt; bottle.txt
$ gcc -O3 -DW=120 -DH=24 -Ddt=0.01 -De=0.5 -Du=0.5 -Drpm=1000 -Dtilt=5 -o prog prog.c &amp;&amp; ./prog &lt; umbrella.txt
$ gcc -O3 -DW=120 -DH=24 -Ddt=0.01 -De=0.5 -Du=0.5 -Drpm=2000 -Dtilt=5 -o prog prog.c &amp;&amp; ./prog &lt; vase.txt
$ gcc -O3 -DW=120 -DH=24 -Ddt=0.01 -De=0.5 -Du=0.5 -Drpm=2000 -Dtilt=20 -o prog prog.c &amp;&amp; ./prog &lt; vase.txt</code></pre>
<p>More shapes: <code>stick.txt</code>, <code>cylinder.txt</code>, <code>halo.txt</code>, and even <code>prog.c</code>.</p>
<p>Yes, <code>prog.c</code> itself can be used as input. Try it:</p>
<pre><code>$ gcc -O3 -DW=120 -DH=24 -Ddt=0.01 -De=0.5 -Du=0.5 -Drpm=1000 -Dtilt=5 -o prog prog.c &amp;&amp; ./prog &lt; prog.c</code></pre>
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<h1 id="inventory-for-2024endoh2">Inventory for 2024/endoh2</h1>
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<h2 id="primary-files">Primary files</h2>
<ul>
<li><a href="https://github.com/ioccc-src/winner/blob/master/2024/endoh2/prog.c">prog.c</a> - entry source code</li>
<li><a href="https://github.com/ioccc-src/winner/blob/master/2024/endoh2/Makefile">Makefile</a> - entry Makefile</li>
<li><a href="https://github.com/ioccc-src/winner/blob/master/2024/endoh2/prog.orig.c">prog.orig.c</a> - original source code</li>
<li><a href="https://github.com/ioccc-src/winner/blob/master/2024/endoh2/bottle.txt">bottle.txt</a> - 1/2 of a wine bottle</li>
<li><a href="https://github.com/ioccc-src/winner/blob/master/2024/endoh2/cylinder.txt">cylinder.txt</a> - 1/2 of a cylinder</li>
<li><a href="https://github.com/ioccc-src/winner/blob/master/2024/endoh2/egg.txt">egg.txt</a> - 1/2 of an egg</li>
<li><a href="https://github.com/ioccc-src/winner/blob/master/2024/endoh2/halo.txt">halo.txt</a> - 1/2 of a halo</li>
<li><a href="https://github.com/ioccc-src/winner/blob/master/2024/endoh2/stick.txt">stick.txt</a> - 1/2 of a stick</li>
<li><a href="https://github.com/ioccc-src/winner/blob/master/2024/endoh2/tippe-top2.txt">tippe-top2.txt</a> - 1/2 of a tippe top style 2</li>
<li><a href="https://github.com/ioccc-src/winner/blob/master/2024/endoh2/tippe-top3.txt">tippe-top3.txt</a> - 1/2 of a tippe top style 3</li>
<li><a href="https://github.com/ioccc-src/winner/blob/master/2024/endoh2/tippe-top.txt">tippe-top.txt</a> - 1/2 of a tippe top style 1</li>
<li><a href="https://github.com/ioccc-src/winner/blob/master/2024/endoh2/top2.txt">top2.txt</a> - 1/2 of a classic top style 2</li>
<li><a href="https://github.com/ioccc-src/winner/blob/master/2024/endoh2/top3.txt">top3.txt</a> - 1/2 of a classic top style 3</li>
<li><a href="https://github.com/ioccc-src/winner/blob/master/2024/endoh2/top4.txt">top4.txt</a> - 1/2 of a classic top style 4</li>
<li><a href="https://github.com/ioccc-src/winner/blob/master/2024/endoh2/top.txt">top.txt</a> - 1/2 of a classic top style 1</li>
<li><a href="https://github.com/ioccc-src/winner/blob/master/2024/endoh2/try.sh">try.sh</a> - script to try entry</li>
<li><a href="https://github.com/ioccc-src/winner/blob/master/2024/endoh2/umbrella.txt">umbrella.txt</a> - 1/2 of an umbrella</li>
<li><a href="https://github.com/ioccc-src/winner/blob/master/2024/endoh2/vase.txt">vase.txt</a> - 1/2 of a flower vase</li>
</ul>
<h2 id="secondary-files">Secondary files</h2>
<ul>
<li><a href="2024_endoh2.tar.bz2">2024_endoh2.tar.bz2</a> - download entry tarball</li>
<li><a href="https://github.com/ioccc-src/winner/blob/master/2024/endoh2/README.md">README.md</a> - markdown source for this web page</li>
<li><a href="https://github.com/ioccc-src/winner/blob/master/2024/endoh2/.entry.json">.entry.json</a> - entry summary and manifest in JSON</li>
<li><a href="https://github.com/ioccc-src/winner/blob/master/2024/endoh2/.gitignore">.gitignore</a> - list of files that should not be committed under git</li>
<li><a href=".path">.path</a> - directory path from top level directory</li>
<li><a href="index.html">index.html</a> - this web page</li>
</ul>
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<div id="coda"><h3>Coda</h3>
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