Fix number of gotos in 2024/ferguson1
There actually are 134 post cpp - not 130.
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@@ -39,7 +39,7 @@
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## Judges' remarks:
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You will have to go to "Fun-Damentals" to understand the logic flow of
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this game. While you jump as many as 130 times to travel from `main()`
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this game. While you jump as many as 134 times to travel from `main()`
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to an successful `exit(666)` you may have a devil of a time trying to
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figure out how this program actually does what it does.
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@@ -55,7 +55,7 @@ inside this C code. :-)
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<div id="devil">
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### A Pact With the Devil On the Oregon Trail (...and his 130 regrets of goto)
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### A Pact With the Devil On the Oregon Trail (...and his 134 regrets of goto)
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</div>
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The **Go To Hell In A Handcart Travel Company** PROUDLY welcomes all sinners to
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@@ -2447,7 +2447,7 @@ really does not seem to be dead (it's quite sneaky).
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I could be wrong on whether this is one the compiler missed though: it's hard to
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follow all the `goto`s. As you find out in [obfuscation.html](obfuscation.html) it's
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130 after pre-processing! Yes I might be mad. But then again I might just be
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134 after pre-processing! Yes I might be mad. But then again I might just be
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the Devil. Who knows? What I do know is code that is meant to be reached is
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reached! Yes I've played it many times. Some code I made dead seemed totally
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useless but why not add to confusion? If that includes one that the compiler
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