From 1364ac3e874465a48bf697c95d0248bacdac71cd Mon Sep 17 00:00:00 2001 From: Cody Boone Ferguson <53008573+xexyl@users.noreply.github.com> Date: Thu, 9 Nov 2023 08:18:09 -0800 Subject: [PATCH] Format/typo check + update bugs.md for 1992/vern The bugs.md has both a feature and a bug or maybe mis-feature that might be good to fix. I gave a tip in the bugs.md that might help with parsing the code a bit. The README.md file has been typo and format checked/fixed. This should complete 1992. --- 1992/vern/README.md | 96 +++++++++++++++++++++++++++------------------ bugs.md | 26 ++++++++++++ 2 files changed, 84 insertions(+), 38 deletions(-) diff --git a/1992/vern/README.md b/1992/vern/README.md index 08f409bb2..92dd46e3a 100644 --- a/1992/vern/README.md +++ b/1992/vern/README.md @@ -5,6 +5,19 @@ make all ``` +### Bugs and (Mis)features: + +The current status of this entry is: + +``` +STATUS: known bug - please help us fix +STATUS: INABIAF - please **DO NOT** fix +``` + +For more detailed information see [1992 vern in bugs.md](/bugs.md#1992-vern). + + + ## To use: ```sh @@ -46,15 +59,15 @@ a slightly modified version with shorter lines has been provided. ## Author's remarks: -This program plays chess. You play the white pieces and the program -the black pieces. Moves are entered as a two-digit number specifying -the coordinates of the piece to be moved followed by another two-digit -number specifying the coordinates of where to move it. Rows and -columns are numbered starting with (0,0) for the upper-left-hand corner -(black's queen's rook) and going to (7,7) for the lower-right-hand -corner (white's king's rook). For example, the PK4 opening for white -is indicated as "64 44". Moves are read using `scanf()` so care should -be taken to not enter the wrong number of fields. +This program plays chess. You play the white pieces and the program the black +pieces. Moves are entered as a two-digit number specifying the coordinates of +the piece to be moved followed by another two-digit number specifying the +coordinates of where to move it. Rows and columns are numbered starting with +`(0,0)` for the upper-left-hand corner (black's queen's rook) and going to +`(7,7)` for the lower-right-hand corner (white's king's rook). For example, the +`PK4` opening for white is indicated as `"64 44" (without the quotes)`. Moves +are read using `scanf()` so care should be taken to not enter the wrong number +of fields. If the move you enter is illegal then you are just prompted again to move. If the move is legal then the new position is displayed and the @@ -62,14 +75,14 @@ program starts computing its response. For every 64 board positions it examines a "." is printed. Once it has chosen its move it simply displays the board updated to reflect the move. -Your move is prompted for using a string like "1351 9 2 >". The first +Your move is prompted for using a string like `"1351 9 2 >"`. The first number is how many board positions the program examined when computing its previous response. The second number is its anticipated value for the move it just made (with larger numbers meaning an ultimately better board position for it), and the third number is the evaluation it assigns to the your current position (larger numbers meaning better -positions for you). A ">" indicates that you are not in check; for -check it is changed to "!". +positions for you). A `>` indicates that you are not in check; for +check it is changed to `!`. There are a few limitations on play: @@ -89,17 +102,16 @@ recognized per se, but when selecting its move the program assigns a stalemate position a value of 0 so it will try for a stalemate if its other options are worse. -The program takes one optional argument indicating the ply (lookahead) -it should use. The default is 2, which is enough to keep it from -making flaming blunders. The higher the ply, the better the play, and -the longer you have to wait. For example, at a ply of 2, a response to -the PK4 opening takes about 1.8 CPU seconds on a SPARC ELC when -compiled -O with Sun cc. A ply of 3 takes 13 CPU seconds (and results -in a different response to PK4) and a ply of 4 takes a little under 4 -CPU minutes (and for PK4 comes up with the same response as a ply of -3). A ply of 3 is in general good enough to avoid not only flaming -blunders but also immediately stupid moves altogether. A ply of 4 -will find all mate-in-two's. +The program takes one optional argument indicating the ply (lookahead) it should +use. The default is 2, which is enough to keep it from making flaming blunders. +The higher the ply, the better the play, and the longer you have to wait. For +example, at a ply of 2, a response to the `PK4` opening takes about 1.8 CPU +seconds on a SPARC ELC when compiled `-O` with Sun `cc`. A ply of 3 takes 13 +CPU seconds (and results in a different response to `PK4`) and a ply of 4 takes +a little under 4 CPU minutes (and for `PK4` comes up with the same response as a +ply of 3). A ply of 3 is in general good enough to avoid not only flaming +blunders but also immediately stupid moves altogether. A ply of 4 will find all +mate-in-two's. ### Obfuscation @@ -111,7 +123,15 @@ As can be seen from the build file, certain combinations of these characters followed by a particular whitespace character are expanded at build time into much-needed text. Without this hack the program wouldn't pass the character limit. A nice side effect is that the -initial source is gloriously difficult to peruse. +initial source is gloriously difficult to peruse. In particular, the Makefile +does: + +```sh +sed vern.tmp.c +``` + +and compiles `vern.tmp.c`. Second, the rather ho-hum step has been taking of naming each variable with a one or two letter identifier to render it meaningless (and save @@ -126,23 +146,23 @@ called they return 1 if the current move is illegal for that piece and indicating the type of the piece (though the type can also be determined by comparing the function pointer with the function itself). -Fourth, there are no independent routines for generating potential -moves. Instead, the program generates its moves by brute force: for -every piece it controls on the board, it attempts to move it to every -square on the board. Those moves that are legal it then explores to -see their effects (using alpha-beta search). This tactic somewhat -obfuscates the algorithm used by the program. +Fourth, there are no independent routines for generating potential moves. +Instead, the program generates its moves by brute force: for every piece it +controls on the board, it attempts to move it to every square on the board. +Those moves that are legal it then explores to see their effects (using +[alpha-beta search](https://en.wikipedia.org/wiki/Alpha-beta_pruning)). This +tactic somewhat obfuscates the algorithm used by the program. -Finally, there are three key constants that occur throughout the program: 64, -8, and 3 (lg 8). Rather than making these available at compile-time, which -provides a hint as to what the program is up to, they are computed +Finally, there are three key constants that occur throughout the program: `64`, +`8`, and `3` (`lg 8`). Rather than making these available at compile-time, +which provides a hint as to what the program is up to, they are computed probabilistically at run-time. An instance of the ["Inspection Paradox"](https://en.wikipedia.org/wiki/Renewal_theory#Inspection_paradox) is -used which happens to produce a value that on average is close to .64. 10000 -instances of this value are computed, added up, and then divided by 100. -Sometimes the value produced will be 63 or 65 instead of 64 (but I've never -observed any other values), so the result is then rounded to the nearest -multiple of 4, and then the other constants are derived from it. +used which happens to produce a value that on average is close to `.64`. +`10000` instances of this value are computed, added up, and then divided by +`100`. Sometimes the value produced will be `63` or `65` instead of `64` (but +I've never observed any other values), so the result is then rounded to the +nearest multiple of `4`, and then the other constants are derived from it. ## Copyright and CC BY-SA 4.0 License: diff --git a/bugs.md b/bugs.md index 4a7b0d6eb..de3d2b22c 100644 --- a/bugs.md +++ b/bugs.md @@ -932,6 +932,32 @@ Hello World. Can you help us? +## 1992 vern + +### STATUS: INABIAF - please **DO NOT** fix +### Source code: [1992/vern/vern.c](1992/vern/vern.c) +### Information: [1992/vern/README.md](1992/vern/README.md) + +When your own checkmate is imminent it prints `"Har har"` but does not exit so +it can 'rub your nose in defeat', as the author puts it. You will have to exit +it yourself through ctrl-c or killing it in some other fashion. + + +### STATUS: known bug - please help us fix + +If one enters a number out of range, that is < 00 or > 77, the program will +enter an infinite loop, flooding the screen. + +You are welcome to try and fix this (mis)feature. It might help if you run the +intermediate step in compilation like so: + +```sh +sed vern.tmp.c +``` + +and look at `vern.tmp.c` instead, to give you an idea of what is going on. + ## 1992 westley