git mv *.hint -> README.md

There is one exception:

    $ find . -name '*.hint' -execdir git mv '{}' README.md \;
    git statufatal: destination exists, source=1992/albert/albert.hint, destination=1992/albert/README.md

Looking at the two files they differ quite a bit so I've not changed it.
I'll bring this up on GitHub.
This commit is contained in:
Cody Boone Ferguson committed 2023-02-08 05:47:28 -08:00
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Most Obfuscated Packaging:
Don Dodson
AG Communication Systems
17239 N. 19th Ave. #1003
Phoenix, AZ 85023
USA
Judges' comments:
To use:
make dodsond2
dodsond2
The original source file may be found in dodsond2.gz. For people
who don't have gunzip, an un-zipped version is provided as dodsond2.c.
Each year people find new ways to squeeze more and more out of the
contest rules. Next year, entries that use compression utilities
to get around the size limit will find themselves squeezed out of
the contest!
Selected notes from the author:
Go searching for the Wumpus in the Caverns of Doom! But be careful...
There are pits and bats waiting to seal your fate, as well as a
stealthy robber lurking in the shadows. Move through the rooms by
typing the number of the adjacent room you wish to visit. You can
feel a breeze if there is a pit in an adjacent room. A rustling sound
will tell you that bats are nearby. The scent of the evil Wumpus can
be detected from 2 rooms away.
To win, you must find one or more arrows, determine where the Wumpus
is, and shoot him, all without falling into a pit or becoming the
next meal for the Wumpus. To shoot an arrow, type "s". Then give a
list of the rooms you want to shoot into. The rooms must be
connected in the order you list them, or else the arrow may bounce
back and hit you. An arrow can go through as many as four rooms.
But beware, because shooting an arrow and missing the Wumpus may
awaken him.
There is a robber who waits in an unknown room. If you enter
that room carrying an arrow, he will steal that arrow from you
and move to a new room. If he steals all the arrows in the
Caverns, you may catch him and recover all of them. Doing this
gives you a bonus on your score.
You can quit at any time by typing 'q'. Typing 'i' will tell
you how many arrows you are carrying. 'l' prints the description
of the current room again.
Copyright (c) 1994, Landon Curt Noll & Larry Bassel.
All Rights Reserved. Permission for personal, educational or non-profit use is
granted provided this this copyright and notice are included in its entirety
and remains unaltered. All other uses must receive prior permission in writing
from both Landon Curt Noll and Larry Bassel.