git mv *.hint -> README.md

There is one exception:

    $ find . -name '*.hint' -execdir git mv '{}' README.md \;
    git statufatal: destination exists, source=1992/albert/albert.hint, destination=1992/albert/README.md

Looking at the two files they differ quite a bit so I've not changed it.
I'll bring this up on GitHub.
This commit is contained in:
Cody Boone Ferguson committed 2023-02-08 05:47:28 -08:00
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Best position-independent code:
Brian Westley
Firesign Theatre webmaster
1906 James Ave
St. Paul, MN 55105
USA
http://www.firesigntheatre.com
Judges' Comments:
To build:
make westley
Try:
./westley < westley.c > westley2.c
cc westley2.c -ansi -o westley2
echo 'Bozos, please deflate shoes before entering the bus!'| ./westley2
sort -b < westley2.c > westley3.c
cc westley3.c -ansi -o westley3
./westley3 < westley.c | diff - westley.c
./westley3 < westley.c | diff - westley2.c
./westley3 < westley.c | diff - westley3.c
Try copying the source to a new file and changing around the
order of the lines. Does it produce the exact same output?
By changing the order of the source, figure out in how many different
ways this program can transform input to output.
NOTE: The entry has been modified for portability reasons. The
original source may be found in the westley.orig.c file.
This assortment obfuscated lines takes position-independant code
to a new level! :-)
Selected Author's Comments:
Punch cards, or Hollerith cards, were becoming obsolete just
as C was becoming more popular*; this is rather unfortunate,
because C has an advantage over many other languages when it
comes to punch cards - C programs can be written to be "drop
proof".
Consider the following C program:
main(){a();b();c();}
a(){printf("A");}
b(){printf("B");}
c(){printf("C");}
This program will compile and run no matter what order the
lines are in. If you punch it on cards (one line of code per
card, naturally) and drop them, you don't need to put them in
any particular order**; it will always produce "ABC" as output.
You can also use global variables:
char *greet = "Hello, world!";
char *greet; main(){puts(greet);}
It would be trivial to write an entire C program that is
"drop proof" using the above techniques; surprisingly, it's
possible to write a program that will always compile but
behave differently depending on the line order:
test(a,b){return a;}
#define test(a,b) test(b,a)
main(){if (test(0,1)) printf("T"); else printf("F");}
This program will print out "T" if the #define statement
falls between the declaration of test() and its use in
main(), otherwise it will print out "F". Furthermore,
you can use the same call to test() repeatedly in
different lines to return different values:
#define test(x,y) test(y,x)
main(){int i=0;a(&i);b(&i);c(&i);d(&i);printf("%d\n",i);}
a(i)int*i;{if (test(0,1)) *i += 1;}
b(i)int*i;{if (test(0,1)) *i += 2;}
c(i)int*i;{if (test(0,1)) *i += 4;}
d(i)int*i;{if (test(0,1)) *i += 8;}
test(x,y){return x;}
If you enter the above program on punch cards, throw them
up in the air, gather them up, and run it, you will get
a number from 0 to 15 printed out. Now *that's* a random
number generator...
Of course, there are drawbacks to C programming on punch
cards; an 80-character line limit can be restricting, and
(to be maximally portable) you need to use trigraphs for
the characters "^[]{}\" (these aren't found on every
keypunch, and have various encodings).
My C program entry does the following:
1) reads in lines
2) rearranges the lines, or not
2a) if it rearranges the lines, they are sorted or scrambled
3) reverses the order of the lines, or not
4) prints out the lines as either text or EBCDIC punch cards.
The code, as written, scrambles the input and prints it out
as normal text, so you can simulate 'dropping' the cards.
You can repeatedly scramble the code to get all 12 variants
(but the scrambling isn't very random; it's just a bubble
sort with a random number, so some variants are more common
than others). You can also just swap the arguments in the
calls to t() in all combinations to get all the variations.
If you sort the lines, you will get the version that just
prints out the input as punch cards (you will need to display
at least 82 columns of text, or clip the last few chars by
piping it through "sed s/...$//"). If you use this on the
original code, you will see that it spells out "HOLLERITH"
when punched on cards (you can see the tall, thin letters
spelling out "HOLLERITH" if you turn the C code sideways).
You will also see why "/KC 0000 K" is a "Hollerith emoticon".
Unrecognized characters are punched as a lace column.
(You can see an ASCII simulation of the code as punch cards
by looking at card.gif)
For a nice test pattern, try
&-0123456789ABCDEFGHIJKLMNOPQR/STUVWXYZ:#@'=".<(+|!$*);,%_>?abcmnoxyz^[]{}\
If you want to analyze the program, sorting the lines while
ignoring leading blanks works best (sort -b). This will
produce the version that just reverses the line order, and
the routines in the code are in a sensible order.
This program should work on EBCDIC computers. It assumes
that the time_t ptr param to time() will work with an int
ptr, and that "passing through" a char[][] array as a simple
char* is ok. Your compiler MUST understand trigraphs, or it
will miss the trigraph backslash before the double quote in
the K string and complain about a malformed string; for GNU
C, use -ansi or -trigraphs. Entering a line of more than 80
characters, or more than 81 lines, will jam the card reader.
I've used the a[b] ==> *(a+b) trick, because this is
actually shorter than the trigraph version of a??(b??).
With 28 lines of code (not counting the blank lines or the
comment), there are technically 28! different programs, or
304,888,344,611,713,860,501,504,000,000 different versions,
all legal C.
*except in Florida voting machines
**all cards must be face down, nine-edge first, of course.