put all README.md files under CC BY-SA 4.0 License
This will make is easier for others to share README.md files while requiring them to attribute the file when using it.
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@@ -70,3 +70,12 @@ more than a pair anyway? Subtle obfuscations abound. Bonus points go
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out the one who discovers the hidden program within the source.
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Note that the shape of the source is a wave, not a waveform.
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## Copyright and CC BY-SA 4.0 License:
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This file is Copyright (c) 2023 by Landon Curt Noll. All Rights Reserved.
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You are free to share and adapt this file under the terms this license:
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Creative Commons Attribution-ShareAlike 4.0 International (CC BY-SA 4.0)
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For more information, see: https://creativecommons.org/licenses/by-sa/4.0/
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@@ -93,3 +93,12 @@ program is not expected to depend on endianness. The standard
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output is used for a binary output, which might cause problems.
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To avoid most caveats, the program does not output the octet
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0x0a. The program assumes the use of ASCII.
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## Copyright and CC BY-SA 4.0 License:
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This file is Copyright (c) 2023 by Landon Curt Noll. All Rights Reserved.
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You are free to share and adapt this file under the terms this license:
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Creative Commons Attribution-ShareAlike 4.0 International (CC BY-SA 4.0)
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For more information, see: https://creativecommons.org/licenses/by-sa/4.0/
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@@ -123,3 +123,12 @@ Paper by Markus G. Kuhn's and Ross J. Anderson's,
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"Soft Tempest: Hidden Data Transmission Using Electromagnetic Emanations"
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> <http://www.cl.cam.ac.uk/~mgk25/ih98-tempest.pdf>
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## Copyright and CC BY-SA 4.0 License:
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This file is Copyright (c) 2023 by Landon Curt Noll. All Rights Reserved.
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You are free to share and adapt this file under the terms this license:
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Creative Commons Attribution-ShareAlike 4.0 International (CC BY-SA 4.0)
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For more information, see: https://creativecommons.org/licenses/by-sa/4.0/
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@@ -67,3 +67,12 @@ smaller numbers are much easier to remember. Also the macros really
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help hiding most of the uses of these numbers away. All macros and
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variables are easy-to-remember single character abbreviations, from
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some language, meaningful to the purpose(s) of the macro, I hope.
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## Copyright and CC BY-SA 4.0 License:
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This file is Copyright (c) 2023 by Landon Curt Noll. All Rights Reserved.
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You are free to share and adapt this file under the terms this license:
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Creative Commons Attribution-ShareAlike 4.0 International (CC BY-SA 4.0)
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For more information, see: https://creativecommons.org/licenses/by-sa/4.0/
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@@ -116,3 +116,12 @@ where
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The game can be aborted with 'q'.
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The one who can do the last move wins the game.
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## Copyright and CC BY-SA 4.0 License:
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This file is Copyright (c) 2023 by Landon Curt Noll. All Rights Reserved.
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You are free to share and adapt this file under the terms this license:
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Creative Commons Attribution-ShareAlike 4.0 International (CC BY-SA 4.0)
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For more information, see: https://creativecommons.org/licenses/by-sa/4.0/
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@@ -206,3 +206,12 @@ The zooming algorithm works by remembering for each pixel the
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floating point offset to where the value was actually calculated.
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When zooming, the best match is searched, and if the offset is
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too big (>1) the pixel is recalculated.
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## Copyright and CC BY-SA 4.0 License:
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This file is Copyright (c) 2023 by Landon Curt Noll. All Rights Reserved.
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You are free to share and adapt this file under the terms this license:
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Creative Commons Attribution-ShareAlike 4.0 International (CC BY-SA 4.0)
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For more information, see: https://creativecommons.org/licenses/by-sa/4.0/
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@@ -121,3 +121,12 @@ following two macros to:
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#define AGG A&2?KEY_UP:KEY_DOWN:A&1?KEY_RIGHT:KEY_LEFT
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Code on!
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## Copyright and CC BY-SA 4.0 License:
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This file is Copyright (c) 2023 by Landon Curt Noll. All Rights Reserved.
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You are free to share and adapt this file under the terms this license:
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Creative Commons Attribution-ShareAlike 4.0 International (CC BY-SA 4.0)
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For more information, see: https://creativecommons.org/licenses/by-sa/4.0/
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@@ -94,3 +94,11 @@ In increasing order of difficulty:
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- How is the "IOCCC 2006" logo encoded? Can you put something else in its
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place? Can you find a smaller encoding?
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## Copyright and CC BY-SA 4.0 License:
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This file is Copyright (c) 2023 by Landon Curt Noll. All Rights Reserved.
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You are free to share and adapt this file under the terms this license:
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Creative Commons Attribution-ShareAlike 4.0 International (CC BY-SA 4.0)
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For more information, see: https://creativecommons.org/licenses/by-sa/4.0/
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@@ -167,3 +167,12 @@ where one would expect decimal. Shifts instead of devides.
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Using xbm as the output format. This might confuse someone who doesn't
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have an X background. It happens to be easy but is probably a very bad
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choice from a filesize standpoint. 1024x1024 image is 641k in size.
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## Copyright and CC BY-SA 4.0 License:
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This file is Copyright (c) 2023 by Landon Curt Noll. All Rights Reserved.
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You are free to share and adapt this file under the terms this license:
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Creative Commons Attribution-ShareAlike 4.0 International (CC BY-SA 4.0)
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For more information, see: https://creativecommons.org/licenses/by-sa/4.0/
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@@ -212,3 +212,12 @@ The generated gif is not compressed. This could be argued as an
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advantage - at least I don't violate any of those old Unisys patents!
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The pieces aren't really those colors. Unless you make your own.
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## Copyright and CC BY-SA 4.0 License:
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This file is Copyright (c) 2023 by Landon Curt Noll. All Rights Reserved.
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You are free to share and adapt this file under the terms this license:
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Creative Commons Attribution-ShareAlike 4.0 International (CC BY-SA 4.0)
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For more information, see: https://creativecommons.org/licenses/by-sa/4.0/
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@@ -59,3 +59,12 @@ easily be declared as int at the expense of 4 more characters.
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I'm not sure of the effects on a hard disk of rewriting the same file
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multiple times per second for a long time. Run at your own risk!
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## Copyright and CC BY-SA 4.0 License:
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This file is Copyright (c) 2023 by Landon Curt Noll. All Rights Reserved.
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You are free to share and adapt this file under the terms this license:
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Creative Commons Attribution-ShareAlike 4.0 International (CC BY-SA 4.0)
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For more information, see: https://creativecommons.org/licenses/by-sa/4.0/
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@@ -51,3 +51,12 @@ giving initial position.
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It will print move order. The algorithm is so simple that you can read
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it on the source code, at the first glance it can appear checkered :-)
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but don't dismail, jar, jar.
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## Copyright and CC BY-SA 4.0 License:
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This file is Copyright (c) 2023 by Landon Curt Noll. All Rights Reserved.
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You are free to share and adapt this file under the terms this license:
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Creative Commons Attribution-ShareAlike 4.0 International (CC BY-SA 4.0)
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For more information, see: https://creativecommons.org/licenses/by-sa/4.0/
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@@ -206,3 +206,11 @@ Other notes:
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programmer can develop its C programs using
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only one function.
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## Copyright and CC BY-SA 4.0 License:
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This file is Copyright (c) 2023 by Landon Curt Noll. All Rights Reserved.
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You are free to share and adapt this file under the terms this license:
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Creative Commons Attribution-ShareAlike 4.0 International (CC BY-SA 4.0)
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For more information, see: https://creativecommons.org/licenses/by-sa/4.0/
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@@ -115,3 +115,12 @@ Using toledo3-sbar.c (which is too large for this IOCCC size
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rules) creates a status display about gameplay on the window title bar,
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Using toledo3-txt.c turns this into being purely text based.
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## Copyright and CC BY-SA 4.0 License:
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This file is Copyright (c) 2023 by Landon Curt Noll. All Rights Reserved.
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You are free to share and adapt this file under the terms this license:
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Creative Commons Attribution-ShareAlike 4.0 International (CC BY-SA 4.0)
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For more information, see: https://creativecommons.org/licenses/by-sa/4.0/
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