change HTML strike to del
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@@ -87,7 +87,7 @@ machines(!!), so they are truly configuration parameters, not logic.
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### Notes:
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One <strike>ping</strike> argument only. It will segfault on zero arguments, and
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One <del>ping</del> argument only. It will segfault on zero arguments, and
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display strange results with more than one argument.
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Small, non-negative integers only. Useful range is `0 .. 511`, sorta, for LE; `0
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@@ -191,7 +191,7 @@ transformation occurs.</p>
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code to be compiled for either LE (little-endian) or BE (big-endian)
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machines(!!), so they are truly configuration parameters, not logic.</p>
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<h3 id="notes">Notes:</h3>
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<p>One <strike>ping</strike> argument only. It will segfault on zero arguments, and
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<p>One <del>ping</del> argument only. It will segfault on zero arguments, and
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display strange results with more than one argument.</p>
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<p>Small, non-negative integers only. Useful range is <code>0 .. 511</code>, sorta, for LE; <code>0 .. 255</code> for BE. Bonus points if you can explain why the limits work this way.</p>
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<p>ASCII character set, 64-bit <code>long long</code>s are required.</p>
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@@ -47,7 +47,7 @@ ASCII art of the program source.
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## Author's remarks:
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HOW ABOUT A NICE GAME OF <strike>CHESS</strike>TIC-TAC-TOE?
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HOW ABOUT A NICE GAME OF <del>CHESS</del>TIC-TAC-TOE?
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### USAGE
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@@ -114,7 +114,7 @@ to be Turing complete. (See "Control-Flow Bending: On the Effectiveness of Contr
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Integrity" where we introduced this in an actual, published, academic paper. The
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things you can get away with sometimes.)
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We <strike>ab</strike>use this fact to implement the logic of tic-tac-toe entirely within
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We <del>ab</del>use this fact to implement the logic of tic-tac-toe entirely within
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this one `printf(3)` call (and a call to `scanf(3)` to read user input).
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Here's (briefly) how it works.
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@@ -171,7 +171,7 @@ loop. You would not think that this would amount to much, but you would be very,
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very wrong. A clue to what is happening and how this works is encoded in the
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ASCII art of the program source.</p>
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<h2 id="authors-remarks">Author’s remarks:</h2>
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<p>HOW ABOUT A NICE GAME OF <strike>CHESS</strike>TIC-TAC-TOE?</p>
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<p>HOW ABOUT A NICE GAME OF <del>CHESS</del>TIC-TAC-TOE?</p>
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<h3 id="usage">USAGE</h3>
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<pre><code> cc -o prog prog.c
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./prog</code></pre>
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@@ -211,7 +211,7 @@ compilers unhappy, and others slow. (For example, passing GCC the flags <code>-W
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to be Turing complete. (See “Control-Flow Bending: On the Effectiveness of Control-Flow
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Integrity” where we introduced this in an actual, published, academic paper. The
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things you can get away with sometimes.)</p>
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<p>We <strike>ab</strike>use this fact to implement the logic of tic-tac-toe entirely within
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<p>We <del>ab</del>use this fact to implement the logic of tic-tac-toe entirely within
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this one <code>printf(3)</code> call (and a call to <code>scanf(3)</code> to read user input).</p>
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<p>Here’s (briefly) how it works.</p>
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<h4 id="preliminaries">Preliminaries</h4>
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