fix makrdown links to HTML files that use a %%TOKEN%%
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@@ -475,7 +475,7 @@ way negative size will force a win.</p>
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head several places until you end up getting to the max size (by way of it
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being unsigned). This isn’t a bug even if it might seem like one. In fact
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this is the basis of the grow/shrink mode of play that I talk about in the
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<a href="https://github.com/ioccc-src/temp-test-ioccc/blob/master/2020/ferguson1/gameplay.html">gameplay.html</a> file.</p>
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<a href="gameplay.html">gameplay.html</a> file.</p>
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<p>Here’s another thing to be aware of. Let’s say you do:</p>
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<pre><code> SIZE=1 GROW=-1 ./prog</code></pre>
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<p>How many bugs will it take before you win? In fact it’s two: you would see the
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@@ -569,7 +569,7 @@ that 49 is the max snake size. How is this derived and why?</p>
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(<code>playable_rows * playable_columns</code>). I have played with this many
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times and I do not believe there should be a problem. If there is it’s from a
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very poor implementation of rand() and I discuss this in
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<a href="https://github.com/ioccc-src/temp-test-ioccc/blob/master/2020/ferguson1/troubleshooting.html">troubleshooting.html</a>.</p>
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<a href="troubleshooting.html">troubleshooting.html</a>.</p>
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<p>There I also give some test outputs without the cap in place to give an idea of
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when it became a problem (or would have). In short this is known but I do not
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think it will be a problem and I have given resolutions. In any event without
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