fix makrdown links to HTML files that use a %%TOKEN%%
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@@ -427,11 +427,11 @@ for the input keys.</p>
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<h1 id="testing-terminal-environmentcapabilities">1. <a href="#toc">Testing terminal environment/capabilities</a></h1>
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</div>
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<p>Most people probably won’t have any issue at all but for those who have any
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problems with the terminal see the <a href="https://github.com/ioccc-src/temp-test-ioccc/blob/master/2020/ferguson1/terminals.html">terminals.html</a>
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problems with the terminal see the <a href="terminals.html">terminals.html</a>
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file for more information on the terminal capabilities testing utility I
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include.</p>
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<p>For troubleshooting other problems see <a href="https://github.com/ioccc-src/temp-test-ioccc/blob/master/2020/ferguson1/troubleshooting.html">troubleshooting.html</a>
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and <a href="https://github.com/ioccc-src/temp-test-ioccc/blob/master/2020/ferguson1/bugs.html">bugs.html</a>.</p>
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<p>For troubleshooting other problems see <a href="troubleshooting.html">troubleshooting.html</a>
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and <a href="bugs.html">bugs.html</a>.</p>
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<div id="input">
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<h1 id="input-keys">2. <a href="#toc">Input keys</a></h1>
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</div>
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@@ -704,7 +704,7 @@ will see that the arrow has moved over:</p>
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left go right etc.) and then after some length (but before you get beyond the
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snake) turn (so that you go perpendicular) and then watch as the snake starts
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unwinding at one place and then suddenly unwinds another direction.</p>
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<p>An example of extreme cannibalism is in the <a href="https://github.com/ioccc-src/temp-test-ioccc/blob/master/2020/ferguson1/cannibalism.log.html">cannibalism.log.html</a>
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<p>An example of extreme cannibalism is in the <a href="cannibalism.log.html">cannibalism.log.html</a>
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file. It explains information about the file
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including how to find the bug, head and tail of the snake, at least where it was
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documented. The first run has several dumps. The final example has the snake
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@@ -753,7 +753,7 @@ the game is won is 199 - also a prime!</p>
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<div id="modes">
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<h1 id="gameplay-modes">4. <a href="#toc">Gameplay modes</a></h1>
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</div>
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<p>Here I list a number of different modes of play. In the <a href="https://github.com/ioccc-src/temp-test-ioccc/blob/master/2020/ferguson1/bugs.html">bugs.html</a>
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<p>Here I list a number of different modes of play. In the <a href="bugs.html">bugs.html</a>
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file I even show how there’s a built-in test unit for some
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modes! There are certainly other modes that could be imagined: the modes below
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happened over time and some were simply an accidental discovery or something I
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@@ -889,7 +889,7 @@ actually tried it.</p>
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<p>The parameters above were chosen after playing with the mode a bit to find a
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value that wouldn’t take that much time but still would pose a challenge. One
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could reverse it so that one shrinks more than growing.</p>
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<p>The <a href="https://github.com/ioccc-src/temp-test-ioccc/blob/master/2020/ferguson1/crazy.log.html">crazy.log.html</a> file has several screen
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<p>The <a href="ferguson1/crazy.log.html">crazy.log.html</a> file has several screen
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dumps with this idea.</p>
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<p>You could also have it so that eating a bug makes you shrink and moving so many
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moves you grow. I tried this and for me it was far more fun. The <a href="https://github.com/ioccc-src/temp-test-ioccc/blob/master/2020/ferguson1/play.sh">play.sh</a>
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