Update 1994 winning entries' README.md files
Format and typo fixes.
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@@ -1,18 +1,22 @@
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# Most Obfuscated Packaging
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Don Dodson
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AG Communication Systems
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17239 N. 19th Ave. #1003
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Phoenix, AZ 85023
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USA
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Don Dodson
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AG Communication Systems
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17239 N. 19th Ave. #1003
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Phoenix, AZ 85023
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USA
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## To build:
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make all
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```sh
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make all
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```
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## To run:
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./dodsond2
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```sh
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./dodsond2
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```
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## Judges' remarks:
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@@ -33,9 +37,11 @@ dodsond2.gz: gzip compressed data, last modified: Mon Aug 29 21:54:39 1994, max
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The [dodsond2.gz](dodsond2.gz) file was submitted as source
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in an effort to get around the 1994 version of Rule 2:
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2) Your entry must be <= 3217 bytes in length. The number of characters
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excluding whitespace (tab, space, newline), and excluding any ; { or }
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followed by either whitespace or end of file, must be <= 1536.
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```
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2) Your entry must be <= 3217 bytes in length. The number of characters
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excluding whitespace (tab, space, newline), and excluding any ; { or }
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followed by either whitespace or end of file, must be <= 1536.
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```
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Indeed, when [dodsond2.gz](dodsond2.gz) is uncompressed, it is identical
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to the [dodsond2.c](dodsond2.c) file you find today.
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@@ -58,11 +64,11 @@ be detected from 2 rooms away.
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To win, you must find one or more arrows, determine where the Wumpus
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is, and shoot him, all without falling into a pit or becoming the
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next meal for the Wumpus. To shoot an arrow, type "s". Then give a
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next meal for the Wumpus. To shoot an arrow, type `s`. Then give a
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list of the rooms you want to shoot into. The rooms must be
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connected in the order you list them, or else the arrow may bounce
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back and hit you. An arrow can go through as many as four rooms.
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But beware, because shooting an arrow and missing the Wumpus may
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But beware that shooting an arrow and missing the Wumpus may
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awaken him.
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There is a robber who waits in an unknown room. If you enter
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@@ -71,8 +77,8 @@ and move to a new room. If he steals all the arrows in the
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Caverns, you may catch him and recover all of them. Doing this
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gives you a bonus on your score.
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You can quit at any time by typing 'q'. Typing 'i' will tell
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you how many arrows you are carrying. 'l' prints the description
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You can quit at any time by typing `q`. Typing `i` will tell
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you how many arrows you are carrying. `l` prints the description
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of the current room again.
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## Copyright and CC BY-SA 4.0 License:
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