improve list formatting in 2020/ferguson1 markdown files

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Landon Curt Noll committed 2024-03-19 23:02:02 -07:00
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@@ -130,38 +130,38 @@ for the input keys.</p>
<li><p><a href="#input">Input keys</a></p></li>
<li><p><a href="#gameplay">Gameplay</a></p>
<ul>
<li><p><a href="#initial">The initial screen</a></p></li>
<li><p><a href="#playing">Playing the game</a></p></li>
<li><p><a href="#walls">Walls</a></p></li>
<li><p><a href="#cannibalism">Cannibalism</a></p></li>
<li><p><a href="#shedding">Stretching (shedding)</a></p></li>
<li><p><a href="#winning">Winning</a></p></li>
<li><p><a href="#quitting">Quitting</a></p></li>
<li><a href="#initial">The initial screen</a></li>
<li><a href="#playing">Playing the game</a></li>
<li><a href="#walls">Walls</a></li>
<li><a href="#cannibalism">Cannibalism</a></li>
<li><a href="#shedding">Stretching (shedding)</a></li>
<li><a href="#winning">Winning</a></li>
<li><a href="#quitting">Quitting</a></li>
</ul></li>
<li><p><a href="#modes">Gameplay modes</a></p>
<ul>
<li><p><a href="#warning"><strong>Photosensitive epilepsy/Stimulation overload trigger warnings</strong></a></p></li>
<li><p><a href="#drawing">Drawing / Practice mode</a></p></li>
<li><p><a href="#auto">Computer playing / Automatic mode (<strong>Photosensitive epilepsy/Stimulation overload trigger</strong>)</a></p>
<li><a href="#warning"><strong>Photosensitive epilepsy/Stimulation overload trigger warnings</strong></a></li>
<li><a href="#drawing">Drawing / Practice mode</a></li>
<li><a href="#auto">Computer playing / Automatic mode (<strong>Photosensitive epilepsy/Stimulation overload trigger</strong>)</a>
<ul>
<li><a href="#auto-variations">Variations</a></li>
</ul></li>
<li><p><a href="#grow-shrink">Grow-Shrink (Positive/Negative Winning) mode</a></p></li>
<li><p><a href="#hypnotic">Hypnotic / Sleepy mode (<strong>Photosensitive epilepsy/Stimulation overload trigger</strong>)</a></p></li>
<li><p><a href="#stim">Stimulation / Calming mode</a></p></li>
<li><p><a href="#other-ideas">Other ideas</a></p></li>
<li><a href="#grow-shrink">Grow-Shrink (Positive/Negative Winning) mode</a></li>
<li><a href="#hypnotic">Hypnotic / Sleepy mode (<strong>Photosensitive epilepsy/Stimulation overload trigger</strong>)</a></li>
<li><a href="#stim">Stimulation / Calming mode</a></li>
<li><a href="#other-ideas">Other ideas</a></li>
</ul></li>
<li><p><a href="#scripts">Scripts</a></p>
<ul>
<li><p><a href="#colours">Colours selection</a></p></li>
<li><p><a href="#preset">Automate the above gameplay modes</a></p></li>
<li><a href="#colours">Colours selection</a></li>
<li><a href="#preset">Automate the above gameplay modes</a></li>
</ul></li>
<li><p><a href="#variables">Other game variables</a></p>
<ul>
<li><p><a href="#wait">WAIT - Snake speed</a></p></li>
<li><p><a href="#evade">EVADE - Bug evasion frequency</a></p></li>
<li><p><a href="#sizes">SIZE / MAXSIZE - Initial snake / max sizes</a></p></li>
<li><p><a href="#growth">GROW / SHEDS - Growth / Shedding sizes</a></p></li>
<li><a href="#wait">WAIT - Snake speed</a></li>
<li><a href="#evade">EVADE - Bug evasion frequency</a></li>
<li><a href="#sizes">SIZE / MAXSIZE - Initial snake / max sizes</a></li>
<li><a href="#growth">GROW / SHEDS - Growth / Shedding sizes</a></li>
</ul></li>
<li><p><a href="#conclusions">Conclusion (and inspirational words for everyone)</a></p></li>
</ol>
@@ -174,12 +174,12 @@ include.</p>
(<a href="troubleshooting.md">troubleshooting.md</a> on GitHub) and <a href="bugs.html">bugs.html</a> (<a href="bugs.md">bugs.md</a> on GitHub).</p>
<h1 id="input-keys">2. <a name="input" href="#toc">Input keys</a></h1>
<ul>
<li><p>Left, right, up and down <strong>arrow keys</strong>: move that direction.</p></li>
<li><p><code>q</code> (and <code>Q</code>): quit the game.</p></li>
<li><p>Space: pause/resume the game (direction keys will also resume).
<li>Left, right, up and down <strong>arrow keys</strong>: move that direction.</li>
<li><code>q</code> (and <code>Q</code>): quit the game.</li>
<li>Space: pause/resume the game (direction keys will also resume).
Note that no other keys will resume the game; however if you press a key
that <code>getch()</code> picks up on and the game is not paused then it will be as if
you pressed the current direction key (assuming you already moved the snake).</p></li>
you pressed the current direction key (assuming you already moved the snake).</li>
</ul>
<h1 id="gameplay">3. <a name="gameplay" href="#toc">Gameplay</a></h1>
<p>Here I will show the initial screen as well as what a few things look like. If