add notices to those who wish for a greater challenge
We add the following level-3 header to help people identify text they may wish to skip if they wish for a greater challenge: ``` ``` After that notice we add: ``` **If you want a greater challenge, don't read any further**: just try to understand the program via the source. If you get stuck, come back and read below for additional hints and information. ``` And sometimes follow with: ``` ``` Or sometimes follow with: ``` ``` Where the alt code impacts a "greater challenge", we add instead: ``` **If you want a greater challenge, don't read any further**: just try to understand the program without looking at the Alternate code. If you get stuck, come back and look at the Alternate code. ``` And where a given command impacts a "greater challenge", we add instead: ``` **If you want a greater challenge, don't read any further**: just try to understand the program without running the command below. If you get stuck, come back and run the following command: ``` Perform `make www` to perform the above and test under macOS.
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@@ -117,7 +117,15 @@ the game entertaining, see if you can find
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in the source code.)
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### GAME STRATEGY SPOILER
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### NOTICE to those who wish for a greater challenge
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**If you want a greater challenge, don't read any further**:
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just try to understand the program via the source.
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If you get stuck, come back and read below for additional hints and information.
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### GAME STRATEGY
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The trick, of course, is to drop items in empty rooms to mark them. That way
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you usually know if you're in a room you've seen before. It greatly aids
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@@ -481,7 +481,11 @@ the game entertaining, see if you can find</p>
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<pre><code> the fish scales Q)++j<
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the shooting star -~- ~ -~i +</code></pre>
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<p>in the source code.)</p>
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<h3 id="game-strategy-spoiler">GAME STRATEGY SPOILER</h3>
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<h3 id="notice-to-those-who-wish-for-a-greater-challenge">NOTICE to those who wish for a greater challenge</h3>
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<p><strong>If you want a greater challenge, don’t read any further</strong>:
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just try to understand the program via the source.</p>
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<p>If you get stuck, come back and read below for additional hints and information.</p>
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<h3 id="game-strategy">GAME STRATEGY</h3>
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<p>The trick, of course, is to drop items in empty rooms to mark them. That way
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you usually know if you’re in a room you’ve seen before. It greatly aids
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mapping.</p>
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