add notices to those who wish for a greater challenge

We add the following level-3 header to help people identify text
they may wish to skip if they wish for a greater challenge:

```
```

After that notice we add:

```
**If you want a greater challenge, don't read any further**:
just try to understand the program via the source.

If you get stuck, come back and read below for additional hints and information.
```

And sometimes follow with:

```
```

Or sometimes follow with:

```
```

Where the alt code impacts a "greater challenge", we add instead:

```
**If you want a greater challenge, don't read any further**:
just try to understand the program without looking at the Alternate code.

If you get stuck, come back and look at the Alternate code.
```

And where a given command impacts a "greater challenge", we add instead:

```
**If you want a greater challenge, don't read any further**:
just try to understand the program without running the command below.

If you get stuck, come back and run the following command:
```

Perform `make www` to perform the above and test under macOS.
This commit is contained in:
Landon Curt Noll committed 2024-07-07 00:25:20 -07:00
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commit 2e2ae5f132
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@@ -117,7 +117,15 @@ the game entertaining, see if you can find
in the source code.)
### GAME STRATEGY SPOILER
### NOTICE to those who wish for a greater challenge
**If you want a greater challenge, don't read any further**:
just try to understand the program via the source.
If you get stuck, come back and read below for additional hints and information.
### GAME STRATEGY
The trick, of course, is to drop items in empty rooms to mark them. That way
you usually know if you're in a room you've seen before. It greatly aids
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@@ -481,7 +481,11 @@ the game entertaining, see if you can find</p>
<pre><code> the fish scales Q)++j&lt;
the shooting star -~- ~ -~i +</code></pre>
<p>in the source code.)</p>
<h3 id="game-strategy-spoiler">GAME STRATEGY SPOILER</h3>
<h3 id="notice-to-those-who-wish-for-a-greater-challenge">NOTICE to those who wish for a greater challenge</h3>
<p><strong>If you want a greater challenge, don’t read any further</strong>:
just try to understand the program via the source.</p>
<p>If you get stuck, come back and read below for additional hints and information.</p>
<h3 id="game-strategy">GAME STRATEGY</h3>
<p>The trick, of course, is to drop items in empty rooms to mark them. That way
you usually know if you’re in a room you’ve seen before. It greatly aids
mapping.</p>