cleanup winner README.md files

Fixed cases where there was a bad trailing backslash.

Improved a few cases where a code block was needed
to highlight some text.

Changed a few cases where a code block needed to
declared as, say, a sh code block.

Fixed a few cases where the winner information was not properly formatted.

Plus a few nits and clarifying text was added.
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Landon Curt Noll committed 2023-11-04 03:21:11 -07:00
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@@ -33,45 +33,45 @@ This entry has been updated to allow most ANSI C compilers.
This program is a simple puzzle type game. (I'll leave you to play
it to see the rest of it .. :-) .) The general idea was to try and
write the smallest playable game, but keep the playability and
enjoyment high.\
\
### Instructions (rot13 to read):
enjoyment high.
### Instructions:
Xrl gb znc:-
Key to map:
|
###### | | | /\ /--\ ==| /\ | | Qverpgbany xrlf\
###### Fbyvq Jnyy | ----|| \/ /\ ||---- (haybpx qbbef bs
###### | \/ ==| \--/ \/ gur fnzr qverpgvba)
|\
| << >> Qbbef. Haybpxrq ol
Oynax fcnpr | << iiiiii ^^^^^^ >> gur nobir xrlf.
| << >>
|\
___ | b__B\ B__B ^__^ /B__b\
/ \ 'Pehfunoyr' | \___/ /----\ /----\ \___/ Gur sbhe fcevgrf sbe
\___/ obhyqre | _/_\ _/ \_ _/ \_ /_\_ lbhe punenpgre :-)
|\
___ hapehfunoyr | /\ Qvnzbaqf. Gurl pna rvgure or sbhaq ylvat
/@@@\ obhyqre | < > nebhaq (vs bayl!) be znahsnpgher ol chfuvat
\@@@/ | \/ gjb 'pehfunoyr' ebpxf gbtrgure.
|
```
|
###### | | | /\ /--\ ==| /\ | | Directonal keys\
###### Solid Wall | ----|| \/ /\ ||---- (unlock doors of
###### | \/ ==| \--/ \/ the same direction)
|\
| << >> Doors. Unlocked by
Blank space | << vvvvvv ^^^^^^ >> the above keys.
| << >>
|\
___ | o__O\ O__O ^__^ /O__o\
/ \ 'Crushable' | \___/ /----\ /----\ \___/ The four sprites for
\___/ boulder | _/_\ _/ \_ _/ \_ /_\_ your character :-)
|\
___ uncrushable | /\ Diamonds. They can either be found lying
/@@@\ boulder | < > around (if only!) or manufacture by pushing
\@@@/ | \/ two 'crushable' rocks together.
|
Gur trareny vqrn bs gur tnzr vf gb pbyyrpg nyy gur qvnzbaqf. Guvf zhfg
or qbar va gur zvavzhz nzbhag bs zbirf. V'ir nyybjrq n znetva bs 5
zbirf juvpu oevatf gur zbirf nyybjrq gb 484. (nygre gur inyhr bs 'h' va
gur cebtenz gb frg gur znk zbirf nyybjrq)
The general idea of the game is to collect all the diamonds. This must
be done in the minimum amount of moves. I've allowed a margin of 5
moves which brings the moves allowed to 484. (alter the value of 'u' in
the program to set the max moves allowed)
Gurer ner gjb glcrf bs obhyqref. Obgu pna or chfurq nebhaq, ohg bayl
gur ubyybj (pehfunoyr) barf pna or ghearq vagb qvnzbaqf (ol chfuvat vg
bagb nabgure ubyybj bar).
Bs gur sbhe glcrf bs qbbef (naq xrlf) bayl 3 unir orra qrsvarq. Guvf
jnf qbar gb xrrc gur fbhepr nf ybj nf cbffvoyr (nf V bayl hfrq 3 va gur
znc). Gb haybpx n qbbe fvzcyl chfu n xrl vagb gur pbeerfcbaqvat qbbe.
Gnxr pner gung vg'f snpvat va gur pbeerpg qverpgvba.
There are two types of boulders. Both can be pushed around, but only
the hollow (crushable) ones can be turned into diamonds (by pushing it
onto another hollow one).
Of the four types of doors (and keys) only 3 have been defined. This
was done to keep the source as low as possible (as I only used 3 in the
map). To unlock a door simply push a key into the corresponding door.
Take care that it's facing in the correct direction.
```
## Copyright and CC BY-SA 4.0 License: