cleanup winner README.md files
Fixed cases where there was a bad trailing backslash. Improved a few cases where a code block was needed to highlight some text. Changed a few cases where a code block needed to declared as, say, a sh code block. Fixed a few cases where the winner information was not properly formatted. Plus a few nits and clarifying text was added.
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@@ -33,45 +33,45 @@ This entry has been updated to allow most ANSI C compilers.
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This program is a simple puzzle type game. (I'll leave you to play
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it to see the rest of it .. :-) .) The general idea was to try and
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write the smallest playable game, but keep the playability and
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enjoyment high.\
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\
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### Instructions (rot13 to read):
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enjoyment high.
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### Instructions:
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Xrl gb znc:-
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Key to map:
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###### | | | /\ /--\ ==| /\ | | Qverpgbany xrlf\
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###### Fbyvq Jnyy | ----|| \/ /\ ||---- (haybpx qbbef bs
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###### | \/ ==| \--/ \/ gur fnzr qverpgvba)
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|\
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| << >> Qbbef. Haybpxrq ol
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Oynax fcnpr | << iiiiii ^^^^^^ >> gur nobir xrlf.
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| << >>
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___ | b__B\ B__B ^__^ /B__b\
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/ \ 'Pehfunoyr' | \___/ /----\ /----\ \___/ Gur sbhe fcevgrf sbe
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\___/ obhyqre | _/_\ _/ \_ _/ \_ /_\_ lbhe punenpgre :-)
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___ hapehfunoyr | /\ Qvnzbaqf. Gurl pna rvgure or sbhaq ylvat
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/@@@\ obhyqre | < > nebhaq (vs bayl!) be znahsnpgher ol chfuvat
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\@@@/ | \/ gjb 'pehfunoyr' ebpxf gbtrgure.
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```
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###### | | | /\ /--\ ==| /\ | | Directonal keys\
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###### Solid Wall | ----|| \/ /\ ||---- (unlock doors of
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###### | \/ ==| \--/ \/ the same direction)
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|\
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| << >> Doors. Unlocked by
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Blank space | << vvvvvv ^^^^^^ >> the above keys.
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| << >>
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___ | o__O\ O__O ^__^ /O__o\
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/ \ 'Crushable' | \___/ /----\ /----\ \___/ The four sprites for
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\___/ boulder | _/_\ _/ \_ _/ \_ /_\_ your character :-)
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___ uncrushable | /\ Diamonds. They can either be found lying
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/@@@\ boulder | < > around (if only!) or manufacture by pushing
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\@@@/ | \/ two 'crushable' rocks together.
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Gur trareny vqrn bs gur tnzr vf gb pbyyrpg nyy gur qvnzbaqf. Guvf zhfg
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or qbar va gur zvavzhz nzbhag bs zbirf. V'ir nyybjrq n znetva bs 5
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zbirf juvpu oevatf gur zbirf nyybjrq gb 484. (nygre gur inyhr bs 'h' va
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gur cebtenz gb frg gur znk zbirf nyybjrq)
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The general idea of the game is to collect all the diamonds. This must
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be done in the minimum amount of moves. I've allowed a margin of 5
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moves which brings the moves allowed to 484. (alter the value of 'u' in
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the program to set the max moves allowed)
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Gurer ner gjb glcrf bs obhyqref. Obgu pna or chfurq nebhaq, ohg bayl
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gur ubyybj (pehfunoyr) barf pna or ghearq vagb qvnzbaqf (ol chfuvat vg
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bagb nabgure ubyybj bar).
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Bs gur sbhe glcrf bs qbbef (naq xrlf) bayl 3 unir orra qrsvarq. Guvf
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jnf qbar gb xrrc gur fbhepr nf ybj nf cbffvoyr (nf V bayl hfrq 3 va gur
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znc). Gb haybpx n qbbe fvzcyl chfu n xrl vagb gur pbeerfcbaqvat qbbe.
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Gnxr pner gung vg'f snpvat va gur pbeerpg qverpgvba.
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There are two types of boulders. Both can be pushed around, but only
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the hollow (crushable) ones can be turned into diamonds (by pushing it
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onto another hollow one).
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Of the four types of doors (and keys) only 3 have been defined. This
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was done to keep the source as low as possible (as I only used 3 in the
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map). To unlock a door simply push a key into the corresponding door.
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Take care that it's facing in the correct direction.
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```
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## Copyright and CC BY-SA 4.0 License:
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