improve how markdown code language is commented

We added a space between the markdown triple code mark
and language that was enclosed in HTML comments.

So a line of the form:

````
```<!---c--->
````

became:

````
``` <!---c--->
````

This was done to **help** some code see that the HTML comment
string was not a markdown code specifier.   Not all code
understands this after this changed.  For example, `pandoc(1)`
still forms HTML classes of the form "&lt;!---c--&gt;"
when it encounters the above mentioned change.

We also fixed a problem with `2019/dogon/README.md` regarding
a markdown code block.

We also fixed a problem with `2020/yang/README.md` regarding
a markdown code block.
This commit is contained in:
Landon Curt Noll committed 2024-04-12 11:45:50 -07:00
1 parent c549f6585e
commit 3ddbac9e6b
357 files changed
+2432 -2399

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@@ -1,6 +1,6 @@
## To build:
```<!---sh-->
``` <!---sh-->
make all
```
@@ -27,7 +27,7 @@ for the interested. See the [try](#try) section if you just want to play.
Make and then run as follows:
```<!---sh-->
``` <!---sh-->
./westley [move_location] | tee nextmove.c
```
@@ -43,7 +43,7 @@ a move on a tic-tac-toe board:
If you omit `move_location`, then the computer moves first. For your
next move, recompile `nextmove.c` and play it again:
```<!---sh-->
``` <!---sh-->
make nextmove
./nextmove move_location | tee nextmove.c
```
@@ -54,7 +54,7 @@ next move, recompile `nextmove.c` and play it again:
We have provided the shell script, [ttt](ttt.sh), to make it easier to play the
game:
```<!---sh-->
``` <!---sh-->
make ttt
./ttt [first_move] # <- omit first arg to have it move first
./ttt next_move
@@ -64,14 +64,14 @@ The shell script determines when the game is over, and automatically replaces
`merlyn.c` (copied from [westley.c](westley.c) with an improved version after a
loss). The [ttt](ttt.sh) script has two other modes:
```<!---sh-->
``` <!---sh-->
./ttt quitgame # cancel any game in progress, revert to merlyn.c
./ttt clobber # remove all game files, revert to original source
```
For example here is a potentially losing game:
```<!---sh-->
``` <!---sh-->
./ttt 1
./ttt 4
./ttt 6
@@ -80,7 +80,7 @@ For example here is a potentially losing game:
The final might look like:
```<!---c-->
``` <!---c-->
a(X){/*/X=- a(X){/*/X=-
X -1;F;X=- -1;F;X=-
-1;F;}/*/ -1;F;}/*/
@@ -123,7 +123,7 @@ can lose if you cheat. That's supposed to happen. Can you win any other time?
### Alternate build:
```<!---sh-->
``` <!---sh-->
make alt
```
@@ -194,7 +194,7 @@ function as `a()`, `b()`, or `c()`. After each function is called, the global
variables `X` and `O` contain bitmasks of where all the `X`s and `O`s are placed.
The statement:
```<!---c-->
``` <!---c-->
X=- <char> -1;
```