improve how markdown code language is commented
We added a space between the markdown triple code mark and language that was enclosed in HTML comments. So a line of the form: ```` ```<!---c---> ```` became: ```` ``` <!---c---> ```` This was done to **help** some code see that the HTML comment string was not a markdown code specifier. Not all code understands this after this changed. For example, `pandoc(1)` still forms HTML classes of the form "<!---c-->" when it encounters the above mentioned change. We also fixed a problem with `2019/dogon/README.md` regarding a markdown code block. We also fixed a problem with `2020/yang/README.md` regarding a markdown code block.
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@@ -1,6 +1,6 @@
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## To build:
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```<!---sh-->
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``` <!---sh-->
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make all
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```
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@@ -27,7 +27,7 @@ for the interested. See the [try](#try) section if you just want to play.
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Make and then run as follows:
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```<!---sh-->
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``` <!---sh-->
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./westley [move_location] | tee nextmove.c
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```
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@@ -43,7 +43,7 @@ a move on a tic-tac-toe board:
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If you omit `move_location`, then the computer moves first. For your
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next move, recompile `nextmove.c` and play it again:
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```<!---sh-->
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``` <!---sh-->
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make nextmove
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./nextmove move_location | tee nextmove.c
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```
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@@ -54,7 +54,7 @@ next move, recompile `nextmove.c` and play it again:
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We have provided the shell script, [ttt](ttt.sh), to make it easier to play the
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game:
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```<!---sh-->
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``` <!---sh-->
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make ttt
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./ttt [first_move] # <- omit first arg to have it move first
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./ttt next_move
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@@ -64,14 +64,14 @@ The shell script determines when the game is over, and automatically replaces
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`merlyn.c` (copied from [westley.c](westley.c) with an improved version after a
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loss). The [ttt](ttt.sh) script has two other modes:
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```<!---sh-->
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``` <!---sh-->
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./ttt quitgame # cancel any game in progress, revert to merlyn.c
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./ttt clobber # remove all game files, revert to original source
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```
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For example here is a potentially losing game:
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```<!---sh-->
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``` <!---sh-->
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./ttt 1
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./ttt 4
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./ttt 6
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@@ -80,7 +80,7 @@ For example here is a potentially losing game:
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The final might look like:
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```<!---c-->
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``` <!---c-->
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a(X){/*/X=- a(X){/*/X=-
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X -1;F;X=- -1;F;X=-
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-1;F;}/*/ -1;F;}/*/
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@@ -123,7 +123,7 @@ can lose if you cheat. That's supposed to happen. Can you win any other time?
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### Alternate build:
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```<!---sh-->
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``` <!---sh-->
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make alt
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```
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@@ -194,7 +194,7 @@ function as `a()`, `b()`, or `c()`. After each function is called, the global
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variables `X` and `O` contain bitmasks of where all the `X`s and `O`s are placed.
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The statement:
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```<!---c-->
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``` <!---c-->
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X=- <char> -1;
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```
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