improve how markdown code language is commented

We added a space between the markdown triple code mark
and language that was enclosed in HTML comments.

So a line of the form:

````
```<!---c--->
````

became:

````
``` <!---c--->
````

This was done to **help** some code see that the HTML comment
string was not a markdown code specifier.   Not all code
understands this after this changed.  For example, `pandoc(1)`
still forms HTML classes of the form "&lt;!---c--&gt;"
when it encounters the above mentioned change.

We also fixed a problem with `2019/dogon/README.md` regarding
a markdown code block.

We also fixed a problem with `2020/yang/README.md` regarding
a markdown code block.
This commit is contained in:
Landon Curt Noll committed 2024-04-12 11:45:50 -07:00
1 parent c549f6585e
commit 3ddbac9e6b
357 files changed
+2432 -2399

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@@ -1,6 +1,6 @@
## To build:
```<!---sh-->
``` <!---sh-->
make
```
@@ -11,14 +11,14 @@ tested with Windows. See [alternate code](#alternate-code) below.
## To use:
```<!---sh-->
``` <!---sh-->
./toledo3 [1 | 2 | 3 [b]]
```
## Try:
```<!---sh-->
``` <!---sh-->
./toledo3 1
```
@@ -62,7 +62,7 @@ So I managed to do a graphical X11 chess program ('`WYSIAIE`', or 'What You See
Is An IOCCC Entry'). Pointing and clicking to move pieces is the only required
action, and of course the command-line options:
```<!---sh-->
``` <!---sh-->
./toledo3 # Two-players mode (useful if you don't have a board at hand)
./toledo3 1 # Human white - Computer black, level 1 (fast)
./toledo3 2 # Human white - Computer black, level 2 (medium)
@@ -97,7 +97,7 @@ number generator.
Because it is resource-hungry, I strongly recommend to compile it
using maximum optimization. With GCC you can use:
```<!---sh-->
``` <!---sh-->
gcc -O3 -fexpensive-optimizations prog.c -o prog -lX11
```