improve how markdown code language is commented
We added a space between the markdown triple code mark and language that was enclosed in HTML comments. So a line of the form: ```` ```<!---c---> ```` became: ```` ``` <!---c---> ```` This was done to **help** some code see that the HTML comment string was not a markdown code specifier. Not all code understands this after this changed. For example, `pandoc(1)` still forms HTML classes of the form "<!---c-->" when it encounters the above mentioned change. We also fixed a problem with `2019/dogon/README.md` regarding a markdown code block. We also fixed a problem with `2020/yang/README.md` regarding a markdown code block.
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@@ -3,7 +3,7 @@
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This entry requires SDL to be installed. See [FAQ 3.8](../../faq.html#SDL) if you
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don't know how to do this for your system.
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```<!---sh-->
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``` <!---sh-->
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make
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```
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@@ -21,7 +21,7 @@ For more detailed information see [2014 maffiodo1 bugs](../../bugs.html#2014_maf
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## To use:
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```<!---sh-->
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``` <!---sh-->
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cat game.level | ./prog 320 200 800 300 128 144 game.rgba game.wav 10343679
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```
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@@ -41,7 +41,7 @@ note on macOS.
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## Try:
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```<!---sh-->
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``` <!---sh-->
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./giana.sh
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./mario.sh
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@@ -61,7 +61,7 @@ try:
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If you wish to change the width and height, defaulting at 640 x 480, say to
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800 x 800, try:
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```<!---sh-->
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``` <!---sh-->
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ROWS=800 COLS=800 ./mario.sh
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ROWS=800 COLS=800 ./giana.sh
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@@ -92,14 +92,14 @@ immediately take effect.
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Use `tabsize=4` to see the magic.
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```<!---sh-->
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``` <!---sh-->
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expand -t 4 prog.c
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```
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The program returns 0 if the player wins or *non-zero* if the player loses so
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you can test it and make something useful (or not), like this:
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```<!---sh-->
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``` <!---sh-->
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cat mario.level | ./prog 320 200 800 300 128 144 mario.rgba mario8.wav 10343679 && telnet telehack.com 23
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```
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@@ -228,7 +228,7 @@ You can input as many objects as you want but the maximum number of objects
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handled by the program is 333. You can modify this value by editing the source
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here:
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```<!---c-->
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``` <!---c-->
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C[333*7],d=333;
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```
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