improve how markdown code language is commented

We added a space between the markdown triple code mark
and language that was enclosed in HTML comments.

So a line of the form:

````
```<!---c--->
````

became:

````
``` <!---c--->
````

This was done to **help** some code see that the HTML comment
string was not a markdown code specifier.   Not all code
understands this after this changed.  For example, `pandoc(1)`
still forms HTML classes of the form "&lt;!---c--&gt;"
when it encounters the above mentioned change.

We also fixed a problem with `2019/dogon/README.md` regarding
a markdown code block.

We also fixed a problem with `2020/yang/README.md` regarding
a markdown code block.
This commit is contained in:
Landon Curt Noll committed 2024-04-12 11:45:50 -07:00
1 parent c549f6585e
commit 3ddbac9e6b
357 files changed
+2432 -2399

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+7 -7
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@@ -33,7 +33,7 @@ I imagine that it works for 32-bit systems but I do not know for sure.
You should be able to get the compiler with:
```<!---sh-->
``` <!---sh-->
sudo xcode-select --install
```
@@ -53,13 +53,13 @@ you want to use the Makefile) to compile and link this entry. With Fedora more
recent versions there's the `dnf` package manager but I cannot help with any of
the GUI installers since I don't use them. Something like:
```<!---sh-->
``` <!---sh-->
sudo dnf install ncurses-devel ncurses make gcc
```
or
```<!---sh-->
``` <!---sh-->
# dnf install ncurses-devel ncurses make gcc
```
@@ -69,25 +69,25 @@ Just like Fedora you will need `gcc`, `ncurses`, `ncurses-devel` (and if you
want to use the Makefile `make`). CentOS uses `yum` and CentOS 8 uses `dnf`.
So:
```<!---sh-->
``` <!---sh-->
sudo yum install ncurses-devel ncurses make gcc
```
or
```<!---sh-->
``` <!---sh-->
# yum install ncurses-devel ncurses make gcc
```
or
```<!---sh-->
``` <!---sh-->
sudo dnf install ncurses-devel ncurses make gcc
```
or
```<!---sh-->
``` <!---sh-->
# dnf install ncurses-devel ncurses make gcc
```
+13 -13
View File
@@ -78,7 +78,7 @@ initialise a pair (make it 5 so as to not interfere with the script
customisability) and then you use the bkgd() function with the colour pair.
Something like this:
```<!---c-->
``` <!---c-->
init_pair(5, COLOR_BLACK, COLOR_WHITE);
bkgd(COLOR_PAIR(5));
```
@@ -88,7 +88,7 @@ but that changes the background of the program anyway.
The standard colour identifiers are:
```<!---c-->
``` <!---c-->
COLOR_BLACK
COLOR_RED
COLOR_GREEN
@@ -124,7 +124,7 @@ Let's say you don't want to use arrow keys or you don't have arrow keys. Instead
you might want the keys `l`, `r`, `u` and `d` for the directions. Find the case
statements:
```<!---c-->
``` <!---c-->
case KEY_LEFT:
case KEY_RIGHT:
case KEY_UP:
@@ -133,7 +133,7 @@ statements:
Replace `KEY_LEFT` with:
```<!---c-->
``` <!---c-->
'l'
```
@@ -141,7 +141,7 @@ and do the same thing for the other directions too. If you want more than one
key e.g. the arrow keys and the letters just add another case statement e.g. for
left it might be:
```<!---c-->
``` <!---c-->
case KEY_LEFT: case 'l':
```
@@ -166,13 +166,13 @@ different sets. Please also be aware that if you don't want any information you
must set it to the below at the very least; defining it without a value is not
enough (it amounts to the parameters to a printf call):
```<!---c-->
``` <!---c-->
#define J " " );
```
If you don't care about brief displays of 'o' at 0,0 you can just have:
```<!---c-->
``` <!---c-->
#define J "");
```
@@ -194,7 +194,7 @@ coordinates of where the snake is plus the other things that are there (a number
of which were added over time). Obviously this would take many bug sized bytes
(bites) even once let alone twice! Thus I made it into a define:
```<!---c-->
``` <!---c-->
#define J Z(X:%d/%d Y:%d/%d S:%zu/%zu B:%zu\n), Y, y[-2], X,*y,A,g, c);
```
@@ -220,7 +220,7 @@ For an example this would only include the size of the snake and the number of
bugs eaten (I think I have this correct; I've made many changes to the point of
not wanting to mess with anything that's unnecessary):
```<!---c-->
``` <!---c-->
#define J Z(SIZE: %zu BUGS: %zu\n), A, c);
```
@@ -257,13 +257,13 @@ come to mind as information that might be of interest.
Quite simply change:
```<!---c-->
``` <!---c-->
X = H / 2; Y = *x / 2;
```
To be something like:
```<!---c-->
``` <!---c-->
X = R(1,H-1);
Y = R(2,*x-1);
```
@@ -395,7 +395,7 @@ street!).
If you look at the walls code you will see a ternary operator for both `X` and `Y`
coordinates. This of course is very different now but the idea remains the same:
```<!---c-->
``` <!---c-->
if (p && !(*O>=O[1]||H>=M(1)))
{
if (X<1||X>=H)
@@ -414,7 +414,7 @@ coordinates to the correct new location.
If however you wanted the walls to act as a barrier you could do something like
this instead (omitting the inner if statements here):
```<!---c-->
``` <!---c-->
X=X<1?1:*H-1;
Y=Y<2?2:*O-1;
+4 -4
View File
@@ -1,6 +1,6 @@
## To build:
```<!---sh-->
``` <!---sh-->
make
```
@@ -18,7 +18,7 @@ For more detailed information see [2020 ferguson1 bugs](../../bugs.html#2020_fer
## To use:
```<!---sh-->
``` <!---sh-->
WAIT=N WALLS=[01] EVADE=N SIZE=N MAXSIZE=N GROW=N SHEDS=N SHED=N CANNIBAL=[01] ./prog
# start pressing some arrow keys
```
@@ -87,7 +87,7 @@ and non-zero).
## Try:
```<!---sh-->
``` <!---sh-->
make test
WAIT=75 WALLS=1 CANNIBAL=1 ./prog
@@ -211,7 +211,7 @@ features.
Because all IOCCC entries should have a man page I have included one (even
though much of it is what's also above). To render try:
```<!---sh-->
``` <!---sh-->
man ./snake.1
```
+7 -7
View File
@@ -22,7 +22,7 @@ simply a fun consequence of the features I did implement.
Let's say you want to verify that the evade mode is at the right count. How
can you verify it without modifying the code? Try:
```<!---sh-->
``` <!---sh-->
SIZE=0 SHED=1 SHEDS=1 EVADE=10 ./prog
```
@@ -44,7 +44,7 @@ don't at this time remember any I might have done.
One way to show this is in full is to set the initial size and growth size to a
high value; then try each one individually. For example:
```<!---sh-->
``` <!---sh-->
SIZE=100 ./prog
```
@@ -113,7 +113,7 @@ Here's a fun output:
That's from:
```<!---sh-->
``` <!---sh-->
SHED=1 SHEDS=-1 ./prog
```
@@ -126,7 +126,7 @@ And right after that you would see:
Try this though:
```<!---sh-->
``` <!---sh-->
SHEDS=-1 SHED=25 ./prog
```
@@ -138,7 +138,7 @@ this is the basis of the grow/shrink mode of play that I talk about in the
Here's another thing to be aware of. Let's say you do:
```<!---sh-->
``` <!---sh-->
SIZE=1 GROW=-1 ./prog
```
@@ -146,7 +146,7 @@ How many bugs will it take before you win? In fact it's two: you would see the
head twice: the second time once you 'shrink' down to size 0; it would then be
that if you get another bug you will be at the 'max size':
```<!---sh-->
``` <!---sh-->
YOU WIN!
X:81/156 Y:35/41 S:997/997 B:2
```
@@ -228,7 +228,7 @@ the game is 10 x 10. This includes the walls and score line.
Now the default max snake size is 997 but when the terminal is too small it
adjusts the max snake size. For 10 lines and 10 columns you would see:
```<!---sh-->
``` <!---sh-->
$ make test
terminal supports cursor movement
terminal supports making cursor invisible
+1 -1
View File
@@ -184,7 +184,7 @@ most of them.
Another example invocation where the snake head is in the snake and where the snake
hadn't yet moved (that is it was still growing):
```<!---sh-->
``` <!---sh-->
CANNIBAL=1 SIZE=1500 GROW=2 MAXSIZE=1600 ./prog
```
+1 -1
View File
@@ -1,6 +1,6 @@
The following are a few screen dumps of:
```<!---sh-->
``` <!---sh-->
SIZE=100 SHEDS=5 GROW=-10 SHED=50 MAXSIZE=250 ./prog
```
+20 -20
View File
@@ -415,7 +415,7 @@ default) or setting the size to higher than the default (or < 0 which will end
up being > the max size though I suppose there might be some value that makes it
less than again - I'm not going to try and figure that out however). Anyway:
```<!---sh-->
``` <!---sh-->
SIZE=-1 ./prog
YOU WIN!
X:24/49 Y:8/16 S:658/658 B:0
@@ -487,7 +487,7 @@ If you want to draw the snake wherever you like on the screen you can do this by
modifying the wait time (for input) to -1 (or any value < 0): then the snake
does not move until you press a movement key. For example:
```<!---sh-->
``` <!---sh-->
WAIT=-1 ./prog
```
@@ -495,7 +495,7 @@ does not move until you press a movement key. For example:
When you eat a bug the snake will grow and you can draw more. If you want to
make it so you can go through yourself:
```<!---sh-->
``` <!---sh-->
WAIT=-1 CANNIBAL=1 ./prog
```
@@ -503,7 +503,7 @@ If you don't want to start out so small (i.e. you want to be able to draw more
quickly) you can just set the size to a bigger number (and you could do the same
with growth and moult/shed):
```<!---sh-->
``` <!---sh-->
SIZE=50 CANNIBAL=1 WAIT=-1 ./prog
```
@@ -513,14 +513,14 @@ time.
Okay but then if you get too many bugs the drawing will be over. If this proves
to be a problem simply do:
```<!---sh-->
``` <!---sh-->
SIZE=100 CANNIBAL=1 WAIT=-1 GROW=0 ./prog
```
Or something like that (maybe make the size bigger but that's up to you). You
could also set the max size to be the highest possible by saying
```<!---sh-->
``` <!---sh-->
MAXSIZE=-1
```
@@ -556,7 +556,7 @@ too.
If you're still here you can create this effect like:
```<!---sh-->
``` <!---sh-->
WAIT=0 WALLS=1 CANNIBAL=1 ./prog
```
@@ -582,7 +582,7 @@ so with fewer available it has a harder time finding a place in that one line.
Here's how to make the bug move every time the snake moves:
```<!---sh-->
``` <!---sh-->
CANNIBAL=1 WALLS=1 WAIT=0 EVADE=1 ./prog
```
@@ -591,7 +591,7 @@ Here's how to make the bug move every time the snake moves:
If you want to see the game 'win' try something like:
```<!---sh-->
``` <!---sh-->
CANNIBAL=1 WALLS=1 WAIT=0 EVADE=1 MAXSIZE=10 ./prog
```
@@ -601,7 +601,7 @@ If you want to see the game 'win' try something like:
Here's a fun one I just thought of (a long time after these other modes were
thought of):
```<!---sh-->
``` <!---sh-->
WAIT=0 EVADE=1 GROW=-1 SIZE=9 MAXSIZE=10 CANNIBAL=1 ./prog
```
@@ -616,7 +616,7 @@ then the head again (i.e. 1 then 0 in size) and then win! This is also in the
Of course you can also do something like:
```<!---sh-->
``` <!---sh-->
WAIT=5 WALLS=1 CANNIBAL=1 ./prog
```
@@ -635,7 +635,7 @@ of success in catching bugs? Obviously the dimensions will affect this value.
How long will it take for the snake to run into itself? For instance by doing:
```<!---sh-->
``` <!---sh-->
WAIT=0 ./prog
```
@@ -660,7 +660,7 @@ You have a negative shedding growth and a positive growth size: negative and
positive winning. Depending on the parameters specified it might go one way over
the other. Try:
```<!---sh-->
``` <!---sh-->
SIZE=150 SHEDS=-5 GROW=10 SHED=50 MAXSIZE=250 ./prog
```
@@ -683,7 +683,7 @@ You could also have it so that eating a bug makes you shrink and moving so many
moves you grow. I tried this and for me it was far more fun. The [play.sh][]
also has this mode:
```<!---sh-->
``` <!---sh-->
SIZE=100 SHEDS=5 GROW=-10 SHED=50 MAXSIZE=250 ./prog
```
@@ -705,7 +705,7 @@ snake moving too.
Anyway this might sound absurd but it can be somewhat hypnotic by doing:
```<!---sh-->
``` <!---sh-->
EVADE=1 CANNIBAL=1 ./prog
```
@@ -721,7 +721,7 @@ the growth size to 0 and then just move the snake round and round eating bugs
until you want to quit. You can enable cannibalism so that you don't have to
worry about even running into yourself and losing:
```<!---sh-->
``` <!---sh-->
GROW=0 CANNIBAL=1 ./prog
```
@@ -752,13 +752,13 @@ this file discusses as well as allowing to easily change the colours.
To do this use the [snake-colours][] script like so:
```<!---sh-->
``` <!---sh-->
./snake-colours
```
If you want to pass in specific variables you can do that too e.g.:
```<!---sh-->
``` <!---sh-->
CANNIBAL=1 ./snake-colours
```
@@ -777,13 +777,13 @@ you choose uses then the script will override what you pass in.
To use you can do something like:
```<!---sh-->
``` <!---sh-->
./play.sh
```
Or to make it so walls are an obstacle:
```<!---sh-->
``` <!---sh-->
WALLS=0 ./play.sh
```
+10 -10
View File
@@ -818,13 +818,13 @@ returned. In either case curses is ended.
One of these optimisations saved four bytes simply by taking advantage of the
value of a loop iterator after the loop. The loop is:
```<!---c-->
``` <!---c-->
for (I = 0; A && I < A - 1; ++I)
```
However after the loop I had this:
```<!---c-->
``` <!---c-->
A > 1 && q(n[A - 1],e[A - 1], 'o');
```
@@ -847,7 +847,7 @@ the problem.
First, the function that turns on colours looked like:
```<!---c-->
``` <!---c-->
if (h) attron(m(PAIR(L)));
else attroff(m(PAIR(L)));
```
@@ -857,14 +857,14 @@ that the `attroff()` is called first then I could just do an `if (h)` -
therefore getting rid of the `else`! But then I thought why not do what I've
done elsewhere? I had:
```<!---c-->
``` <!---c-->
attroff(m(PAIR(L)));
if (h) attron(m(PAIR(L)));
```
But I then saved an extra byte by making it:
```<!---c-->
``` <!---c-->
attroff(m(PAIR(L)));
h && attron(m(PAIR(L)));
```
@@ -875,7 +875,7 @@ Second let's look at the `B()` function: there were two things I thought of that
would save some bytes (I no longer know how many but a few at least possibly six
or even more). I had the following code:
```<!---c-->
``` <!---c-->
if (V && U && o) { S(N); b(1); }
```
@@ -886,13 +886,13 @@ called with `1` (thus `o` is 1 so the if is true) was if the bug actually is
caught. That means I could remove the `V && U &&` part of the if! Thus it became
instead:
```<!---c-->
``` <!---c-->
if (o) { S(N); b(1); }
```
Then this
```<!---c-->
``` <!---c-->
!o && V && U && q U,V,' ');
```
@@ -913,7 +913,7 @@ where the snake already is. So if I had to make sure the game had started (the
snake has moved at least once) what could I check? In fact that means the
direction is not 0! So I could just replace it with:
```<!---c-->
``` <!---c-->
!o && D && q *U,*V,' ');
```
@@ -930,7 +930,7 @@ the score line is updated: so the empty space will be overwritten anyway. And if
the score line is made an empty string it doesn't matter because it'll appear as
all spaces anyway. Thus I could save another three bytes by changing it to:
```<!---c-->
``` <!---c-->
!o && q *U,*V,' ');
```
+13 -13
View File
@@ -30,7 +30,7 @@ for the capabilities I use in the entry.
It also tries to determine the minimum number of columns to play without the
status line overflowing - even with the dynamic length. Try:
```<!---sh-->
``` <!---sh-->
$ make test
```
@@ -67,7 +67,7 @@ If I pass in any of the variables **GROW**, **MAXSIZE**, **SIZE** and/or
**LINES** or **COLUMNS** it bases its calculations on those variables. For
example:
```<!---sh-->
``` <!---sh-->
terminal supports cursor movement
terminal supports making cursor invisible
terminal supports bold
@@ -129,7 +129,7 @@ To specify the lines/columns of curses program per instance use the `LINES` and
For demonstration consider the following:
```<!---sh-->
``` <!---sh-->
$ echo $LINES $COLUMNS
42 157
```
@@ -139,7 +139,7 @@ include the walls and score line but these values are for the terminal itself.
Say you want 55 columns:
```<!---sh-->
``` <!---sh-->
$ COLUMNS=55 ./prog
```
@@ -166,7 +166,7 @@ In my tests there is one thing that at least allows you to see the final score
and that is by running `clear` before running the program. That's what the
prog.alt version does. You might run it as one of:
```<!---sh-->
``` <!---sh-->
LINES=20 ./prog.alt
LINES=20 ./snake.alt
```
@@ -190,7 +190,7 @@ The Linux man page says:
If you don't have the reset utility you can try:
```<!---sh-->
``` <!---sh-->
echo -e \\033c
```
@@ -209,14 +209,14 @@ along and thinks he/she will be clever and mess with the dimensions a bit. Let's
say they have a 13" monitor and they think it'd be funny to see how 997 lines
would work; they might try something like:
```<!---sh-->
``` <!---sh-->
LINES=997 ./prog
```
What then? Well expect trouble; curses will not know any better and the max
number of lines will be 997. If they were to do:
```<!---sh-->
``` <!---sh-->
COLUMNS=997 ./prog
```
@@ -265,7 +265,7 @@ According to my tests for monochrome terminals the screen has the white and
black background; if terminal is configured to be black background white
foreground that is the order it is too. You can try that like:
```<!---sh-->
``` <!---sh-->
TERM=linux-m ./prog
```
@@ -301,7 +301,7 @@ Based on the two as well as the fact that monochrome terminals (I've tried under
both Linux and macOS) seem to work fine I believe I am fine here too. And to
confirm this I wrote the following code with the output below:
```<!---c-->
``` <!---c-->
#include <curses.h>
int main()
@@ -314,7 +314,7 @@ confirm this I wrote the following code with the output below:
}
```
```<!---sh-->
``` <!---sh-->
TERM=linux-m ./colour_pairs
COLORS: 0
COLOR_PAIRS: 0
@@ -332,7 +332,7 @@ possible colour pairs than I have used so that's not a problem either. Perhaps
even it would only be a runtime error if the colours are supported and the
number is out of the range? To try and figure this out I did another test:
```<!---c-->
``` <!---c-->
int main()
{
initscr();
@@ -351,7 +351,7 @@ number is out of the range? To try and figure this out I did another test:
Running it like
```<!---sh-->
``` <!---sh-->
TERM=linux-m ./colour_pairs
```
+6 -6
View File
@@ -328,7 +328,7 @@ hit a key every time to move because it is blocking.
What happens if you do:
```<!---sh-->
``` <!---sh-->
WALLS= ./prog
```
@@ -342,20 +342,20 @@ for a number could have a better value than 0.
If however you were to give valid input followed by invalid input the valid
input would be parsed. For example:
```<!---sh-->
``` <!---sh-->
WALLS=1test ./prog
```
would let you go through the walls. On the other hand
```<!---sh-->
``` <!---sh-->
WALLS=test1 ./prog
```
would not. Furthermore if you specify the same variable more than once it's the
last one that counts. For example:
```<!---sh-->
``` <!---sh-->
WALLS=0 WALLS=1 CANNIBAL=1 CANNIBAL=0 ./prog
```
@@ -414,7 +414,7 @@ If `calloc()` fails to obtain the needed memory you'll see something like (here
was before I added proper - to make the perfect and obvious pun - capsizing
so that by setting the size to -1 it went to the max unsigned value):
```<!---sh-->
``` <!---sh-->
$ MAXSIZE=-1 ./prog
memory error
X:0/157 Y:0/42 S:3/18446744073709551614 B:0
@@ -428,7 +428,7 @@ not know but what I do know is that because it's unsigned it can't be negative;
if the max size is 0 then the array size will be 1 but it won't matter because
the snake size will be >= that max anyway. But here's a curious output:
```<!---sh-->
``` <!---sh-->
SIZE=1 MAXSIZE=0 ./prog
YOU WIN!
X:78/156 Y:20/41 S:0/0 B:0