Improve markdown guidelines wording
Amongst the changes here is that we do not need to have the hex or html
code (numbers) for open and close parentheses (in links) as there are
names. '(' is & followed by lpar; and the ')' is the same but 'rpar;'
instead. This makes it easier to remember and type and it generates the
same html as well (they are all valid). Now the markdown files are
consistent in this (in some cases hex was used and in others the html
code).
Although many markdown files were updated no html files needed to be
updated as it generates the same html. Even so I ran the appropriate
rules to do so just to verify this.
This commit is contained in:
1 parent
12a5837608
commit
3deb7ae603
67 files changed
+198
-187
No files matched your search
+1
-1
@@ -46,7 +46,7 @@ parenthesis](mikeash/index.html) is self reproducing).
|
||||
+ The [Most sonorous output - 2005/jetro](jetro/index.html) might `sound` :-) like a good idea.
|
||||
|
||||
+ The [Best 2D puzzle - 2005/giljade](giljade/index.html) takes editorial license with expressions as well as the
|
||||
with the [vi editor](https://en.wikipedia.org/wiki/Vi_(text_editor)).
|
||||
with the [vi editor](https://en.wikipedia.org/wiki/Vi_(text_editor)).
|
||||
|
||||
+ The [Most ambiguous language - 2005/chia](chia/index.html) entry is really a C program.
|
||||
|
||||
|
||||
@@ -28,7 +28,7 @@ simple 3-character fix will make it slightly less so.
|
||||
|
||||
Quite a few BF programs found on the Net expect byte-based memory, quite a few
|
||||
exceed the capacity of this interpreter, but there are many that work. Some
|
||||
small [quines](https://en.wikipedia.org/wiki/Quine_(computing)) work, some don't.
|
||||
small [quines](https://en.wikipedia.org/wiki/Quine_(computing)) work, some don't.
|
||||
|
||||
Why?
|
||||
|
||||
|
||||
@@ -68,14 +68,14 @@ get the first mode, run the program without arguments:
|
||||
```
|
||||
|
||||
The other mode is accessible running the program with one argument
|
||||
(5-[ply](https://en.wikipedia.org/wiki/Ply_(game_theory))
|
||||
(5-[ply](https://en.wikipedia.org/wiki/Ply_(game_theory))
|
||||
analysis):
|
||||
|
||||
``` <!---sh-->
|
||||
./toledo a
|
||||
```
|
||||
|
||||
Two arguments for 6-[ply](https://en.wikipedia.org/wiki/Ply_(game_theory))
|
||||
Two arguments for 6-[ply](https://en.wikipedia.org/wiki/Ply_(game_theory))
|
||||
analysis:
|
||||
|
||||
``` <!---sh-->
|
||||
@@ -83,7 +83,7 @@ analysis:
|
||||
```
|
||||
|
||||
And each successive argument will analyze one
|
||||
[ply](https://en.wikipedia.org/wiki/Ply_(game_theory)) more. There is no ply
|
||||
[ply](https://en.wikipedia.org/wiki/Ply_(game_theory)) more. There is no ply
|
||||
limit, but beyond 7 ply is very slow, try it at your own risk and computing
|
||||
time.
|
||||
|
||||
@@ -125,7 +125,7 @@ algorithms.
|
||||
|
||||
The interface accounts for only a fraction of the code, the core does multiples
|
||||
functions: it is called recursively to analyze and evaluate each
|
||||
[ply](https://en.wikipedia.org/wiki/Ply_(game_theory)), does [alpha-beta
|
||||
[ply](https://en.wikipedia.org/wiki/Ply_(game_theory)), does [alpha-beta
|
||||
pruning](https://en.wikipedia.org/wiki/Alpha-beta_pruning), move generation,
|
||||
machine playing, check detection, illegal move verification and does moves after
|
||||
they are verified.
|
||||
@@ -142,7 +142,7 @@ Other features are:
|
||||
* [Checkmate](https://en.wikipedia.org/wiki/Checkmate) detection.
|
||||
* Stalemate detection.
|
||||
* Computer is tough (check
|
||||
7-[ply](https://en.wikipedia.org/wiki/Ply_(game_theory)) and even in 5 ply can give a surprise to
|
||||
7-[ply](https://en.wikipedia.org/wiki/Ply_(game_theory)) and even in 5 ply can give a surprise to
|
||||
amateur players.
|
||||
|
||||
|
||||
|
||||
+1
-1
@@ -33,7 +33,7 @@ sure to pay attention to commas! :-)
|
||||
## Author's remarks:
|
||||
|
||||
This entry is a [Wolfenstein](https://en.wikipedia.org/wiki/Wolfenstein) style
|
||||
[graphics engine](https://en.wikipedia.org/wiki/Rendering_(computer_graphics))
|
||||
[graphics engine](https://en.wikipedia.org/wiki/Rendering_(computer_graphics))
|
||||
where a user can navigate in a
|
||||
[3D](https://en.wikipedia.org/wiki/3D_computer_graphics) world. The
|
||||
[maze](https://en.wikipedia.org/wiki/Maze) has walls with [bitmap
|
||||
|
||||
Reference in new issue
Block a user