Improve markdown guidelines wording
Amongst the changes here is that we do not need to have the hex or html
code (numbers) for open and close parentheses (in links) as there are
names. '(' is & followed by lpar; and the ')' is the same but 'rpar;'
instead. This makes it easier to remember and type and it generates the
same html as well (they are all valid). Now the markdown files are
consistent in this (in some cases hex was used and in others the html
code).
Although many markdown files were updated no html files needed to be
updated as it generates the same html. Even so I ran the appropriate
rules to do so just to verify this.
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@@ -54,7 +54,7 @@ Use `prog.alt` as you would `prog` above.
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## Judges' remarks:
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When playing
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[Minesweeper](https://en.wikipedia.org/wiki/Minesweeper_(video_game)), a
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[Minesweeper](https://en.wikipedia.org/wiki/Minesweeper_(video_game)), a
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misclick might ruin a game, so why not leave the routine to the computer? This
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program automatically uncovers mines according to several rules, and leaves
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guessing (and applying the most straightforward of the rules -- just for fun,
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@@ -507,7 +507,7 @@ snakeskin has some other purpose?
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## Snake moves faster over time
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In the game [Surround](https://en.wikipedia.org/wiki/Surround_(video_game)) you
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In the game [Surround](https://en.wikipedia.org/wiki/Surround_(video_game)) you
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have no control over the speed. I believe there are five different speed levels
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but the player has no control over it except the drawing mode. It would be
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possible to make it so the snake moves faster over time. How often and by what
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@@ -5,7 +5,7 @@
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<div id="toc">
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* [Built-in test unit for some features!](#builtin-test-unit)
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* [The snake doesn't seem to be moving](#stillsnake)
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* [getch() also accepts input from some input hardware other than keyboards](#getch)
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* [getch() also accepts input from some input hardware other than keyboards](#getch)
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* [SIZE=0 is the same as SIZE=1 and other oddities](#size)
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* ['I was a few places behind my tail and I ran into it!'](#bitetail)
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* [With negative growth the snake drops from the middle of the body](#middleofsnake)
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@@ -14,7 +14,7 @@ for the input keys.
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* [Playing the game](#playing)
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* [Walls](#walls)
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* [Cannibalism](#cannibalism)
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* [Stretching (shedding)](#shedding)
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* [Stretching (shedding)](#shedding)
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* [Winning](#winning)
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* [Quitting](#quitting)
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@@ -23,10 +23,10 @@ for the input keys.
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* [**Photosensitive epilepsy/Stimulation overload trigger warnings**](#warning)
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* [Drawing / Practice mode](#drawing)
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* [Computer playing / Automatic mode (Photosensitive epilepsy/Stimulation overload trigger)](#auto)
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* [Computer playing / Automatic mode (Photosensitive epilepsy/Stimulation overload trigger)](#auto)
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* [Variations](#auto-variations)
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* [Grow-Shrink (Positive/Negative Winning) mode](#grow-shrink)
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* [Hypnotic / Sleepy mode (Photosensitive epilepsy/Stimulation overload trigger)](#hypnotic)
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* [Grow-Shrink (Positive/Negative Winning) mode](#grow-shrink)
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* [Hypnotic / Sleepy mode (Photosensitive epilepsy/Stimulation overload trigger)](#hypnotic)
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* [Stimulation / Calming mode](#stim)
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* [Other ideas](#other-ideas)
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@@ -44,7 +44,7 @@ for the input keys.
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* [GROW / SHEDS - Growth / Shedding sizes](#growth)
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7. [Conclusion (and inspirational words for everyone)](#conclusions)
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7. [Conclusion (and inspirational words for everyone)](#conclusions)
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</div>
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@@ -728,7 +728,7 @@ are called Grow / Shrink).
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<div id="hypnotic">
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## <a href="#toc">Hypnotic / Sleepy mode (Photosensitive epilepsy/Stimulation overload trigger)</a>
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## <a href="#toc">Hypnotic / Sleepy mode (Photosensitive epilepsy/Stimulation overload trigger)</a>
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</div>
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**Photosensitive epilepsy/stimulation overload trigger warning:**
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@@ -892,7 +892,7 @@ it will take the number of movements before it is 'its full size'.
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<div id="conclusions">
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# 7. <a href="#toc">Conclusion (and inspirational words for everyone)</a>
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# 7. <a href="#toc">Conclusion (and inspirational words for everyone)</a>
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</div>
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I believe that this file has given more than enough information for anyone to
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@@ -15,12 +15,12 @@ already knew that so no harm there, hey?
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<div id="toc">
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- [How does it work?](#works)
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- [How does the snake movement work?](#movement)
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- [Drawing (manual) and computer playing (automatic) modes](#manual-automatic)
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- [Drawing (manual) and computer playing (automatic) modes](#manual-automatic)
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- [Collision detection](#collision)
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* [Cannibal collision detection](#cannibalcollision)
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* [Collision detection when resizing the window of the game](#resizing)
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- [Obfuscation](#obfuscation)
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- [Skinning the snake (i.e. decreasing the iocccsize)](#skinning)
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- [Skinning the snake (i.e. decreasing the iocccsize)](#skinning)
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- [A few more interesting size optimisations](#size)
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</div>
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@@ -8,15 +8,15 @@ anything that can cause more than one issue I will list those separately to keep
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it as structured as possible/easiest to find.
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<div id="top">
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* [The top wall isn't (all/some of the time) visible!](#topwall)
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* [The top wall isn't (all/some of the time) visible!](#topwall)
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* [The snake isn't moving!](#notmoving)
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* [I can't see the snake head (or other part of the snake)!](#invisiblehead)
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* [I can't see the snake head (or other part of the snake)!](#invisiblehead)
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* [I can't see the bug!](#invisiblebug)
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* [The game froze!](#froze)
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* [The game gets slower as the snake gets bigger!](#bigsnake)
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* [I set SIZE=0 GROW=1, ate a bug but still only the head was visible! Why?](#headonly)
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* [I like black text on a white background but even with a white background terminal it ends up black!](#monochrome)
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* [The text is hard to see (not bright enough)!](#toodark)
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* [The text is hard to see (not bright enough)!](#toodark)
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* [Can I move the snake faster temporarily without having to modify the wait time?](#movefaster)
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* [On environmental variables more generally and string to int conversions](#envvars)
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* [Errors and error reporting](#errors)
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@@ -18,7 +18,7 @@ have to if you don't wish to.
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- [Only write config file](#onlyconfig)
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- [Reusing a configuration](#reuseconfig)
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- [Write config file, read data file and pass to Enigma simulator](#passtoenigma)
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- [Piping directly to the Enigma code once (with randomised settings, saved)](#directlytoenigma)
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- [Piping directly to the Enigma code once (with randomised settings, saved)](#directlytoenigma)
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- [Usage conclusion](#conclusion)
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- [Example additions](#additions)
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- [Example uses](#exampleuses)
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@@ -66,7 +66,7 @@ the Elves in Tolkien's Legendarium. It means sound taste (plural is `lámatyáve
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and it refers to phonaesthesia - in other words, it refers to the pleasure of
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sound and form of words. It's discussed in [Morgoth's
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Ring](https://en.wikipedia.org/wiki/Morgoth%27s_Ring), volume X of [History of
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Middle-earth (HoMe)](https://en.wikipedia.org/wiki/The_History_of_Middle-earth).
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Middle-earth (HoMe)](https://en.wikipedia.org/wiki/The_History_of_Middle-earth).
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Now can you appreciate the award title a bit better?
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