Improve markdown guidelines wording

Amongst the changes here is that we do not need to have the hex or html
code (numbers) for open and close parentheses (in links) as there are
names. '(' is & followed by lpar; and the ')' is the same but 'rpar;'
instead. This makes it easier to remember and type and it generates the
same html as well (they are all valid). Now the markdown files are
consistent in this (in some cases hex was used and in others the html
code).

Although many markdown files were updated no html files needed to be
updated as it generates the same html. Even so I ran the appropriate
rules to do so just to verify this.
This commit is contained in:
Cody Boone Ferguson committed 2024-07-31 10:44:10 -07:00
1 parent 12a5837608
commit 3deb7ae603
67 files changed
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@@ -186,10 +186,10 @@ since there was no CS curriculum when we started). We had an assignment to
create a pair of programs for the computer networks course. The programs were
supposed to send data reliably from one program to the other over an unreliable
channel. This channel was simulated with a pair of
[pipes](https://en.wikipedia.org/wiki/Pipeline_(software)).
[pipes](https://en.wikipedia.org/wiki/Pipeline_(software)).
We decided for fun to create an
[obfuscated](https://en.wikipedia.org/wiki/Obfuscation_(software)) set of
[obfuscated](https://en.wikipedia.org/wiki/Obfuscation_(software)) set of
programs, only for the
[PDP](https://en.wikipedia.org/wiki/Programmed_Data_Processor), to do this, but
circumventing the channel (i.e. cheating, hence the needed obfuscation). Our
@@ -205,12 +205,12 @@ there](https://groups.google.com/g/net.lang.c/c/lx-TAuEyeRI/m/HdOOnNx6LC0J) and
it.
Since we had just recently created these [obfuscated
programs](https://en.wikipedia.org/wiki/Obfuscation_(software)) we decided we could
programs](https://en.wikipedia.org/wiki/Obfuscation_(software)) we decided we could
use the same technique for an obfuscated C program. We upped the ante a bit by
making it "portable".
To add to the
[obfuscation](https://en.wikipedia.org/wiki/Obfuscation_(software)), we used
[obfuscation](https://en.wikipedia.org/wiki/Obfuscation_(software)), we used
different formats for the integers in the array: some in decimal, some in octal,
some in hexadecimal, and when the value would fit, some as an ASCII character.
@@ -240,13 +240,13 @@ both a [PDP-11](https://en.wikipedia.org/wiki/PDP-11) and a
On the [VAX](https://en.wikipedia.org/wiki/VAX), the routine `main()` is called
with the `calls` instruction. This instruction uses the first (2-byte)
[word](https://en.wikipedia.org/wiki/Word_(computer_architecture)) of the called
[word](https://en.wikipedia.org/wiki/Word_(computer_architecture)) of the called
routine as a mask of
[registers](https://en.wikipedia.org/wiki/Processor_register) that are to be
saved on the [stack](https://en.wikipedia.org/wiki/Call_stack).
In other words, on the VAX the first word can be anything. On the
[PDP](https://en.wikipedia.org/wiki/Programmed_Data_Processor), the first word
is a [branch](https://en.wikipedia.org/wiki/Branch_(computer_science))
is a [branch](https://en.wikipedia.org/wiki/Branch_(computer_science))
[instruction](https://en.wikipedia.org/wiki/Instruction_set_architecture#Instructions)
that branches over the VAX code. The PDP and VAX codes are thus completely
separate.
@@ -354,7 +354,7 @@ program that we came up with is as follows:
The first word (after the label `vax`) is the
[PDP](https://en.wikipedia.org/wiki/Programmed_Data_Processor) [branch
instruction](https://en.wikipedia.org/wiki/Branch_(computer_science)).
instruction](https://en.wikipedia.org/wiki/Branch_(computer_science)).
[PDP](https://en.wikipedia.org/wiki/Programmed_Data_Processor) branch
instructions are octal `400` + the distance divided by `2`. The string that both
the [PDP](https://en.wikipedia.org/wiki/Programmed_Data_Processor) and
@@ -364,10 +364,10 @@ programs use is after the `str` label, and the
`pdp` label.
On the [VAX](https://en.wikipedia.org/wiki/VAX), the program
[pushes](https://en.wikipedia.org/wiki/Stack_(abstract_data_type)) 9 (the length
[pushes](https://en.wikipedia.org/wiki/Stack_(abstract_data_type)) 9 (the length
of the string), the address of the string and 1, the [file
descriptor](https://en.wikipedia.org/wiki/File_descriptor) on the
[stack](https://en.wikipedia.org/wiki/Stack_(abstract_data_type)), and calls
[stack](https://en.wikipedia.org/wiki/Stack_(abstract_data_type)), and calls
`write(2)`. Since we didn't know the exact calling sequence for [system
calls](https://en.wikipedia.org/wiki/System_call), we just copied the source for
the `write(2)` system call stub into our program. After `write(2)` finishes, the
@@ -453,7 +453,7 @@ The only problem we had was that the program had chosen an
Since everybody knows what a [PDP-11](https://en.wikipedia.org/wiki/PDP-11)
branch instruction looks like (everyone knows that the traditional magic word
for an executable, `0407`, is a [PDP-11](https://en.wikipedia.org/wiki/PDP-11)
[branch](https://en.wikipedia.org/wiki/Branch_(computer_science)), we changed
[branch](https://en.wikipedia.org/wiki/Branch_(computer_science)), we changed
that to [decimal](https://en.wikipedia.org/wiki/Decimal). After checking the
size of the resulting program we saw that it was one byte too long. The limit
was 512 bytes, and our program was 513 bytes. So we changed the word `and` in
+1 -1
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@@ -13,7 +13,7 @@ A poll was taken for the worst code for
[BSD](https://en.wikipedia.org/wiki/Berkeley_Software_Distribution) and [System
V](https://en.wikipedia.org/wiki/UNIX_System_V) program. The [Bourne
Shell](https://en.wikipedia.org/wiki/Bourne_shell) (`/bin/sh`) won for both
systems. The BSD [finger](https://en.wikipedia.org/wiki/Finger_(protocol))
systems. The BSD [finger](https://en.wikipedia.org/wiki/Finger_(protocol))
program took third place.
[Rules](rules.txt) and [results](../years.html#1986) were posted to _net.lang.c_
+2 -2
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@@ -40,8 +40,8 @@ This caused a number of System V C pre-preprocessors to gripe about a
syntax error.
This program is a masterpiece of obfuscation and humor. Larry Wall (the hacker
who gave us [rn](https://en.wikipedia.org/wiki/Rn_(newsreader)) and
[patch](https://en.wikipedia.org/wiki/Patch_(Unix)), etc.) asks you to compile and
who gave us [rn](https://en.wikipedia.org/wiki/Rn_(newsreader)) and
[patch](https://en.wikipedia.org/wiki/Patch_(Unix)), etc.) asks you to compile and
consider the warning message generated by the C compiler. Then execute the
program and type characters into its standard input. You will see why the
compiler documents the program.
+1 -1
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@@ -32,7 +32,7 @@ NOTE: this entry will likely segfault on invalid input.
This is the most useful program submitted this year. It is a
rather large subset of
[lisp](https://en.wikipedia.org/wiki/Lisp_(programming_language)).
[lisp](https://en.wikipedia.org/wiki/Lisp_(programming_language)).
It has no error recovery, and performs rather poorly in a number of cases. Even
so, placing all this functionality in such a small, densely packed program, is
impressive enough to win the `Best of Show` award.
+1 -1
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@@ -56,7 +56,7 @@ For an interesting document on APL, see
This program is a handy picoAPL interpreter written in `C--`. It
outputs the evaluation of an
[APL](https://en.wikipedia.org/wiki/APL_(programming_language)) expression from standard
[APL](https://en.wikipedia.org/wiki/APL_(programming_language)) expression from standard
input. Functions are limited to dyadic `+`,`-`,`x`, and unary `-`;
numerals must be binary. Parentheses may be used for
grouping. For example:
+1 -1
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@@ -87,7 +87,7 @@ by the receiver. Command shell archives alleviate this problem somewhat, but
still require standardization for the function of data compression and
mail-transparency encoding. On Unix, these coding format quandaries are overcome
by planting a novel [Trojan
Horse](https://en.wikipedia.org/wiki/Trojan_horse_(computing)) in the archive
Horse](https://en.wikipedia.org/wiki/Trojan_horse_(computing)) in the archive
header to perform negotiation-less decoding.
Specifically, we outline the development of an extraordinarily compact portable
+1 -1
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@@ -77,7 +77,7 @@ us with your comments and suggestions today.
For those who appreciate a bit of Internet history, this is how
people used to contact the IOCCC in this given year, via [Unix to Unix CoPy
(UUCP)](https://en.wikipedia.org/wiki/UUCP#Mail_routing):
(UUCP)](https://en.wikipedia.org/wiki/UUCP#Mail_routing):
> ...!{sun,pacbell,uunet,pyramid}!hoptoad!judges<br>
> judges@toad.com
+1 -1
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@@ -67,7 +67,7 @@ us with your comments and suggestions today.
For those who appreciate a bit of Internet history, this is how
people used to contact the IOCCC in this given year, via [Unix to Unix CoPy
&#x28;UUCP&#x29;](https://en.wikipedia.org/wiki/UUCP#Mail_routing):
&lpar;UUCP&rpar;](https://en.wikipedia.org/wiki/UUCP#Mail_routing):
> ...!{sun,pacbell,uunet,pyramid}!hoptoad!judges<br>
> judges@toad.com
+7 -7
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@@ -137,7 +137,7 @@ part.
For more information on what you can do once you've piped [third](%%REPO_URL%%/1992/buzzard.2/third) into
first, type `help` and consult
[FORTH](https://en.wikipedia.org/wiki/Forth_&#x28;programming_language&#x29;) manuals for
[FORTH](https://en.wikipedia.org/wiki/Forth_&lpar;programming_language&rpar;) manuals for
further reference. Six sample THIRD programs are included in the files
`demo1.th` through `demo6.th`. See [buzzard.2.README.html](buzzard.2.README.html)
for more information.
@@ -157,7 +157,7 @@ tackle this project.
on smaller machines; `m[]` needs to be at least 2000 long, though.
I say `first` is portable mainly because it uses native types. Unlike
[FORTH](https://en.wikipedia.org/wiki/Forth_&#x28;programming_language&#x29;), which
[FORTH](https://en.wikipedia.org/wiki/Forth_&lpar;programming_language&rpar;), which
traditionally allows byte and multi-byte operations, all operations are
performed on C `int`s. That means `first` code is only as portable as the same
code would be in C. As in C, the result of dividing `-1` by `2` is machine (or
@@ -190,7 +190,7 @@ answer the question "what will this do when I run it". A reader who has
deciphered `first` to this point may think they know the answer to this
question, but they may not know the answer to the more important question, "what
will this program do when given the right input?"
[FORTH](https://en.wikipedia.org/wiki/Forth_&#x28;programming_language&#x29;) aficionados,
[FORTH](https://en.wikipedia.org/wiki/Forth_&lpar;programming_language&rpar;) aficionados,
and especially FORTH implementers, may recognize the similarity of the internal
compiler format to many FORTH internal representations, and, being aware that
FORTH interpreters can often be self-compiling, may be suspicious that this
@@ -205,7 +205,7 @@ represents a step backwards, in more ways than one.)
### What exactly is `first`, then?
`first` is a tiny interpreter which implements a sufficient pseudo-subset of
[FORTH](https://en.wikipedia.org/wiki/Forth_&#x28;programming_language&#x29;) to allow it
[FORTH](https://en.wikipedia.org/wiki/Forth_&lpar;programming_language&rpar;) to allow it
to bootstrap a relatively complete version of FORTH (based loosely on forth79),
which I call THIRD. Complete relative to what, I'm not sure.
@@ -217,11 +217,11 @@ the design file, design, I give a justification for why each primitive in
THIRD is sorta slow, because `first` has so few primitives that many things that
are primitives in
[FORTH](https://en.wikipedia.org/wiki/Forth_&#x28;programming_language&#x29;) (like swap)
[FORTH](https://en.wikipedia.org/wiki/Forth_&lpar;programming_language&rpar;) (like swap)
take a significant amount of time in THIRD.
When you get the `Ok.` message from `third`, try out some sample
[FORTH](https://en.wikipedia.org/wiki/Forth_&#x28;programming_language&#x29;) code
[FORTH](https://en.wikipedia.org/wiki/Forth_&lpar;programming_language&rpar;) code
(`first` has no way of knowing if keyboard input is waiting, so it can't actually prompt
you in a normal way. It only prints `'Ok.'` after you define a word).
@@ -266,7 +266,7 @@ If you compile the basic THIRD system without the help word (strings take up one
1000 `int`s (plus the return stack).
Thus THIRD gives you a relatively complete
[FORTH](https://en.wikipedia.org/wiki/Forth_&#x28;programming_language&#x29;) system in
[FORTH](https://en.wikipedia.org/wiki/Forth_&lpar;programming_language&rpar;) system in
less than 700 chars of C source + about 1000 `int`s of memory--and it's portable
too (you could copy over the THIRD memory dump to another machine, in theory).
If the above numbers seem to you to be mixing apples and oranges (C source and
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@@ -34,7 +34,7 @@ us with your comments and suggestions today.
For those who appreciate a bit of Internet history, this is how
people used to contact the IOCCC in this given year, via [Unix to Unix CoPy
&#x28;UUCP&#x29;](https://en.wikipedia.org/wiki/UUCP#Mail_routing):
&lpar;UUCP&rpar;](https://en.wikipedia.org/wiki/UUCP#Mail_routing):
> ...!{sun,pacbell,uunet,pyramid}!hoptoad!judges<br>
> judges@toad.com
+1 -1
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@@ -37,7 +37,7 @@ International Internet community.
## Author's remarks:
This program plays
[Mastermind](https://en.wikipedia.org/wiki/Mastermind_&#x28;board_game&#x29;), if you call
[Mastermind](https://en.wikipedia.org/wiki/Mastermind_&lpar;board_game&rpar;), if you call
it by a name ending by `d`, otherwise it _solves_ Mastermind. Call it without
parameters to use 6 digits (colors), or indicate the number of possible digits
(you cannot change the number of positions so easily).
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@@ -72,7 +72,7 @@ Use `rince.alt` or `rince.alt2` as you would `rince` above.
The author has provided several CABBAGE files for your amusement:
- [rince.data1](%%REPO_URL%%/1993/rince/rince.data1) plays
[Breakout](https://en.wikipedia.org/wiki/Breakout_&#x28;video_game&#x29;). Keys are `,`
[Breakout](https://en.wikipedia.org/wiki/Breakout_&lpar;video_game&rpar;). Keys are `,`
for left, `/` for right, and `.` for 'fire the ball'.
- [rince.data2](%%REPO_URL%%/1993/rince/rince.data2) plays the old [James Bonfield](../../authors.html#James_Bonfield)
+1 -1
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@@ -102,7 +102,7 @@ us with your comments and suggestions today.
For those who appreciate a bit of Internet history, this is how
people used to contact the IOCCC in this given year, via [Unix to Unix CoPy
&#x28;UUCP&#x29;](https://en.wikipedia.org/wiki/UUCP#Mail_routing):
&lpar;UUCP&rpar;](https://en.wikipedia.org/wiki/UUCP#Mail_routing):
> ...!{sun,pacbell,uunet,pyramid}!hoptoad!judges<br>
> judges@toad.com
+1 -1
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@@ -6,7 +6,7 @@
There are two alternate versions, one that has an increased buffer size and one
that uses `fgets()`; neither are completely functional. See below section [Bugs
and &#x28;mis&#x29;features](#bugs-and-misfeatures) for details and the [Alternate
and &lpar;mis&rpar;features](#bugs-and-misfeatures) for details and the [Alternate
code](#alternate-code) section for how to use.
+1 -1
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@@ -51,7 +51,7 @@ us with your comments and suggestions today.
For those who appreciate a bit of Internet history, this is how
people used to contact the IOCCC in this given year, via [Unix to Unix CoPy
&#x28;UUCP&#x29;](https://en.wikipedia.org/wiki/UUCP#Mail_routing):
&lpar;UUCP&rpar;](https://en.wikipedia.org/wiki/UUCP#Mail_routing):
> ...!{sun,pacbell,uunet,pyramid}!hoptoad!judges<br>
> judges@toad.com
+1 -1
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@@ -8,7 +8,7 @@
that case see the
FAQ on "[SDL1 and SDL2](../../faq.html#SDL)"
and the
FAQ on "[&#40;n&#41;curses](../../faq.html#curses)"
FAQ on "[&lpar;n&rpar;curses](../../faq.html#curses)"
for more information.
We recommend that you use the alternate code so you can see what this entry
+4 -4
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@@ -121,7 +121,7 @@ The build script should give an example command to compile the program.
### Features
[Basic Block](https://en.wikipedia.org/wiki/Basic_block)
[Cache](https://en.wikipedia.org/wiki/Cache_&#x28;computing&#x29;): Rather than
[Cache](https://en.wikipedia.org/wiki/Cache_&lpar;computing&rpar;): Rather than
translating each instruction individually the dynamic binary translator
generates a translation for an entire basic block of subject code. Having
translated a block once, the target code generated will be stored for the
@@ -136,7 +136,7 @@ The program runs [dynamically
linked](https://en.wikipedia.org/wiki/Dynamic_linker) [ELF
binaries](https://en.wikipedia.org/wiki/Executable_and_Linkable_Format), and
when the subject program attempts to make a call to a standard
[library](https://en.wikipedia.org/wiki/Library_&#x28;computing&#x29;), the translator
[library](https://en.wikipedia.org/wiki/Library_&lpar;computing&rpar;), the translator
attempts to make an appropriate call to the native system libraries on the
target machine. This involves mangling between different calling conventions,
etc.
@@ -207,9 +207,9 @@ on to the next line of code.
Due to space limitations only a handful of instructions are supported; these
instructions which are supported are supported in somewhat non-conventional
ways: chunks of the architecture (e.g. flags) are just ignored, the ELF
[loader](https://en.wikipedia.org/wiki/Loader_&#x28;computing&#x29;) does not really load
[loader](https://en.wikipedia.org/wiki/Loader_&lpar;computing&rpar;) does not really load
the [ELF binary](https://en.wikipedia.org/wiki/Executable_and_Linkable_Format),
the target [library linking](https://en.wikipedia.org/wiki/Linker_&#x28;computing&#x29;)
the target [library linking](https://en.wikipedia.org/wiki/Linker_&lpar;computing&rpar;)
can only pass up to 3 parameters to the target library function, etc.
In short, please consider this a full disclaimer for any bug that may
+1 -1
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@@ -160,7 +160,7 @@ program would probably be rated somewhere around 1700-1900. It is better
than most players, but will get destroyed by experienced human opponents.
This program searches to a fixed depth of 3
[ply](https://en.wikipedia.org/wiki/Ply_&#x28;game_theory&#x29;). Because it does not
[ply](https://en.wikipedia.org/wiki/Ply_&lpar;game_theory&rpar;). Because it does not
search very deep, it performs very poorly in quiet strategic positions.
In such positions, it will often just shuffle pieces around aimlessly
until a tactical exchange presents itself.
+1 -1
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@@ -49,7 +49,7 @@ It was not until a sequel was called for that this was changed.
If you want to read the first edition they reprinted it some years back: `The
Hobbit Facsimile First Edition`. The details are also discussed in [History of
Middle-earth &#40;HoMe&#41;](https://tolkiengateway.net/wiki/The_History_of_Middle-earth) VI, [The Return of the
Middle-earth &lpar;HoMe&rpar;](https://tolkiengateway.net/wiki/The_History_of_Middle-earth) VI, [The Return of the
Shadow](https://tolkiengateway.net/wiki/The_Return_of_the_Shadow), part one of
the history of [The Lord of the
Rings](https://en.wikipedia.org/wiki/The_Lord_of_the_Rings) of a twelve volume set - as well as in [The
+1 -1
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@@ -114,7 +114,7 @@ although the compiler gives it special meaning) and no preprocessor
directives.
This program is a small
[ray-tracer](https://en.wikipedia.org/wiki/Ray_tracing_&#x28;graphics&#x29;). The first
[ray-tracer](https://en.wikipedia.org/wiki/Ray_tracing_&lpar;graphics&rpar;). The first
line of the source code may be modified if you want the resulting image to be of
some other resolution than the predefined. The `A` value is an anti-alias
factor. Setting it to `1` disables the anti-aliasing feature which makes the
+1 -1
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@@ -46,7 +46,7 @@ parenthesis](mikeash/index.html) is self reproducing).
+ The [Most sonorous output - 2005/jetro](jetro/index.html) might `sound` :-) like a good idea.
+ The [Best 2D puzzle - 2005/giljade](giljade/index.html) takes editorial license with expressions as well as the
with the [vi editor](https://en.wikipedia.org/wiki/Vi_&#x28;text_editor&#x29;).
with the [vi editor](https://en.wikipedia.org/wiki/Vi_&lpar;text_editor&rpar;).
+ The [Most ambiguous language - 2005/chia](chia/index.html) entry is really a C program.
+1 -1
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@@ -28,7 +28,7 @@ simple 3-character fix will make it slightly less so.
Quite a few BF programs found on the Net expect byte-based memory, quite a few
exceed the capacity of this interpreter, but there are many that work. Some
small [quines](https://en.wikipedia.org/wiki/Quine_&#x28;computing&#x29;) work, some don't.
small [quines](https://en.wikipedia.org/wiki/Quine_&lpar;computing&rpar;) work, some don't.
Why?
+5 -5
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@@ -68,14 +68,14 @@ get the first mode, run the program without arguments:
```
The other mode is accessible running the program with one argument
(5-[ply](https://en.wikipedia.org/wiki/Ply_&#x28;game_theory&#x29;)
(5-[ply](https://en.wikipedia.org/wiki/Ply_&lpar;game_theory&rpar;)
analysis):
``` <!---sh-->
./toledo a
```
Two arguments for 6-[ply](https://en.wikipedia.org/wiki/Ply_&#x28;game_theory&#x29;)
Two arguments for 6-[ply](https://en.wikipedia.org/wiki/Ply_&lpar;game_theory&rpar;)
analysis:
``` <!---sh-->
@@ -83,7 +83,7 @@ analysis:
```
And each successive argument will analyze one
[ply](https://en.wikipedia.org/wiki/Ply_&#x28;game_theory&#x29;) more. There is no ply
[ply](https://en.wikipedia.org/wiki/Ply_&lpar;game_theory&rpar;) more. There is no ply
limit, but beyond 7 ply is very slow, try it at your own risk and computing
time.
@@ -125,7 +125,7 @@ algorithms.
The interface accounts for only a fraction of the code, the core does multiples
functions: it is called recursively to analyze and evaluate each
[ply](https://en.wikipedia.org/wiki/Ply_&#x28;game_theory&#x29;), does [alpha-beta
[ply](https://en.wikipedia.org/wiki/Ply_&lpar;game_theory&rpar;), does [alpha-beta
pruning](https://en.wikipedia.org/wiki/Alpha-beta_pruning), move generation,
machine playing, check detection, illegal move verification and does moves after
they are verified.
@@ -142,7 +142,7 @@ Other features are:
* [Checkmate](https://en.wikipedia.org/wiki/Checkmate) detection.
* Stalemate detection.
* Computer is tough (check
7-[ply](https://en.wikipedia.org/wiki/Ply_&#x28;game_theory&#x29;) and even in 5 ply can give a surprise to
7-[ply](https://en.wikipedia.org/wiki/Ply_&lpar;game_theory&rpar;) and even in 5 ply can give a surprise to
amateur players.
+1 -1
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@@ -33,7 +33,7 @@ sure to pay attention to commas! :-)
## Author's remarks:
This entry is a [Wolfenstein](https://en.wikipedia.org/wiki/Wolfenstein) style
[graphics engine](https://en.wikipedia.org/wiki/Rendering_&#x28;computer_graphics&#x29;)
[graphics engine](https://en.wikipedia.org/wiki/Rendering_&lpar;computer_graphics&rpar;)
where a user can navigate in a
[3D](https://en.wikipedia.org/wiki/3D_computer_graphics) world. The
[maze](https://en.wikipedia.org/wiki/Maze) has walls with [bitmap
+1 -1
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@@ -39,7 +39,7 @@ A: Electronic Design Automation - Mechanical Abstract Machine Emulator
What is TOFU? It's not a veggie friendly food, nor it is
[Verilog](https://en.wikipedia.org/wiki/Verilog) or
[VHDL](https://en.wikipedia.org/wiki/VHDL) It is not even
[Pascal](https://en.wikipedia.org/wiki/Pascal_&#x28;programming_language&#x29;)!
[Pascal](https://en.wikipedia.org/wiki/Pascal_&lpar;programming_language&rpar;)!
NOTE: On some systems, `file(1)` claims one of the `.tofu` files is Pascal
source. :-)
+2 -2
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@@ -91,8 +91,8 @@ include:
- virtual method tables (all the virtual method tables have been combined to a
single [vtable](https://en.wikipedia.org/wiki/Virtual_method_table) table).
- runtime method binding.
- [inheritance](https://en.wikipedia.org/wiki/Inheritance_&#x28;object-oriented_programming&#x29;)
and [polymorphism](https://en.wikipedia.org/wiki/Polymorphism_&#x28;computer_science&#x29;).
- [inheritance](https://en.wikipedia.org/wiki/Inheritance_&lpar;object-oriented_programming&rpar;)
and [polymorphism](https://en.wikipedia.org/wiki/Polymorphism_&lpar;computer_science&rpar;).
It is left as an exercise to the reader to find a corresponding
implementation in a popular object-oriented programming language.
+1 -1
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@@ -86,7 +86,7 @@ a mistake and the computer surpasses you. ;)
### WHAT ABOUT THE ENGINE
Uses an [alpha-beta](https://en.wikipedia.org/wiki/Alpha_Beta) search up to a
depth of 3+level [ply](https://en.wikipedia.org/wiki/Ply_&#x28;game_theory&#x29;),
depth of 3+level [ply](https://en.wikipedia.org/wiki/Ply_&lpar;game_theory&rpar;),
extended with quiescence search, that helps playing strength, something around
1500 ELO (level 1) to 1700 ELO (level 3).
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@@ -48,7 +48,7 @@ aren't familiar with it. Back in its day, this demo inspired lust and awe in
geeks around the world.
The graphics are
[raytraced](https://en.wikipedia.org/wiki/Ray_tracing_&#x28;graphics&#x29;), with
[raytraced](https://en.wikipedia.org/wiki/Ray_tracing_&lpar;graphics&rpar;), with
procedural textures on the ball and the back wall. I did cheat a little to
simplify the calculations: it uses a parallel projection, but textures the back
wall to look as if there were a floor being viewed in perspective. The shadow
+1 -1
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@@ -117,7 +117,7 @@ expressions by putting `]` as the first character, and putting `-` last.
### Other uses
* You can use this in place of [cat](https://en.wikipedia.org/wiki/Cat_&#x28;Unix&#x29;).
* You can use this in place of [cat](https://en.wikipedia.org/wiki/Cat_&lpar;Unix&rpar;).
Just say
+2 -2
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@@ -31,7 +31,7 @@ For more detailed information see [2011/richards in bugs.html](../../bugs.html#2
## Judges' remarks:
Oh no, yet another
[dc](https://en.wikipedia.org/wiki/Dc_&#x28;computer_program&#x29;)-style calculator? (see
[dc](https://en.wikipedia.org/wiki/Dc_&lpar;computer_program&rpar;)-style calculator? (see
[2000/dlowe](../../2000/dlowe/index.html) using an embedded Perl interpreter and deemed `Worst
Abuse of the Rules`). Well, this one does it (expression calculation, that is,
not the rule abuse) in a different way. The author claims that his calculator
@@ -42,7 +42,7 @@ without attempting to unravel the source?
## Author's remarks:
This is an implementation of the classic UNIX
[dc](https://en.wikipedia.org/wiki/Dc_&#x28;computer_program&#x29;) command, the
[dc](https://en.wikipedia.org/wiki/Dc_&lpar;computer_program&rpar;) command, the
[reverse Polish](https://en.wikipedia.org/wiki/Reverse_Polish_notation)
calculator. Actually it's a pretty bad implementation, since it only implements
32-bit integers (well, `sizeof(int)`-sized integers). It only implements the
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@@ -164,7 +164,7 @@ If you get stuck, come back and read below for additional hints and information.
### How this entry works:
The program is not quite a traditional [ray
tracer](https://en.wikipedia.org/wiki/Ray_tracing_&#x28;graphics&#x29;), but a "[sphere
tracer](https://en.wikipedia.org/wiki/Ray_tracing_&lpar;graphics&rpar;), but a "[sphere
tracer](sphere-tracing.pdf)" which uses distance fields to encode proximity to
objects in the scene. Using sphere tracing to compute visibility instead of
analytic ray tracing provides two advantages: first, it greatly eases the
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@@ -33,7 +33,7 @@ For more detailed information see [2012/blakely in bugs.html](../../bugs.html#20
Several IOCCC themes ([RPN
calculator](https://en.wikipedia.org/wiki/Reverse_Polish_notation), animated
[GIF](https://en.wikipedia.org/wiki/GIF) generator, [ray
tracing](https://en.wikipedia.org/wiki/Ray_tracing_&#x28;graphics&#x29;) graphics) in one package!
tracing](https://en.wikipedia.org/wiki/Ray_tracing_&lpar;graphics&rpar;) graphics) in one package!
Very impressive!
The checkerboard pattern in the output can be broken. Could you figure out how?
@@ -47,7 +47,7 @@ Larger GIF files confuse some image viewers.
This program renders a generic
[RPN](https://en.wikipedia.org/wiki/Reverse_Polish_notation) expression in
[ray-traced](https://en.wikipedia.org/wiki/Ray_tracing_&#x28;graphics&#x29;) animated
[ray-traced](https://en.wikipedia.org/wiki/Ray_tracing_&lpar;graphics&rpar;) animated
[GIF](https://en.wikipedia.org/wiki/GIF) form. The expression in spatial
variables `x` and `y` is specified on the command-line with the required
resolution, and an animated GIF showing a fly-around of the resulting surface is
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@@ -268,7 +268,7 @@ it is surely a C99 feature.
[pour-out.txt](pour-out.txt) pours you a cup of tea.
[tanada.txt](tanada.txt) simulates "Terrace farming". ("Tanada" means a
"[terraced rice](https://en.wikipedia.org/wiki/Terrace_&#x28;earthworks&#x29; fields)" in Japanese.)
"[terraced rice](https://en.wikipedia.org/wiki/Terrace_&lpar;earthworks&rpar; fields)" in Japanese.)
[clock.txt](clock.txt) is a "water" clock created by HAMANO Tsukasa.
+7 -7
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@@ -34,8 +34,8 @@ and:
## Judges' remarks:
A
[pi](https://en.wikipedia.org/wiki/Pi)/[e](https://en.wikipedia.org/wiki/E_&#x28;mathematical_constant&#x29;)
printing quasi-[quine](https://en.wikipedia.org/wiki/Quine_&#x28;computing&#x29;) in [ASCII
[pi](https://en.wikipedia.org/wiki/Pi)/[e](https://en.wikipedia.org/wiki/E_&lpar;mathematical_constant&rpar;)
printing quasi-[quine](https://en.wikipedia.org/wiki/Quine_&lpar;computing&rpar;) in [ASCII
art](https://en.wikipedia.org/wiki/ASCII_art) with a compressed font in it; what
else to wish for in this program? [Virtual
machine](https://en.wikipedia.org/wiki/Virtual_machine) emulation?
@@ -47,7 +47,7 @@ Yeah, "Again". Sorry. But I don't feel guilty or uncomfortable.
This entry is based on 'over-used themes' such as self reproducing
program and [pi](https://en.wikipedia.org/wiki/Pi) or
[e](https://en.wikipedia.org/wiki/E_&#x28;mathematical_constant&#x29;) computation. I
[e](https://en.wikipedia.org/wiki/E_&lpar;mathematical_constant&rpar;) computation. I
know you're tired of them.
But have you ever seen them **all-in-one**?
@@ -65,18 +65,18 @@ This program generates a new program in the shape of the Greek letter
One more thing... When you give a command line argument `e` to the
first program, the generated one will compute [Napier's
constant](https://en.wikipedia.org/wiki/E_&#x28;mathematical_constant&#x29;)
constant](https://en.wikipedia.org/wiki/E_&lpar;mathematical_constant&rpar;)
rather than pi.
### Obfuscation
This program itself is in the shape of a
[spigot](https://en.wikipedia.org/wiki/Tap_&#x28;valve&#x29;). This is derived as an
[spigot](https://en.wikipedia.org/wiki/Tap_&lpar;valve&rpar;). This is derived as an
analogy with [spigot algorithm](https://en.wikipedia.org/wiki/Spigot_algorithm)
which infinitely computes the value of a mathematical constant such as
[pi](https://en.wikipedia.org/wiki/Pi) or
[e](https://en.wikipedia.org/wiki/E_&#x28;mathematical_constant&#x29;).
[e](https://en.wikipedia.org/wiki/E_&lpar;mathematical_constant&rpar;).
The two sets of programs, `314*.c` and `271*.c`, are almost the same
except their shape and constant computational part. I tailored the
@@ -85,7 +85,7 @@ tweaking the computational order and adding meaningless code fragments.
On the other hand, to make it fit inside one screen (80 x 25), my program is
shortened properly, more than it looks. (As you may know,
[quines](https://en.wikipedia.org/wiki/Quine_&#x28;computing&#x29;) need to make its
[quines](https://en.wikipedia.org/wiki/Quine_&lpar;computing&rpar;) need to make its
program size doubled.) For example, this program involves 3x5 bitmap font data
of ten characters (`0` -- `9`), as just 20 bytes: `G1%xJ{;Q7wunmuGuu%uu`. We
can decode character `n` as `275*s[n+10] - 8*s[n] - 8`. I solved the system of
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@@ -65,7 +65,7 @@ confused.
The results can be viewed with Acrobat Reader,
[evince](http://en.wikipedia.org/wiki/Evince) and Apple's
[Preview](https://en.wikipedia.org/wiki/Preview_&#x28;macOS&#x29;).
[Preview](https://en.wikipedia.org/wiki/Preview_&lpar;macOS&rpar;).
The updated version can also be viewed using Ghostscript.
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@@ -132,7 +132,7 @@ As an extra tweak, the text message actually does something useful. Remove the
[^1]: [Russ Cox, Regular Expression Matching: the Virtual Machine Approach](http://swtch.com/~rsc/regexp/regexp2.html)
[^2]: [Regular Expression Matching Can Be Simple And Fast &#x28;but is slow in Java, Perl, PHP, Python, Ruby, ...&#x29;](http://swtch.com/~rsc/regexp/regexp1.html)
[^2]: [Regular Expression Matching Can Be Simple And Fast &lpar;but is slow in Java, Perl, PHP, Python, Ruby, ...&rpar;](http://swtch.com/~rsc/regexp/regexp1.html)
<!--
+1 -1
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@@ -129,7 +129,7 @@ As an extra tweak, the text message actually does something useful. Remove the
[1] [Russ Cox, Regular Expression Matching: the Virtual Machine Approach](http://swtch.com/~rsc/regexp/regexp2.html)
[2] [Regular Expression Matching Can Be Simple And Fast &#x28;but is slow in Java, Perl, PHP, Python, Ruby, ...&#x29;](http://swtch.com/~rsc/regexp/regexp1.html)
[2] [Regular Expression Matching Can Be Simple And Fast &lpar;but is slow in Java, Perl, PHP, Python, Ruby, ...&rpar;](http://swtch.com/~rsc/regexp/regexp1.html)
<hr style="width:10%;text-align:left;margin-left:0">
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@@ -153,7 +153,7 @@ Output code has these features:
* Uses a fairly efficient encoding scheme, better than `uuencode` for
files larger than ~13K, and better than `base64` for files larger
than 20K.
* Encryption with [ISAAC](https://en.wikipedia.org/wiki/ISAAC_&#x28;cipher&#x29;), a
* Encryption with [ISAAC](https://en.wikipedia.org/wiki/ISAAC_&lpar;cipher&rpar;), a
cryptographically secure pseudorandom number generator.
* Trivial 3 language polyglot.
+2 -2
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@@ -529,7 +529,7 @@ origin of each file is detailed below (character, game, company, year).
* [belmont.txt](belmont.txt) - [Simon
Belmont](https://en.wikipedia.org/wiki/Simon_Belmont),
[Castlevania](https://en.wikipedia.org/wiki/Castlevania_&#x28;1986_video_game&#x29;),
[Castlevania](https://en.wikipedia.org/wiki/Castlevania_&lpar;1986_video_game&rpar;),
[Konami](https://en.wikipedia.org/wiki/Konami), 1986.
* [bloober.txt](bloober.txt) - Bloober, [Super Mario
@@ -573,7 +573,7 @@ Plant](https://www.mariowiki.com/Piranha_Plant), Super Mario Brothers, Nintendo,
* [samus.txt](samus.txt) - [Samus
Aran](https://metroid.fandom.com/wiki/Samus_Aran),
[Metroid](https://metroid.fandom.com/wiki/Metroid_&#x28;game&#x29;), Nintendo/[Intelligent
[Metroid](https://metroid.fandom.com/wiki/Metroid_&lpar;game&rpar;), Nintendo/[Intelligent
Systems](https://en.wikipedia.org/wiki/Intelligent_Systems), 1986.
* [toad.txt](toad.txt) - [Toad](https://www.mariowiki.com/Toad), Super Mario
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@@ -61,7 +61,7 @@ really just a decompressor to generate the real source code of the
program.
This program will loop infinitely while progressively refining a
[raytraced](https://en.wikipedia.org/wiki/Ray_tracing_&#x28;graphics&#x29;) image.
[raytraced](https://en.wikipedia.org/wiki/Ray_tracing_&lpar;graphics&rpar;) image.
NOTE: the author refers to `a.c`, placed in a gzipped file `a.c.gz`. We do not
include it but it can be generated like:
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@@ -153,13 +153,13 @@ protocol appears below, but feel free to explore before reading further.
The inspiration for this program comes from [Star Trek VI: The Undiscovered
Country](https://memory-alpha.fandom.com/wiki/Star_Trek_VI:_The_Undiscovered_Country),
specifically the final confrontation between the
[Enterprise](https://memory-alpha.fandom.com/wiki/USS_Enterprise_&#x28;NCC-1701&#x29;) and
[Enterprise](https://memory-alpha.fandom.com/wiki/USS_Enterprise_&lpar;NCC-1701&rpar;) and
the enhanced prototype [Klingon Bird of
Prey](https://memory-alpha.fandom.com/wiki/Klingon_Bird-of-Prey). The definitive
feature of the prototype was its ability to fire while cloaked. But, perhaps
even more impressive was its ability to keep an open communication channel with
the Enterprise throughout the battle, enabling the antagonist
[Chang](https://memory-alpha.fandom.com/wiki/Chang_&#x28;General&#x29;) to taunt [Captain
[Chang](https://memory-alpha.fandom.com/wiki/Chang_&lpar;General&rpar;) to taunt [Captain
Kirk](https://memory-alpha.fandom.com/wiki/James_T._Kirk) with
[Shakespearian](https://en.wikipedia.org/wiki/William_Shakespeare) quotes while
he slowly pelted his ship with torpedoes. Normally, cloaked vessels must
@@ -180,7 +180,7 @@ for [Khan](https://memory-alpha.fandom.com/wiki/Khan_Noonien_Singh) (in the
final engagement in [Star Trek II: The Wrath of
Khan](https://memory-alpha.fandom.com/wiki/Star_Trek_II:_The_Wrath_of_Khan), the
damaged Enterprise managed to disable the USS
[Reliant](https://memory-alpha.fandom.com/wiki/USS_Reliant_&#x28;NCC-1864&#x29; ship)'s shield
[Reliant](https://memory-alpha.fandom.com/wiki/USS_Reliant_&lpar;NCC-1864&rpar; ship)'s shield
generator by accessing its prefix code: 16309).
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@@ -324,7 +324,7 @@ NES](http://en.wikipedia.org/wiki/Nintendo_Entertainment_System).
[Super Mario Bros](http://en.wikipedia.org/wiki/Super_Mario_Bros.) is a game
created by [Nintendo Co., Ltd](https://en.wikipedia.org/wiki/Nintendo). My use
of the [sprites](https://en.wikipedia.org/wiki/Sprite_&#x28;computer_graphics&#x29;) does
of the [sprites](https://en.wikipedia.org/wiki/Sprite_&lpar;computer_graphics&rpar;) does
not intend to infringe the [intellectual
property](https://en.wikipedia.org/wiki/Intellectual_property) of Nintendo but
only demonstrates the operation of the program. From my point of view this is a
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@@ -61,7 +61,7 @@ Who will be the first to tweet this source? How many re-tweets will such tweet
get? And how many people will really understand the tweet?
Judges' 2023 update: Last year we would have referred to a
[toot](https://en.wikipedia.org/wiki/Mastodon_&#x28;social_network&#x29;#Comparison_to_Twitter),
[toot](https://en.wikipedia.org/wiki/Mastodon_&lpar;social_network&rpar;#Comparison_to_Twitter),
as in a [Mastodon](https://fosstodon.org/@ioccc) *toot*.
This year we might have mentioned the term
[publish](https://www.itechpost.com/articles/115087/20221116/mastodon-officially-replaced-toot-publish.htm)
+2 -2
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@@ -185,7 +185,7 @@ which reports the limit in bytes, here 256KB. This allows to test
whether a [Googol](https://en.wikipedia.org/wiki/Googol), which is
10<sup>100</sup>, satisfies the conjecture. But what is a googol in hex?
Fear not,
[bc&#x28;&#x29;](http://pubs.opengroup.org/onlinepubs/9699919799/utilities/bc.html)
[bc&lpar;&rpar;](http://pubs.opengroup.org/onlinepubs/9699919799/utilities/bc.html)
to the rescue:
``` <!---sh-->
@@ -819,7 +819,7 @@ explore yet untested numbers for the rest of your life.
The number of hex digits in the start number is limited by `ARG_MAX`,
probably minus some overhead for the environment variables (use
[env&#x28;&#x29;](http://pubs.opengroup.org/onlinepubs/9699919799/utilities/env.html)
[env&lpar;&rpar;](http://pubs.opengroup.org/onlinepubs/9699919799/utilities/env.html)
to trim your environment). In bits this leaves you with `2 to the power of (4 *
ARG_MAX)`.
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@@ -400,7 +400,7 @@ in [prog.c](%%REPO_URL%%/2018/burton2/prog.c), and the program
[manpage.sh](%%REPO_URL%%/2018/burton2/manpage.sh) was added to the corpus.
[manpage.sh](%%REPO_URL%%/2018/burton2/manpage.sh) is a useful program that turns ASCII versions of man
pages (e.g., [tac&#x28;1&#x29;](%%REPO_URL%%/2018/burton2/tac.1) man page) into real man pages. It works for C and C-like
pages (e.g., [tac&lpar;1&rpar;](%%REPO_URL%%/2018/burton2/tac.1) man page) into real man pages. It works for C and C-like
languages, command lines, and was designed to handle man page sections 1-8. It
works well on most inputs, but tends to need some raw nroff for more fancy
constructions, such as combined arguments (e.g. the `-r` and `-s` arguments to tac
+1 -1
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@@ -38,7 +38,7 @@ sketch [comté](https://en.wikipedia.org/wiki/Comté_cheese) called ["Dead
Parrot"](https://en.wikipedia.org/wiki/Dead_Parrot_sketch) from the British
sitcom ["Monty Python's Flying Circus"](https://en.wikipedia.org/wiki/Monty_Python%27s_Flying_Circus)
The "_Python_" in the award name refers to Monty Python, **not** the
[programming language Python](https://en.wikipedia.org/wiki/Python_&#x28;programming_language&#x29;
[programming language Python](https://en.wikipedia.org/wiki/Python_&lpar;programming_language&rpar;
(the name of the programming language Python is derived from Monty Python).
The shape of [prog.c](%%REPO_URL%%/2018/endoh2/prog.c) is "Undead Parrot" based on "dead parrot". The
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@@ -32,7 +32,7 @@ this program left and recompiling will reveal other tools including a right rota
and a shift program.
Strange things happen [when the world is upside
down](https://en.wikipedia.org/wiki/Wacky_Wednesday_&#x28;book&#x29;)! It is entirely possible
down](https://en.wikipedia.org/wiki/Wacky_Wednesday_&lpar;book&rpar;)! It is entirely possible
that this remark is completely misleading.
What exactly does the shift program do?
+2 -2
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@@ -86,9 +86,9 @@ Do you have the time to see what this program does? Think again, come back and
try again.
Note that [2](https://t5k.org/curios/page.php/2.html) can be said to be the
least [odd](https://en.wikipedia.org/wiki/Parity_&#x28;mathematics&#x29;)
least [odd](https://en.wikipedia.org/wiki/Parity_&lpar;mathematics&rpar;)
[prime](https://en.wikipedia.org/wiki/Prime_number) because it is the greatest
[even](https://en.wikipedia.org/wiki/Parity_&#x28;mathematics&#x29;) prime. Moreover `2`
[even](https://en.wikipedia.org/wiki/Parity_&lpar;mathematics&rpar;) prime. Moreover `2`
can be also said to be the greatest odd prime because it is the least even
prime.
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@@ -54,7 +54,7 @@ Use `prog.alt` as you would `prog` above.
## Judges' remarks:
When playing
[Minesweeper](https://en.wikipedia.org/wiki/Minesweeper_&#x28;video_game&#x29;), a
[Minesweeper](https://en.wikipedia.org/wiki/Minesweeper_&lpar;video_game&rpar;), a
misclick might ruin a game, so why not leave the routine to the computer? This
program automatically uncovers mines according to several rules, and leaves
guessing (and applying the most straightforward of the rules -- just for fun,
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@@ -507,7 +507,7 @@ snakeskin has some other purpose?
## Snake moves faster over time
In the game [Surround](https://en.wikipedia.org/wiki/Surround_&#x28;video_game&#x29;) you
In the game [Surround](https://en.wikipedia.org/wiki/Surround_&lpar;video_game&rpar;) you
have no control over the speed. I believe there are five different speed levels
but the player has no control over it except the drawing mode. It would be
possible to make it so the snake moves faster over time. How often and by what
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@@ -5,7 +5,7 @@
<div id="toc">
* [Built-in test unit for some features!](#builtin-test-unit)
* [The snake doesn't seem to be moving](#stillsnake)
* [getch&#x28;&#x29; also accepts input from some input hardware other than keyboards](#getch)
* [getch&lpar;&rpar; also accepts input from some input hardware other than keyboards](#getch)
* [SIZE=0 is the same as SIZE=1 and other oddities](#size)
* ['I was a few places behind my tail and I ran into it!'](#bitetail)
* [With negative growth the snake drops from the middle of the body](#middleofsnake)
+7 -7
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@@ -14,7 +14,7 @@ for the input keys.
* [Playing the game](#playing)
* [Walls](#walls)
* [Cannibalism](#cannibalism)
* [Stretching &#x28;shedding&#x29;](#shedding)
* [Stretching &lpar;shedding&rpar;](#shedding)
* [Winning](#winning)
* [Quitting](#quitting)
@@ -23,10 +23,10 @@ for the input keys.
* [**Photosensitive epilepsy/Stimulation overload trigger warnings**](#warning)
* [Drawing / Practice mode](#drawing)
* [Computer playing / Automatic mode &#x28;Photosensitive epilepsy/Stimulation overload trigger&#x29;](#auto)
* [Computer playing / Automatic mode &lpar;Photosensitive epilepsy/Stimulation overload trigger&rpar;](#auto)
* [Variations](#auto-variations)
* [Grow-Shrink &#x28;Positive/Negative Winning&#x29; mode](#grow-shrink)
* [Hypnotic / Sleepy mode &#x28;Photosensitive epilepsy/Stimulation overload trigger&#x29;](#hypnotic)
* [Grow-Shrink &lpar;Positive/Negative Winning&rpar; mode](#grow-shrink)
* [Hypnotic / Sleepy mode &lpar;Photosensitive epilepsy/Stimulation overload trigger&rpar;](#hypnotic)
* [Stimulation / Calming mode](#stim)
* [Other ideas](#other-ideas)
@@ -44,7 +44,7 @@ for the input keys.
* [GROW / SHEDS - Growth / Shedding sizes](#growth)
7. [Conclusion &#x28;and inspirational words for everyone&#x29;](#conclusions)
7. [Conclusion &lpar;and inspirational words for everyone&rpar;](#conclusions)
</div>
@@ -728,7 +728,7 @@ are called Grow / Shrink).
<div id="hypnotic">
## <a href="#toc">Hypnotic / Sleepy mode &#x28;Photosensitive epilepsy/Stimulation overload trigger&#x29;</a>
## <a href="#toc">Hypnotic / Sleepy mode &lpar;Photosensitive epilepsy/Stimulation overload trigger&rpar;</a>
</div>
**Photosensitive epilepsy/stimulation overload trigger warning:**
@@ -892,7 +892,7 @@ it will take the number of movements before it is 'its full size'.
<div id="conclusions">
# 7. <a href="#toc">Conclusion &#x28;and inspirational words for everyone&#x29;</a>
# 7. <a href="#toc">Conclusion &lpar;and inspirational words for everyone&rpar;</a>
</div>
I believe that this file has given more than enough information for anyone to
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@@ -15,12 +15,12 @@ already knew that so no harm there, hey?
<div id="toc">
- [How does it work?](#works)
- [How does the snake movement work?](#movement)
- [Drawing &#x28;manual&#x29; and computer playing &#x28;automatic&#x29; modes](#manual-automatic)
- [Drawing &lpar;manual&rpar; and computer playing &lpar;automatic&rpar; modes](#manual-automatic)
- [Collision detection](#collision)
* [Cannibal collision detection](#cannibalcollision)
* [Collision detection when resizing the window of the game](#resizing)
- [Obfuscation](#obfuscation)
- [Skinning the snake &#x28;i.e. decreasing the iocccsize&#x29;](#skinning)
- [Skinning the snake &lpar;i.e. decreasing the iocccsize&rpar;](#skinning)
- [A few more interesting size optimisations](#size)
</div>
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@@ -8,15 +8,15 @@ anything that can cause more than one issue I will list those separately to keep
it as structured as possible/easiest to find.
<div id="top">
* [The top wall isn't &#x28;all/some of the time&#x29; visible!](#topwall)
* [The top wall isn't &lpar;all/some of the time&rpar; visible!](#topwall)
* [The snake isn't moving!](#notmoving)
* [I can't see the snake head &#x28;or other part of the snake&#x29;!](#invisiblehead)
* [I can't see the snake head &lpar;or other part of the snake&rpar;!](#invisiblehead)
* [I can't see the bug!](#invisiblebug)
* [The game froze!](#froze)
* [The game gets slower as the snake gets bigger!](#bigsnake)
* [I set SIZE=0 GROW=1, ate a bug but still only the head was visible! Why?](#headonly)
* [I like black text on a white background but even with a white background terminal it ends up black!](#monochrome)
* [The text is hard to see &#x28;not bright enough&#x29;!](#toodark)
* [The text is hard to see &lpar;not bright enough&rpar;!](#toodark)
* [Can I move the snake faster temporarily without having to modify the wait time?](#movefaster)
* [On environmental variables more generally and string to int conversions](#envvars)
* [Errors and error reporting](#errors)
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@@ -18,7 +18,7 @@ have to if you don't wish to.
- [Only write config file](#onlyconfig)
- [Reusing a configuration](#reuseconfig)
- [Write config file, read data file and pass to Enigma simulator](#passtoenigma)
- [Piping directly to the Enigma code once &#x28;with randomised settings, saved&#x29;](#directlytoenigma)
- [Piping directly to the Enigma code once &lpar;with randomised settings, saved&rpar;](#directlytoenigma)
- [Usage conclusion](#conclusion)
- [Example additions](#additions)
- [Example uses](#exampleuses)
+1 -1
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@@ -66,7 +66,7 @@ the Elves in Tolkien's Legendarium. It means sound taste (plural is `lámatyáve
and it refers to phonaesthesia - in other words, it refers to the pleasure of
sound and form of words. It's discussed in [Morgoth's
Ring](https://en.wikipedia.org/wiki/Morgoth%27s_Ring), volume X of [History of
Middle-earth &#x28;HoMe&#x29;](https://en.wikipedia.org/wiki/The_History_of_Middle-earth).
Middle-earth &lpar;HoMe&rpar;](https://en.wikipedia.org/wiki/The_History_of_Middle-earth).
Now can you appreciate the award title a bit better?
+1 -1
View File
@@ -686,7 +686,7 @@ for YYYY in $("$TAC_TOOL" "$TOP_FILE"); do
echo "<div id=\"$YYYY\">"
echo "## $YYYY - The $ORDINAL IOCCC"
echo
echo "<a class=\"normal\" href=\"$YYYY/index.html\">About the $ORDINAL IOCCC &#40;$YYYY&#41;</a><br>"
echo "<a class=\"normal\" href=\"$YYYY/index.html\">About the $ORDINAL IOCCC &lpar;$YYYY&rpar;</a><br>"
echo "<a class=\"normal\" href=\"$YYYY/$YYYY.tar.bz2\">Download all IOCCC winning entries of $YYYY</a></div>"
echo
} | if [[ -z $NOOP ]]; then
+3 -3
View File
@@ -2208,7 +2208,7 @@ make a pull request.
If `DISPLAY` is not set the program will very likely crash, do something strange
(or if you're very unlucky your computer might [halt and catch
fire](https://en.wikipedia.org/wiki/Halt_and_Catch_Fire_&#x28;computing&#x29;)! :-) ).
fire](https://en.wikipedia.org/wiki/Halt_and_Catch_Fire_&lpar;computing&rpar;)! :-) ).
<hr style="width:10%;text-align:left;margin-left:0">
@@ -3338,7 +3338,7 @@ Do you have a fix? We welcome it!
The author stated that the program will crash if no argument is passed to the
program though we note that your computer might also [halt and catch
fire](https://en.wikipedia.org/wiki/Halt_and_Catch_Fire_&#x28;computing&#x29;) :-)
fire](https://en.wikipedia.org/wiki/Halt_and_Catch_Fire_&lpar;computing&rpar;) :-)
<hr style="width:10%;text-align:left;margin-left:0">
@@ -3464,7 +3464,7 @@ The author stated that the program will crash if no argument is passed to the
program or if invalid arguments (e.g. file does not exist) or images of
mismatching sizes or unsupported pixel formats though we note that your computer
might also [halt and catch
fire](https://en.wikipedia.org/wiki/Halt_and_Catch_Fire_&#x28;computing&#x29;) :-)
fire](https://en.wikipedia.org/wiki/Halt_and_Catch_Fire_&lpar;computing&rpar;) :-)
<hr style="width:10%;text-align:left;margin-left:0">
+13 -13
View File
@@ -50,7 +50,7 @@ This is FAQ version **28.0.3 2024-07-27**.
- <a class="normal" href="#faq3_6">3.6 - An IOCCC entry messed up my terminal application, how do I fix this?</a>
- <a class="normal" href="#faq3_7">3.7 - How do I run an IOCCC entry that requires X11?</a>
- <a class="normal" href="#faq3_8">3.8 - How do I compile an IOCCC entry that requires SDL1 or SDL2?</a>
- <a class="normal" href="#faq3_9">3.9 - How do I compile an IOCCC entry that requires &#x28;n&#x29;curses?</a>
- <a class="normal" href="#faq3_9">3.9 - How do I compile an IOCCC entry that requires &lpar;n&rpar;curses?</a>
- <a class="normal" href="#faq3_10">3.10 - How do I compile and use an IOCCC entry that requires sound?</a>
- <a class="normal" href="#faq3_11">3.11 - Why do Makefiles use -Weverything with clang?</a>
- <a class="normal" href="#faq3_12">3.12 - How do I find out how to send interrupt/EOF etc. for entries that require it?</a>
@@ -60,20 +60,20 @@ This is FAQ version **28.0.3 2024-07-27**.
- <a class="normal" href="#faq3_16">3.16 - How do I compile and install libjpeg-turbo for entries that require it?</a>
- <a class="normal" href="#faq3_17">3.17 - How do I compile and install ImageMagick for entries that require it?</a>
- <a class="normal" href="#faq3_18">3.18 - How do I compile and install OpenGL for entries that require it?</a>
- <a class="normal" href="#faq3_19">3.19 - What kind of make&#x28;1&#x29; compatibility does the IOCCC support and will it support other kinds?</a>
- <a class="normal" href="#faq3_19">3.19 - What kind of make&lpar;1&rpar; compatibility does the IOCCC support and will it support other kinds?</a>
- <a class="normal" href="#faq3_20">3.20 - How do I download individual winning entries or all winning entries of a given year?</a>
- <a class="normal" href="#faq3_21">3.21 - What are `try.sh` and `try.alt.sh` scripts and why should I use them?</a>
## Section 4 - [Changes made to IOCCC entries](#faq4)
- <a class="normal" href="#faq4_0">4.0 - Why are some winning author remarks incongruent with the winning IOCCC code?</a>
- <a class="normal" href="#faq4_1">4.1 - Why were some calls to the libc function gets&#x28;3&#x29; changed to use fgets&#x28;3&#x29;?</a>
- <a class="normal" href="#faq4_1">4.1 - Why were some calls to the libc function gets&lpar;3&rpar; changed to use fgets&lpar;3&rpar;?</a>
- <a class="normal" href="#faq4_2">4.2 - What was changed in an IOCCC entry source code?</a>
- [4.3 - Why do author remarks sometimes not match the source and/or why are there
other inconsistencies with the original entry?](#faq4_3)
- <a class="normal" href="#faq4_4">4.4 - What is the meaning of the file ending in .orig.c in IOCCC entries?</a>
- <a class="normal" href="#faq4_5">4.5 - Why were alternate versions added to some entries when the original entry worked fine and well?</a>
- <a class="normal" href="#faq4_6">4.6 - Why was arg count and/or type changed in main&#x28;&#x29; in some older entries?</a>
- <a class="normal" href="#faq4_6">4.6 - Why was arg count and/or type changed in main&lpar;&rpar; in some older entries?</a>
- <a class="normal" href="#faq4_7">4.7 - Why were some filenames changed?</a>
- <a class="normal" href="#faq4_8">4.8 - Why were files added or removed from some entries?</a>
@@ -92,7 +92,7 @@ other inconsistencies with the original entry?](#faq4_3)
## Section 6 - [Miscellaneous IOCCC](#faq6)
- <a class="normal" href="#faq6_0">6.0 - How did an entry that breaks the size rule 2 win the IOCCC?</a>
- <a class="normal" href="#faq6_1">6.1 - Is there a list of known bugs and &#x28;mis&#x29;features of IOCCC entries?</a>
- <a class="normal" href="#faq6_1">6.1 - Is there a list of known bugs and &lpar;mis&rpar;features of IOCCC entries?</a>
- <a class="normal" href="#faq6_2">6.2 - May I mirror the IOCCC website?</a>
- <a class="normal" href="#faq6_3">6.3 - May I use parts of the IOCCC in an article, book, newsletter, or instructional material?</a>
- <a class="normal" href="#faq6_4">6.4 - Why do you sometimes use the first person plural?</a>
@@ -105,7 +105,7 @@ other inconsistencies with the original entry?](#faq4_3)
- <a class="normal" href="#faq6_11">6.11 - Am I allowed to use IOCCC content?</a>
- <a class="normal" href="#faq6_12">6.12 - What is Mastodon and why does IOCCC use it?</a>
- <a class="normal" href="#faq6_13">6.13 - How may I find my author handle?</a>
- <a class="normal" href="#faq6_14">6.14 - How do I set certain tabstops for viewing source code in vi&#x28;m&#x29;?</a>
- <a class="normal" href="#faq6_14">6.14 - How do I set certain tabstops for viewing source code in vi&lpar;m&rpar;?</a>
- <a class="normal" href="#faq6_15">6.15 - How do the menus on the website work and what can I do if they don't work?</a>
- <a class="normal" href="#faq6_16">6.16 - How do I find more information about a winning author of an entry?</a>
- <a class="normal" href="#faq6_17">6.17 - What is a `.entry.json` file and how is it used?</a>
@@ -1723,7 +1723,7 @@ were posted on 17 April 1984.
There were 4 entries that won in 1984:
1. [&#x28;dis&#x29;honorable mention](http://groups.google.com/groups?q=Obfuscated&hl=en&lr=&ie=UTF-8&as_drrb=b&as_mind=1&as_minm=1&as_miny=1983&as_maxd=18&as_maxm=4&as_maxy=1984&selm=842%40nsc.UUCP&rnum=8&filter=0)
1. [&lpar;dis&rpar;honorable mention](http://groups.google.com/groups?q=Obfuscated&hl=en&lr=&ie=UTF-8&as_drrb=b&as_mind=1&as_minm=1&as_miny=1983&as_maxd=18&as_maxm=4&as_maxy=1984&selm=842%40nsc.UUCP&rnum=8&filter=0)
2. [3rd place](http://groups.google.com/groups?q=Obfuscated&hl=en&lr=&ie=UTF-8&as_drrb=b&as_mind=1&as_minm=1&as_miny=1983&as_maxd=18&as_maxm=4&as_maxy=1984&selm=843%40nsc.UUCP&rnum=7&filter=0)
3. [2nd place](http://groups.google.com/groups?q=Obfuscated&hl=en&lr=&ie=UTF-8&as_drrb=b&as_mind=1&as_minm=1&as_miny=1983&as_maxd=18&as_maxm=4&as_maxy=1984&selm=844%40nsc.UUCP&rnum=6&filter=0)
4. [1st place](http://groups.google.com/groups?q=Obfuscated&hl=en&lr=&ie=UTF-8&as_drrb=b&as_mind=1&as_minm=1&as_miny=1983&as_maxd=18&as_maxm=4&as_maxy=1984&selm=845%40nsc.UUCP&rnum=5&filter=0)
@@ -2744,7 +2744,7 @@ for more information about pull requests.
<div id="faq3_9">
<div id="curses">
### FAQ 3.9: How do I compile an IOCCC entry that requires &#x28;n&#x29;curses?
### FAQ 3.9: How do I compile an IOCCC entry that requires &lpar;n&rpar;curses?
</div>
</div>
@@ -3403,7 +3403,7 @@ We recommend trying a method suitable for your environment first, if possible.
<div id="faq3_19">
<div id="make_compatibility">
### 3.19 - What kind of make&#x28;1&#x29; compatibility does the IOCCC support and will it support other kinds?
### 3.19 - What kind of make&lpar;1&rpar; compatibility does the IOCCC support and will it support other kinds?
</div>
</div>
@@ -3598,7 +3598,7 @@ the original code when reading the author's (and sometimes authors') remarks.
<div id="faq4_1">
<div id="gets">
### FAQ 4.1: Why were some calls to the libc function gets&#x28;3&#x29; changed to use fgets&#x28;3&#x29;?
### FAQ 4.1: Why were some calls to the libc function gets&lpar;3&rpar; changed to use fgets&lpar;3&rpar;?
</div>
</div>
@@ -3801,7 +3801,7 @@ judgement call.
<div id="faq4_6">
<div id="arg_count">
### FAQ 4.6: Why was arg count and/or type changed in main&#x28;&#x29; in some older entries?
### FAQ 4.6: Why was arg count and/or type changed in main&lpar;&rpar; in some older entries?
</div>
</div>
@@ -4411,7 +4411,7 @@ get around rule 2 size limits is discouraged).
<div id="faq6_1">
### FAQ 6.1: Is there a list of known bugs and &#x28;mis&#x29;features of IOCCC entries?
### FAQ 6.1: Is there a list of known bugs and &lpar;mis&rpar;features of IOCCC entries?
</div>
Yes! Please see [bugs.html](bugs.html) for a list of known bugs and/or issues of a
@@ -4919,7 +4919,7 @@ NOTE: The _JSON null_ is **NOT** enclosed in quotes!
```
This _JSON member_ holds the
[Mastodon social network](https://en.wikipedia.org/wiki/Mastodon_&#x28;social_network&#x29;)
[Mastodon social network](https://en.wikipedia.org/wiki/Mastodon_&lpar;social_network&rpar;)
handle of the author.
There **MUST** be one and only one `mastodon` _JSON member_ and the _JSON value_ **MUST**
+23 -21
View File
@@ -505,12 +505,13 @@ echo &quot;This code block is NOT indented&quot; &lt;===
<h2 id="please-do-not-use-ascii-tabs-in-markdown-files">Please do NOT use ASCII tabs in markdown files</h2>
</div>
</div>
<p>Please do <strong>NOT</strong> indent with ASCII tabs, <strong>OR</strong> use any
ASCII tab characters anywhere inside a markdown file.</p>
<p>While we have nothing against the ASCII tab character in general,
we have discovered that ASCII tab characters create problems when
used as part of the leading whitespace within a markdown file.</p>
<p>If you need to indent 2 or more levels, use multiples of 4 ASCII
<strong>SPACES</strong>. Please do <strong>NOT</strong> indent with ASCII tabs, <strong>OR</strong> use any
ASCII tab characters anywhere inside a markdown file:</p>
<strong>SPACES</strong>.</p>
<p>For example:</p>
<pre class="&lt;!---markdown--&gt;"><code>```
Please do **NOT** use ASCII tabs in markdown files. &lt;=== no thank you
@@ -527,7 +528,7 @@ not C code or any other non-markdown content:</p>
// We ask that you to NOT use ASCII tab characters in your remarks.md writeup,
// or in any other markdown files within your entry, please.</code></pre>
<p><strong>NOTE</strong>: Again, you are <strong>perfectly welcome</strong> to use ASCII tab characters in
your C code and other non-markdown files. We simply ask that you <strong>NOT</strong> use any
your C code and other non-markdown files. We simply ask that you do <strong>NOT</strong> use any
ASCII tab characters in markdown files.</p>
<div id="vim-tabs">
<h3 id="tip-for-vim-users">Tip for <code>vim</code> users</h3>
@@ -549,7 +550,7 @@ spaces.</p>
<p>If you’re in insert mode hit <code>ESC</code> first.</p>
<div id="languages">
<div id="code">
<h2 id="please-do-not-directly-specify-a-language-for-a-code-block">Please do NOT <em>directly</em> specify a language for a code block</h2>
<h2 id="please-use-html-comments-to-specify-a-language-for-a-code-block">Please use HTML comments to specify a language for a code block</h2>
</div>
</div>
<p>We request that <a href="https://www.markdownguide.org/extended-syntax/#fenced-code-blocks">fenced markdown code
@@ -616,16 +617,17 @@ a trailing <code>&lt;br&gt;</code>.</p>
use trailing&lt;br&gt;
br&#39;s outside of&lt;br&gt;
a code block</code></pre>
<p>Again, use of a trailing backslash (<code>\</code>) inside a markdown <a href="https://www.markdownguide.org/extended-syntax/#fenced-code-blocks"><strong>fenced code
block</strong></a> is fine:</p>
<p>Again, use of a trailing backslash (<code>\</code>) inside a markdown code block is fine:</p>
<pre class="&lt;!---markdown--&gt;"><code>```
This is OK\
inside a\
markdown code\
block
```</code></pre>
<p>This will prevent <code>pandoc(1)</code> from generating deprecated HTML elements such as
<code>&lt;br /&gt;</code>.</p>
<p>as is:</p>
<pre><code> `This is OK\`</code></pre>
<p>Doing it this way will prevent <code>pandoc(1)</code> from generating deprecated HTML
elements such as <code>&lt;br /&gt;</code>.</p>
<div id="images">
<div id="img">
<h2 id="please-do-not-use-markdown-style-images">Please do NOT use markdown style images</h2>
@@ -667,6 +669,18 @@ effect in standard HTML 5 and interacts badly with unquoted attribute values.</p
<pre><code> &lt;hr&gt;</code></pre>
<p>If a short line is needed, use:</p>
<pre><code> &lt;hr style=&quot;width:10%;text-align:left;margin-left:0&quot;&gt;</code></pre>
<div id="parentheses">
<h2 id="please-do-not-put-a-literal-or-in-markdown-link-titles">Please do NOT put a LITERAL “<code>(</code>” or “<code>)</code>” in markdown link titles</h2>
</div>
<p>Please do <strong>NOT</strong> use literal parentheses inside markdown link titles.</p>
<p>Instead of:</p>
<pre><code> [some (text)](https://example.com/curds) &lt;=== no thank you</code></pre>
<p>use:</p>
<pre><code> [some &amp;lpar;text&amp;rpar;](https://example.com/curds)</code></pre>
<p>Instead of:</p>
<pre><code> [ls(1)](https://example.com/ls-man-page.1) &lt;=== no thank you</code></pre>
<p>use:</p>
<pre><code> [ls&amp;lpar;1&amp;rpar;](https://example.com/ls-man-page.1)</code></pre>
<div id="closing-parentheses">
<h2 id="please-do-not-end-markdown-links-with">Please do NOT end markdown links with “<code>))</code>”</h2>
</div>
@@ -676,23 +690,11 @@ to incorrect URLs or file paths.</p>
<p>Instead of:</p>
<pre><code> [some text](https://example.com/foo_(bar)) &lt;=== no thank you</code></pre>
<p>use:</p>
<pre><code> [some text](https://example.com/foo_&amp;#x28;bar&amp;#x29;)</code></pre>
<pre><code> [some text](https://example.com/foo_&amp;lpar;bar&amp;rpar;)</code></pre>
<p>As another example, instead of:</p>
<pre><code> This thing, ([some text](some/path)), is NOT ideal. &lt;=== no thank you</code></pre>
<p>use:</p>
<pre><code> This thing, [some text](some/path), is better.</code></pre>
<div id="parentheses">
<h2 id="please-do-not-put-a-literal-or-in-markdown-link-titles">Please do NOT put a LITERAL “<code>(</code>” or “<code>)</code>” in markdown link titles</h2>
</div>
<p>Please do <strong>NOT</strong> use literal parentheses inside markdown link titles.</p>
<p>Instead of:</p>
<pre><code> [some (text)](https://example.com/cyrds) &lt;=== no thank you</code></pre>
<p>use:</p>
<pre><code> [some &amp;#x28;text&amp;#x29;](https://example.com/cyrds)</code></pre>
<p>Instead of:</p>
<pre><code> [ls(1)](https://example.com/ls-man-page.1) &lt;=== no thank you</code></pre>
<p>use:</p>
<pre><code> [ls&amp;#x28;1&amp;#x29;](https://example.com/ls-man-page.1)</code></pre>
<div id="code-text">
<div id="code-and-text">
<div id="text">
+49 -40
View File
@@ -211,13 +211,15 @@ Please do **NOT** indent using ASCII tab characters in markdown files.
</div>
</div>
Please do **NOT** indent with ASCII tabs, **OR** use any
ASCII tab characters anywhere inside a markdown file.
While we have nothing against the ASCII tab character in general,
we have discovered that ASCII tab characters create problems when
used as part of the leading whitespace within a markdown file.
If you need to indent 2 or more levels, use multiples of 4 ASCII
**SPACES**. Please do **NOT** indent with ASCII tabs, **OR** use any
ASCII tab characters anywhere inside a markdown file:
**SPACES**.
For example:
@@ -243,7 +245,7 @@ not C code or any other non-markdown content:
````
**NOTE**: Again, you are **perfectly welcome** to use ASCII tab characters in
your C code and other non-markdown files. We simply ask that you **NOT** use any
your C code and other non-markdown files. We simply ask that you do **NOT** use any
ASCII tab characters in markdown files.
<div id="vim-tabs">
@@ -283,7 +285,7 @@ If you're in insert mode hit `ESC` first.
<div id="languages">
<div id="code">
## Please do NOT _directly_ specify a language for a code block
## Please use HTML comments to specify a language for a code block
</div>
</div>
@@ -407,8 +409,7 @@ use:
a code block
```
Again, use of a trailing backslash (`\`) inside a markdown [**fenced code
block**](https://www.markdownguide.org/extended-syntax/#fenced-code-blocks) is fine:
Again, use of a trailing backslash (`\`) inside a markdown code block is fine:
```` <!---markdown-->
```
@@ -419,8 +420,14 @@ block**](https://www.markdownguide.org/extended-syntax/#fenced-code-blocks) is f
```
````
This will prevent `pandoc(1)` from generating deprecated HTML elements such as
`<br />`.
as is:
``` <!---markdown-->
`This is OK\`
```
Doing it this way will prevent `pandoc(1)` from generating deprecated HTML
elements such as `<br />`.
<div id="images">
@@ -498,6 +505,37 @@ If a short line is needed, use:
<div id="parentheses">
## Please do NOT put a LITERAL "`(`" or "`)`" in markdown link titles
</div>
Please do **NOT** use literal parentheses inside markdown link titles.
Instead of:
``` <!---markdown-->
[some (text)](https://example.com/curds) <=== no thank you
```
use:
``` <!---markdown-->
[some &lpar;text&rpar;](https://example.com/curds)
```
Instead of:
``` <!---markdown-->
[ls(1)](https://example.com/ls-man-page.1) <=== no thank you
```
use:
``` <!---markdown-->
[ls&lpar;1&rpar;](https://example.com/ls-man-page.1)
```
<div id="closing-parentheses">
## Please do NOT end markdown links with "`))`"
</div>
@@ -516,9 +554,11 @@ Instead of:
use:
``` <!---markdown-->
[some text](https://example.com/foo_&#x28;bar&#x29;)
[some text](https://example.com/foo_&lpar;bar&rpar;)
```
As another example, instead of:
``` <!---markdown-->
@@ -531,37 +571,6 @@ use:
This thing, [some text](some/path), is better.
```
<div id="parentheses">
## Please do NOT put a LITERAL "`(`" or "`)`" in markdown link titles
</div>
Please do **NOT** use literal parentheses inside markdown link titles.
Instead of:
``` <!---markdown-->
[some (text)](https://example.com/cyrds) <=== no thank you
```
use:
``` <!---markdown-->
[some &#x28;text&#x29;](https://example.com/cyrds)
```
Instead of:
``` <!---markdown-->
[ls(1)](https://example.com/ls-man-page.1) <=== no thank you
```
use:
``` <!---markdown-->
[ls&#x28;1&#x29;](https://example.com/ls-man-page.1)
```
<div id="code-text">
<div id="code-and-text">
<div id="text">
+1 -1
View File
@@ -574,7 +574,7 @@ of the most recent news item.</p>
&quot;latest_news&quot; : &quot;Mon Jan 30 02:28:44 PST 2023&quot;</code></pre>
<h2 id="section-7">2022-12-18</h2>
<p>As per the suggestion of <a href="https://fosstodon.org/@Virtaava@home.social">Toni Mikkola
(<span class="citation" data-cites="Virtaava">@Virtaava</span><span class="citation" data-cites="home.social">@home.social</span>)</a>
(<span class="citation" data-cites="Virtaava">@Virtaava</span><span class="citation" data-cites="home.social&amp;rpar">@home.social&amp;rpar</span>;</a>
we now maintain a <a href="status.json">status.json</a> page on this website.</p>
<p>In addition to the IOCCC-style <em>Easter egg</em>, you may count on
the JSON status page having a JSON member with name of <strong>“contest”</strong>
+2 -2
View File
@@ -131,7 +131,7 @@ Nearly all of the [temp-test-ioccc website](https://ioccc-src.github.io/temp-tes
website has undergone editorial review. Nearly all [IOCCC winning entries](years.html)
compile on modern systems and many have `try.sh` scripts to help you run them.
For those that cannot compile and/or do not work, we have made a
[Bugs and &#x28;Mis&#x29;features](bugs.html) page.
[Bugs and &lpar;Mis&rpar;features](bugs.html) page.
We have made nearly 4823 changes to date!
@@ -248,7 +248,7 @@ of the most recent news item.
## 2022-12-18
As per the suggestion of [Toni Mikkola
&#x28;@Virtaava@home.social&#x29;](https://fosstodon.org/@Virtaava@home.social)
&lpar;@Virtaava@home.social&rpar;](https://fosstodon.org/@Virtaava@home.social)
we now maintain a [status.json](status.json) page on this website.
In addition to the IOCCC-style _Easter egg_, you may count on
+1 -1
View File
@@ -73,7 +73,7 @@ block or blockquote, just a vertical bar).
This file contains _guidelines_ intended to help people who wish to
participate in the [International Obfuscated C Code Contest
&#x28;IOCCC&#x29;](https://www.ioccc.org).
&lpar;IOCCC&rpar;](https://www.ioccc.org).
These are **NOT the [IOCCC rules](rules.html)**, though it does contain comments
about them. The [IOCCC guidelines](guidelines.html) should be viewed as
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@@ -753,7 +753,7 @@ guidelines](../markdown.html) for additional markdown guidance.
</div>
The how to build instructions must be in Makefile format. See [the FAQ about
make&#x28;1&#x29; compatibility the IOCCC
make&lpar;1&rpar; compatibility the IOCCC
supports](../faq.html#make_compatibility) for more details.
<p class="leftbar">
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@@ -5,7 +5,7 @@
* [Winning Entries](years.html)
* [Winning Authors](authors.html)
* [Location of winning authors](location.html)
* [Bugs and &#x28;mis&#x29;features](bugs.html)
* [Bugs and &lpar;mis&rpar;features](bugs.html)
## Status
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@@ -2409,7 +2409,7 @@ Cody also added the [try.sh](%%REPO_URL%%/1994/ldb/try.sh) script.
</div>
[Cody](#cody) added two alt versions, [one which uses
fgets_&#x28;&#x29;](%%REPO_URL%%/1994/schnitzi/schnitzi.alt.c) but when fed its own source code cannot
fgets_&lpar;&rpar;](%%REPO_URL%%/1994/schnitzi/schnitzi.alt.c) but when fed its own source code cannot
generate code that compile and another [one with a bigger buffer
size](%%REPO_URL%%/1994/schnitzi/schnitzi.alt2.c) which, when fed its own source code, will
generate compilable code but not with the same buffer size but rather the