update index.html and .winner.json per recent manifest changes
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@@ -133,16 +133,15 @@ number.</p>
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<p>NOTE: <code>convert(1)</code> belongs to <a
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href="https://imagemagick.org/index.php">ImageMagick</a>.</p>
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<h2 id="try">Try:</h2>
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<div class="sourceCode" id="cb4"><pre class="sourceCode sh"><code class="sourceCode bash"><span id="cb4-1"><a href="#cb4-1" aria-hidden="true" tabindex="-1"></a><span class="ex">./stewart</span> 400 1000000 maze <span class="op">></span> maze.xbm</span>
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<span id="cb4-2"><a href="#cb4-2" aria-hidden="true" tabindex="-1"></a><span class="ex">convert</span> maze.xbm maze.png</span>
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<span id="cb4-3"><a href="#cb4-3" aria-hidden="true" tabindex="-1"></a></span>
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<span id="cb4-4"><a href="#cb4-4" aria-hidden="true" tabindex="-1"></a><span class="ex">./stewart</span> 1024 1000000 gasket <span class="op">></span> gasket.xbm</span>
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<span id="cb4-5"><a href="#cb4-5" aria-hidden="true" tabindex="-1"></a><span class="ex">convert</span> gasket.xbm gasket.png</span>
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<span id="cb4-6"><a href="#cb4-6" aria-hidden="true" tabindex="-1"></a></span>
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<span id="cb4-7"><a href="#cb4-7" aria-hidden="true" tabindex="-1"></a><span class="ex">./stewart</span> 1024 1500000 dragon3 <span class="op">></span> dragon3.xbm</span>
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<span id="cb4-8"><a href="#cb4-8" aria-hidden="true" tabindex="-1"></a><span class="ex">convert</span> dragon3.xbm dragon3.png</span></code></pre></div>
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<p>Now open the images in your favourite graphics viewer or a web
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browser.</p>
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<div class="sourceCode" id="cb4"><pre class="sourceCode sh"><code class="sourceCode bash"><span id="cb4-1"><a href="#cb4-1" aria-hidden="true" tabindex="-1"></a><span class="ex">./try.sh</span></span></code></pre></div>
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<p>After running the program on a few files it will ask you if you wish
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to run it on the remaining files.</p>
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<p>The script will try converting the xbm files created by the program
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to png files. If it does it will list those that exist in the directory,
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at the end of the script. If you do not have <code>convert(1)</code> it
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will warn you once. In that case you’ll have to open the xbm files in a
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graphics viewer capable of viewing xbm images. In any case choose your
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favourite graphics viewer to look at the images created.</p>
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<h2 id="judges-remarks">Judges’ remarks:</h2>
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<p>Note the interesting choice of using a <code>#define</code> in the
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output. The selection of input files makes this one endlessly fun to
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@@ -281,6 +280,9 @@ href="https://github.com/ioccc-src/temp-test-ioccc/blob/master/2006/stewart/stew
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href="https://github.com/ioccc-src/temp-test-ioccc/blob/master/2006/stewart/build">build</a>
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- how to compile</li>
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<li><a
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href="https://github.com/ioccc-src/temp-test-ioccc/blob/master/2006/stewart/try.sh">try.sh</a>
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- how to run</li>
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<li><a
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href="https://github.com/ioccc-src/temp-test-ioccc/blob/master/2006/stewart/altar">altar</a>
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- sample input</li>
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<li><a
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