fix problematic HTML caused by certain trailing backslashes
In cases that are **outside of a markdown code block**, a markdown line with ending in a tailing "\" can generate problematic HTML. We certain trailing backslashes outside of a markdown code block with "<br>" HTML elements, or in some cases eliminated the need for a trailing backslash. In a few cases some unnecessary trailing backslashes inside of a markdown code block were removed. The following markdown files were changed in this commit: ``` 1990/dds/README.md 1990/jaw/README.md 1991/ant/README.md 1991/rince/README.md 1991/westley/README.md 1992/vern/README.md 1992/westley/README.md 1998/schweikh1/README.md 2004/anonymous/README.md 2005/sykes/README.md 2006/toledo2/README.md 2011/toledo/README.md 2012/endoh2/README.md 2012/tromp/README.md 2013/robison/README.md 2015/hou/README.md 2015/howe/README.md 2015/schweikhardt/README.md 2018/burton1/README.md 2018/burton2/README.md 2018/ferguson/README.md 2018/vokes/README.md 2020/ferguson1/README.md ``` Performed `make www` to test these changes.
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@@ -28,48 +28,48 @@ and non-zero).
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### Variables:
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* **WAIT**\
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* **WAIT**<br>
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positive or negative integer that changes how long to wait for
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a key press prior to moving again. < 0 blocks which allows
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for complete control over movement at your own pace. Default
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231; you can move faster by holding down or rapidly pressing an
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arrow key.
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* **WALLS**\
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* **WALLS**<br>
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whether the walls are passable or impassable. Default passable,
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1; 0 makes walls impassable where you die if you hit a wall.
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* **EVADE**\
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* **EVADE**<br>
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how many movements the Snake moves before the bug (well
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insect; see notes below about why bugs) will move to
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another location in the field. Default 300; 0 disables.
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* **SIZE**\
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* **SIZE**<br>
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initial size of the Snake. Note that it grows by one per
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move so at the default 5 it will not initially be 5
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characters long! < 0 is likely an immediate win.
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* **MAXSIZE**\
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* **MAXSIZE**<br>
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the maximum size the Snake can become before the game is
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won. < 0 is the maximum size based on terminal dimensions;
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any other size will be capped based on the terminal
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dimensions to prevent problems. Note that when **SIZE+GROW >=
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MAXSIZE** you win _before_ you grow to the full size!
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* **GROW**\
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* **GROW**<br>
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size to grow every time you eat a bug. Default 5; negative
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values are allowed. 'Negativity' creates for fun gameplay modes with
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enough creativity. See [gameplay.html](gameplay.html)
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GitHub) as well as [play.sh](play.sh) for some examples.
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* **SHED**\
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* **SHED**<br>
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every **SHED** movements you will grow (> 0), shrink (< 0) or
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stay the same length (0) by the **SHEDS** (below) value. Again
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with creativity you can create some fun gameplay modes. NOTE:
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the concept of shedding in this game is a misnomer; see notes
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below.
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* **SHEDS**\
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* **SHEDS**<br>
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every **SHED** movements will impact what this value means: grow
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(> 0), shrink (< 0) or not at all (0). Exception: if the snake
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eats a bug the counter isn't incremented. Again with creativity
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@@ -80,7 +80,7 @@ and non-zero).
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NOTE: the concept of shedding in this game is a misnomer; see
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notes below.
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* **CANNIBAL**\
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* **CANNIBAL**<br>
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whether you can go through the Snake or not. Default is 0
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(cannot - die if you try).
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@@ -160,7 +160,7 @@ Here are some other features of the game:
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* A drawing/practising mode (**WAIT** < 0 makes `timeout()` block).
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* Computer plays the game (**WAIT=0**).\
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* Computer plays the game (**WAIT=0**).<br>
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- **EPILEPSY/STIMULATION OVERLOAD WARNING** included in the relevant
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section (this goes for a low **EVADE** value too).
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+10
-11
@@ -163,41 +163,41 @@ Location: <a href="../../location.html#US">US</a> - <em>United States of America
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and non-zero).</p>
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<h3 id="variables">Variables:</h3>
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<ul>
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<li><p><strong>WAIT</strong><br />
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<li><p><strong>WAIT</strong><br>
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positive or negative integer that changes how long to wait for
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a key press prior to moving again. < 0 blocks which allows
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for complete control over movement at your own pace. Default
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231; you can move faster by holding down or rapidly pressing an
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arrow key.</p></li>
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<li><p><strong>WALLS</strong><br />
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<li><p><strong>WALLS</strong><br>
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whether the walls are passable or impassable. Default passable,
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1; 0 makes walls impassable where you die if you hit a wall.</p></li>
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<li><p><strong>EVADE</strong><br />
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<li><p><strong>EVADE</strong><br>
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how many movements the Snake moves before the bug (well
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insect; see notes below about why bugs) will move to
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another location in the field. Default 300; 0 disables.</p></li>
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<li><p><strong>SIZE</strong><br />
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<li><p><strong>SIZE</strong><br>
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initial size of the Snake. Note that it grows by one per
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move so at the default 5 it will not initially be 5
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characters long! < 0 is likely an immediate win.</p></li>
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<li><p><strong>MAXSIZE</strong><br />
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<li><p><strong>MAXSIZE</strong><br>
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the maximum size the Snake can become before the game is
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won. < 0 is the maximum size based on terminal dimensions;
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any other size will be capped based on the terminal
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dimensions to prevent problems. Note that when <strong>SIZE+GROW >=
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MAXSIZE</strong> you win <em>before</em> you grow to the full size!</p></li>
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<li><p><strong>GROW</strong><br />
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<li><p><strong>GROW</strong><br>
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size to grow every time you eat a bug. Default 5; negative
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values are allowed. ‘Negativity’ creates for fun gameplay modes with
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enough creativity. See <a href="gameplay.html">gameplay.html</a>
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GitHub) as well as <a href="play.sh">play.sh</a> for some examples.</p></li>
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<li><p><strong>SHED</strong><br />
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<li><p><strong>SHED</strong><br>
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every <strong>SHED</strong> movements you will grow (> 0), shrink (< 0) or
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stay the same length (0) by the <strong>SHEDS</strong> (below) value. Again
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with creativity you can create some fun gameplay modes. NOTE:
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the concept of shedding in this game is a misnomer; see notes
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below.</p></li>
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<li><p><strong>SHEDS</strong><br />
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<li><p><strong>SHEDS</strong><br>
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every <strong>SHED</strong> movements will impact what this value means: grow
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(> 0), shrink (< 0) or not at all (0). Exception: if the snake
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eats a bug the counter isn’t incremented. Again with creativity
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@@ -207,7 +207,7 @@ and then it’s a battle of whether you win by <strong>SIZE < 0</strong> or
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<strong>SIZE >= MAXSIZE</strong>. See <a href="play.sh">play.sh</a> for examples.
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NOTE: the concept of shedding in this game is a misnomer; see
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notes below.</p></li>
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<li><p><strong>CANNIBAL</strong><br />
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<li><p><strong>CANNIBAL</strong><br>
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whether you can go through the Snake or not. Default is 0
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(cannot - die if you try).</p></li>
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</ul>
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@@ -273,8 +273,7 @@ file modify the behaviour of Snake.</p>
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<p>Here are some other features of the game:</p>
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<ul>
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<li><p>A drawing/practising mode (<strong>WAIT</strong> < 0 makes <code>timeout()</code> block).</p></li>
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<li><p>Computer plays the game (<strong>WAIT=0</strong>).<br />
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</p>
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<li><p>Computer plays the game (<strong>WAIT=0</strong>).<br></p>
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<ul>
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<li><strong>EPILEPSY/STIMULATION OVERLOAD WARNING</strong> included in the relevant
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section (this goes for a low <strong>EVADE</strong> value too).</li>
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