convert spoiler language and towards deobfuscation language
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@@ -68,7 +68,7 @@ numbers to get a pleasing result, or use it for your high school algebra
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class.
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### SPOILER:
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### DEOBFUSCATION:
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As should be obvious from 20 feet away, the program is a cubic plotter.
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It plots against certain artists, splattering their cubes with graphs
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@@ -429,7 +429,7 @@ newsletter and a PDF file of just the pages cited.</p>
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<p>Run it with any 4 numeric arguments, e.g. <code>./horton 3 2 1 0</code>. Play with the
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numbers to get a pleasing result, or use it for your high school algebra
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class.</p>
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<h3 id="spoiler">SPOILER:</h3>
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<h3 id="deobfuscation">DEOBFUSCATION:</h3>
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<p>As should be obvious from 20 feet away, the program is a cubic plotter.
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It plots against certain artists, splattering their cubes with graphs
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of their cubic equations. Those dastardly arguments are mere coefficients,
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+1
-1
@@ -44,7 +44,7 @@ parameter or an invalid parameter is given, then 5 is assumed. The
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maximum parameter is determined only by the amount of CPU time, virtual
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memory and display (or file) space available.
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### SPOILER:
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### DEOBFUSCATION:
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OK, so you have probably seen magic square printers before. But what
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about one that deals with even sizes as well as odd ones, or one that
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+1
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@@ -424,7 +424,7 @@ other functions (apart from <code>main()</code>).</p>
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parameter or an invalid parameter is given, then 5 is assumed. The
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maximum parameter is determined only by the amount of CPU time, virtual
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memory and display (or file) space available.</p>
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<h3 id="spoiler">SPOILER:</h3>
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<h3 id="deobfuscation">DEOBFUSCATION:</h3>
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<p>OK, so you have probably seen magic square printers before. But what
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about one that deals with even sizes as well as odd ones, or one that
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prints out a different one each time (or attempts to, at any rate)?</p>
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@@ -85,7 +85,7 @@ compile it and compare how it works to the original code.
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## Author's remarks:
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### SPOILER:
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### DEOBFUSCATION:
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This is a program which takes any text file as input and 'flips'
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the input file along a diagonal running from the top left corner
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@@ -439,7 +439,7 @@ find out why?</p>
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<p>You might also wish to redirect the output to another file,
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compile it and compare how it works to the original code.</p>
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<h2 id="authors-remarks">Author’s remarks:</h2>
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<h3 id="spoiler">SPOILER:</h3>
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<h3 id="deobfuscation">DEOBFUSCATION:</h3>
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<p>This is a program which takes any text file as input and ‘flips’
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the input file along a diagonal running from the top left corner
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down to the bottom right. In other words, the first row in the
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+2
-2
@@ -5,7 +5,7 @@
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```
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The author provided a spoiler version as alternate code. See [Alternate
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The author provided a deobfuscated version as alternate code. See [Alternate
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code](#alternate-code) below.
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@@ -39,7 +39,7 @@ Mode may be a value from 0 to 12.
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## Alternate code:
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The author provided us a spoiler version that might be of interest to some.
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The author provided us a deobfuscated version that might be of interest to some.
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### Alternate build:
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+2
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@@ -403,7 +403,7 @@ Location: <a href="../../location.html#FI">FI</a> - <em>Republic of Finland </em
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<!-- BEFORE: 1st line of markdown file: 1994/tvr/README.md -->
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<h2 id="to-build">To build:</h2>
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<pre><code> make all</code></pre>
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<p>The author provided a spoiler version as alternate code. See <a href="#alternate-code">Alternate
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<p>The author provided a deobfuscated version as alternate code. See <a href="#alternate-code">Alternate
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code</a> below.</p>
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<h3 id="bugs-and-misfeatures">Bugs and (Mis)features:</h3>
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<p>The current status of this entry is:</p>
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@@ -416,7 +416,7 @@ code</a> below.</p>
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<pre><code> ./try.color.sh # for colour displays
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./try.bw.sh # for Black & White displays</code></pre>
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<h2 id="alternate-code">Alternate code:</h2>
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<p>The author provided us a spoiler version that might be of interest to some.</p>
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<p>The author provided us a deobfuscated version that might be of interest to some.</p>
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<h3 id="alternate-build">Alternate build:</h3>
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<pre><code> make alt</code></pre>
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<h3 id="alternate-use">Alternate use:</h3>
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@@ -111,7 +111,7 @@ To see the game from start to complete, try:
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Not all compiler errors are bad.
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For spoilers see the end of the notes from the author below.
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For deobfuscation information see the end of the notes from the author below.
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To use:
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@@ -174,7 +174,7 @@ The goal of the game is to escape the dungeon.
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Here is a walk-through for the game, including a few dead-ends:
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### SPOILER
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### DEOBFUSCATION
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``` <!---sh-->
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cc -Describe -Door westley.c
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@@ -463,7 +463,7 @@ arguments:</p>
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<pre><code> ./try.sh</code></pre>
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<h2 id="judges-remarks">Judges’ remarks:</h2>
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<p>Not all compiler errors are bad.</p>
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<p>For spoilers see the end of the notes from the author below.</p>
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<p>For deobfuscation information see the end of the notes from the author below.</p>
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<p>To use:</p>
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<pre><code> ./try.sh</code></pre>
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<h2 id="authors-remarks">Author’s remarks:</h2>
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@@ -501,7 +501,7 @@ the opening message each time, as if you are playing an adventure game
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with “verbose” turned on).</p>
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<p>The goal of the game is to escape the dungeon.</p>
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<p>Here is a walk-through for the game, including a few dead-ends:</p>
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<h3 id="spoiler">SPOILER</h3>
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<h3 id="deobfuscation">DEOBFUSCATION</h3>
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<pre><code> cc -Describe -Door westley.c
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cc -Describe -Drain westley.c
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cc -Describe -Dwarf westley.c
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