convert spoiler language and towards deobfuscation language

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Landon Curt Noll committed 2024-06-30 23:07:18 -07:00
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@@ -202,7 +202,7 @@ hit enter after every key), but it works.
The game requires lots of space on the runtime stack space due to deep
recursion, among other things. :-)
See spoilers below for more notes about portability.
See the "**DEOBFUSCATION**" section below for more notes about portability.
### ABOUT THE CODE
@@ -280,7 +280,7 @@ It probably will also compile and work on many (all?) other \*nix platforms as
well. How does it achieve this incredible feat?
### SPOILER
### DEOBFUSCATION
Read the following only if you give up figuring it out :-)
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@@ -514,7 +514,7 @@ with <code>-DNO_STTY</code>. The game interface will be a bit annoying (you will
hit enter after every key), but it works.</p>
<p>The game requires lots of space on the runtime stack space due to deep
recursion, among other things. :-)</p>
<p>See spoilers below for more notes about portability.</p>
<p>See the “<strong>DEOBFUSCATION</strong>” section below for more notes about portability.</p>
<h3 id="about-the-code">ABOUT THE CODE</h3>
<p>Clearly, the author is very, very confused. Although he has broken up the file
into sections labelled with helpful headings, and although he has left ample
@@ -577,7 +577,7 @@ on the following architectures:</p>
</ul>
<p>It probably will also compile and work on many (all?) other *nix platforms as
well. How does it achieve this incredible feat?</p>
<h3 id="spoiler">SPOILER</h3>
<h3 id="deobfuscation">DEOBFUSCATION</h3>
<p>Read the following only if you give up figuring it out :-)</p>
<h4 id="the-evil-hack">The Evil Hack</h4>
<p>The program (ab)uses an implicit assumption underlying practically all