convert spoiler language and towards deobfuscation language
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@@ -514,7 +514,7 @@ with <code>-DNO_STTY</code>. The game interface will be a bit annoying (you will
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hit enter after every key), but it works.</p>
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<p>The game requires lots of space on the runtime stack space due to deep
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recursion, among other things. :-)</p>
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<p>See spoilers below for more notes about portability.</p>
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<p>See the “<strong>DEOBFUSCATION</strong>” section below for more notes about portability.</p>
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<h3 id="about-the-code">ABOUT THE CODE</h3>
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<p>Clearly, the author is very, very confused. Although he has broken up the file
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into sections labelled with helpful headings, and although he has left ample
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@@ -577,7 +577,7 @@ on the following architectures:</p>
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</ul>
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<p>It probably will also compile and work on many (all?) other *nix platforms as
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well. How does it achieve this incredible feat?</p>
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<h3 id="spoiler">SPOILER</h3>
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<h3 id="deobfuscation">DEOBFUSCATION</h3>
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<p>Read the following only if you give up figuring it out :-)</p>
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<h4 id="the-evil-hack">The Evil Hack</h4>
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<p>The program (ab)uses an implicit assumption underlying practically all
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