convert spoiler language and towards deobfuscation language
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@@ -201,7 +201,7 @@ Those techniques are about the use of 64 bit integers in order to do SIMD work,
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in a portable way without ever using any SSE/AVX or other non-portable compiler
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inline functions! The irony though, is that when compiling the program on modern
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X86 architectures indeed SSE/AVX is used for the long longs. Following is some
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"Spoiler" information, So if you want to play tough, stop reading at this point.
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deobfuscation information, So if you want to play tough, stop reading at this point.
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### Portable SIMD programming:
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@@ -526,7 +526,7 @@ code more magical and efficient, at the same time.</p>
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in a portable way without ever using any SSE/AVX or other non-portable compiler
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inline functions! The irony though, is that when compiling the program on modern
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X86 architectures indeed SSE/AVX is used for the long longs. Following is some
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“Spoiler” information, So if you want to play tough, stop reading at this point.</p>
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deobfuscation information, So if you want to play tough, stop reading at this point.</p>
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<h3 id="portable-simd-programming">Portable SIMD programming:</h3>
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<p>So how is this done? Quite simply by using the whole <code>long long</code> arithmetic’s
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capability. I think the C99 standard assures us that <code>long long</code> has at least 64
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