convert spoiler language and towards deobfuscation language
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@@ -185,7 +185,7 @@ The gameplay file is long but it includes game printouts as well as explaining
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the many different gameplay modes. The [play.sh][] script automates most (if
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not all) of the gameplay modes described in the gameplay file (it also
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allows you to change colours like [snake-colours.sh][]) as well as the judges'
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suggestions (that I don't document so as to not spoil them). You can pass in
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suggestions (that I don't document so as to not deobfuscate them). You can pass in
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environmental variables to both scripts though obviously some will conflict with
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different options in play.sh.
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@@ -519,7 +519,7 @@ I submitted three Snake versions; these are the other layouts for those few
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The [prog.2.c](%%REPO_URL%%/2020/ferguson1/prog.2.c) has more digraphs but I think no other significant differences.
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The [prog.3.c](%%REPO_URL%%/2020/ferguson1/prog.3.c) is in a more artistic layout (a backwards S), has at least one
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additional obfuscation technique (see spoilers) but it also has more digraphs
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additional obfuscation technique (see deobfuscation information) but it also has more digraphs
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and as the judges said they feel that digraphs are dated so that's probably why
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they chose the first layout. The [prog.3-j.c](%%REPO_URL%%/2020/ferguson1/prog.3-j.c) version is
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[prog.3.c](%%REPO_URL%%/2020/ferguson1/prog.3.c) with a shorter `J` macro.
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