convert spoiler language and towards deobfuscation language

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Landon Curt Noll committed 2024-06-30 23:07:18 -07:00
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@@ -547,7 +547,7 @@ file for players.</p>
the many different gameplay modes. The <a href="play.sh">play.sh</a> script automates most (if
not all) of the gameplay modes described in the gameplay file (it also
allows you to change colours like <a href="snake-colours.sh">snake-colours.sh</a>) as well as the judges’
suggestions (that I don’t document so as to not spoil them). You can pass in
suggestions (that I don’t document so as to not deobfuscate them). You can pass in
environmental variables to both scripts though obviously some will conflict with
different options in play.sh.</p>
<p>Probably just as important is <a href="chocolate-cake.html">chocolate-cake.html</a>
@@ -819,7 +819,7 @@ been warned.</li>
(more likely none) who are interested to see them.</p>
<p>The <a href="https://github.com/ioccc-src/temp-test-ioccc/blob/master/2020/ferguson1/prog.2.c">prog.2.c</a> has more digraphs but I think no other significant differences.</p>
<p>The <a href="https://github.com/ioccc-src/temp-test-ioccc/blob/master/2020/ferguson1/prog.3.c">prog.3.c</a> is in a more artistic layout (a backwards S), has at least one
additional obfuscation technique (see spoilers) but it also has more digraphs
additional obfuscation technique (see deobfuscation information) but it also has more digraphs
and as the judges said they feel that digraphs are dated so that’s probably why
they chose the first layout. The <a href="https://github.com/ioccc-src/temp-test-ioccc/blob/master/2020/ferguson1/prog.3-j.c">prog.3-j.c</a> version is
<a href="https://github.com/ioccc-src/temp-test-ioccc/blob/master/2020/ferguson1/prog.3.c">prog.3.c</a> with a shorter <code>J</code> macro.</p>