convert spoiler language and towards deobfuscation language
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@@ -547,7 +547,7 @@ file for players.</p>
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the many different gameplay modes. The <a href="play.sh">play.sh</a> script automates most (if
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not all) of the gameplay modes described in the gameplay file (it also
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allows you to change colours like <a href="snake-colours.sh">snake-colours.sh</a>) as well as the judges’
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suggestions (that I don’t document so as to not spoil them). You can pass in
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suggestions (that I don’t document so as to not deobfuscate them). You can pass in
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environmental variables to both scripts though obviously some will conflict with
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different options in play.sh.</p>
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<p>Probably just as important is <a href="chocolate-cake.html">chocolate-cake.html</a>
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@@ -819,7 +819,7 @@ been warned.</li>
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(more likely none) who are interested to see them.</p>
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<p>The <a href="https://github.com/ioccc-src/temp-test-ioccc/blob/master/2020/ferguson1/prog.2.c">prog.2.c</a> has more digraphs but I think no other significant differences.</p>
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<p>The <a href="https://github.com/ioccc-src/temp-test-ioccc/blob/master/2020/ferguson1/prog.3.c">prog.3.c</a> is in a more artistic layout (a backwards S), has at least one
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additional obfuscation technique (see spoilers) but it also has more digraphs
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additional obfuscation technique (see deobfuscation information) but it also has more digraphs
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and as the judges said they feel that digraphs are dated so that’s probably why
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they chose the first layout. The <a href="https://github.com/ioccc-src/temp-test-ioccc/blob/master/2020/ferguson1/prog.3-j.c">prog.3-j.c</a> version is
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<a href="https://github.com/ioccc-src/temp-test-ioccc/blob/master/2020/ferguson1/prog.3.c">prog.3.c</a> with a shorter <code>J</code> macro.</p>
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