add rules, guidelines, fix HTML code, move compressed tarball in inventory

By changing the _inventory_order_ of the compressed tarball from
**100000** to **1415926535**, the compressed tarball will land at
the top of the secondary file list and remain still easy to find.

Updated the `manifest.numbers` spreadsheet and rebuilt
the `.entry.json` files.

Added `next/` directory to hold the next IOCCC rules and guidelines.
Added `next/README.md` that `bin/gen-top-html.sh` uses to form
the `next/index.html` file.

Added _Rules and Guidelines_ link to the sidenav bar to link to the
`next/index.html` file.

Added _IOCCC Rules_ as `next/rules.md` that `bin/gen-top-html.sh`
uses to form the `next/rules.html` file.

Added _IOCCC Guidelines_ as `next/guidelines.md` that `bin/gen-top-html.sh`
uses to form the `next/guidelines.html` file.

Changed `bin/gen-top-html.sh` VERSION from "1.2.4 2024-04-13"
to "1.3 2024-04-14".

Prevent `pandoc(1)` from interpreting the commented out language
of a markdown code block as a code class.  So a markdown such as:

````
``` <!---sh-->
...
```
````

that produced HTML of the form:

```html
<pre class="&lt;!---sh--&gt;"><code>...</code></pre>
```

will now produce HTML of the form:

```html
<pre><code>...</code></pre>
```

NOTE: Before when the language of a markdown code block
was not commented, the HTML produced by `pandoc(1)` was
oddly indented with extra whitespace on the first line
of the code block.  While commenting out the language
of the code block removed some of the odd intending,
it left a weird class in the HTML pre block that
surrounded the HTML code block.  This hack prevents
`pandoc(1)` from assigning a class to the HTML pre block.

Changed `in/md2html.sh` VERSION from "1.2.1 2024-04-13"
to "1.3 2024-04-14".

Added `make gen_sitemap` to end of both `make www` and `make
quick_www` in top level Makefile.

Ram `make www` to test under macOS and to perform the above.

**IMPORTANT NOTE**: The current `next/rules.md` and `next/guidelines.md`
are simply the 2020 IOCCC Rules and Guidelines converted into
markdown form.  There are **NOT** the Rules and Guidelines that
will be used the IOCCC MOCK, nor the next IOCCC.

TODO: Improve the `bin/gen-status.sh` tool to modify the top of the
      `next/rules.md` and `next/guidelines.md` files to keep them
      in sync with the _contest_status_ as found in `status.json`.

TODO: Improve the look and feel of the `next/rules.md` and
      `next/guidelines.md` markdown files.
This commit is contained in:
Landon Curt Noll committed 2024-04-14 16:54:24 -07:00
1 parent a672335d2d
commit 518a6336d0
734 files changed
+7919 -4119

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@@ -88,6 +88,7 @@
<div class="sidenav">
<a href="../../news.html">IOCCC News</a>
<a href="../../status.html">Contest status</a>
<a href="../../next/index.html">Rules and Guidelines</a>
<a href="../../faq.html#submit">How to enter the IOCCC</a>
<a href="../../faq.html">FAQ</a>
</div>
@@ -141,7 +142,7 @@ Location: <a href="../../location.html#US">US</a> - <em>United States of America
<!-- START: this line starts content for HTML phase 21 by: bin/pandoc-wrapper.sh via bin/md2html.sh -->
<h2 id="to-build">To build:</h2>
<pre class="&lt;!---sh--&gt;"><code> make all</code></pre>
<pre><code> make all</code></pre>
<p>If you do not have a page up or page down key you might wish to see the
<a href="#alternate-code">Alternate code</a> section below. You may redefine all the keys
and the time step with predefined macros, however, so one lacking page up / page
@@ -164,10 +165,10 @@ Instructions</a> section.</p>
to use. The name of the macro in the header file is what you need to set the
macros to, depending on what controls you wish to redefine. For instance, to set
the throttle up and down to <code>u</code> and <code>d</code>:</p>
<pre class="&lt;!---sh--&gt;"><code> make clobber IT=XK_u DT=XK_d all</code></pre>
<pre><code> make clobber IT=XK_u DT=XK_d all</code></pre>
<p>because in the header file you can see that <code>XK_u</code> corresponds to <code>u</code> and <code>XK_d</code>
corresponds to <code>d</code>:</p>
<pre class="&lt;!---c--&gt;"><code> #define XK_d 0x0064 /* U+0064 LATIN SMALL LETTER D */
<pre><code> #define XK_d 0x0064 /* U+0064 LATIN SMALL LETTER D */
#define XK_u 0x0075 /* U+0075 LATIN SMALL LETTER U */</code></pre>
<p>Note that the <a href="keysym.h">keysym.h</a> file is not complete from X11; it’s just the
more likely candidates (and some that are probably unlikely :-) ).</p>
@@ -181,7 +182,7 @@ instructions. Since you can use the original entry to redefine these this is not
a problem and is purely a convenience .. if only for those who are okay with the
preselected alternative keys.</p>
<h2 id="to-use">To use:</h2>
<pre class="&lt;!---sh--&gt;"><code> cat horizon.sc pittsburgh.sc | ./banks</code></pre>
<pre><code> cat horizon.sc pittsburgh.sc | ./banks</code></pre>
<p>See the author’s remarks in <a href="#scenery">scenery</a> for more details on the scenery
files.</p>
<h2 id="try">Try:</h2>
@@ -208,7 +209,7 @@ you should use the original entry as described in the to build section above.</p
letters on the left side of the keyboard which is easier to use if one is using
the right side for movement. These are hard coded, as noted.</p>
<p>To use the default settings for the alternate build:</p>
<pre class="&lt;!---sh--&gt;"><code> make alt</code></pre>
<pre><code> make alt</code></pre>
<p>You may change the other keys as described in the build instructions, above, but
this alt code can be seen as an alternative for those who don’t have or don’t
want to use page up and page down.</p>
@@ -289,11 +290,11 @@ landscape.</p></li>
<p>Follow a flowing river from the sky.</p></li>
</ul>
<p>A few examples of how to input scenery:</p>
<pre class="&lt;!---sh--&gt;"><code> cat horizon.sc pittsburgh.sc | ./banks
<pre><code> cat horizon.sc pittsburgh.sc | ./banks
cat mountains.sc bb.sc | ./banks
cat mountains.sc river.sc pyramids.sc | ./banks</code></pre>
<p>You can simulate flying through a cloud bank as well:</p>
<pre class="&lt;!---sh--&gt;"><code> ./banks &lt; /dev/null</code></pre>
<pre><code> ./banks &lt; /dev/null</code></pre>
<p>You will usually want at least a horizon, though.</p>
<p>The format of scenery files is simple, by the way. They’re just
a list of 3D coordinates, and the simulator simply draws line
@@ -371,10 +372,10 @@ flicker.</p>
<li><a href="https://github.com/ioccc-src/temp-test-ioccc/blob/master/1998/banks/pittsburgh.sc">pittsburgh.sc</a> - scenery file</li>
<li><a href="https://github.com/ioccc-src/temp-test-ioccc/blob/master/1998/banks/pyramids.sc">pyramids.sc</a> - scenery file</li>
<li><a href="https://github.com/ioccc-src/temp-test-ioccc/blob/master/1998/banks/river.sc">river.sc</a> - scenery file</li>
<li><a href="1998_banks.tar.bz2">1998_banks.tar.bz2</a> - download entry tarball</li>
</ul>
<h2 id="secondary-files">Secondary files</h2>
<ul>
<li><a href="1998_banks.tar.bz2">1998_banks.tar.bz2</a> - download entry tarball</li>
<li><a href="index.html">index.html</a> - this web page</li>
<li><a href="https://github.com/ioccc-src/temp-test-ioccc/blob/master/1998/banks/README.md">README.md</a> - markdown source for this web page</li>
<li><a href="https://github.com/ioccc-src/temp-test-ioccc/blob/master/1998/banks/.entry.json">.entry.json</a> - description of entry in JSON</li>