add rules, guidelines, fix HTML code, move compressed tarball in inventory

By changing the _inventory_order_ of the compressed tarball from
**100000** to **1415926535**, the compressed tarball will land at
the top of the secondary file list and remain still easy to find.

Updated the `manifest.numbers` spreadsheet and rebuilt
the `.entry.json` files.

Added `next/` directory to hold the next IOCCC rules and guidelines.
Added `next/README.md` that `bin/gen-top-html.sh` uses to form
the `next/index.html` file.

Added _Rules and Guidelines_ link to the sidenav bar to link to the
`next/index.html` file.

Added _IOCCC Rules_ as `next/rules.md` that `bin/gen-top-html.sh`
uses to form the `next/rules.html` file.

Added _IOCCC Guidelines_ as `next/guidelines.md` that `bin/gen-top-html.sh`
uses to form the `next/guidelines.html` file.

Changed `bin/gen-top-html.sh` VERSION from "1.2.4 2024-04-13"
to "1.3 2024-04-14".

Prevent `pandoc(1)` from interpreting the commented out language
of a markdown code block as a code class.  So a markdown such as:

````
``` <!---sh-->
...
```
````

that produced HTML of the form:

```html
<pre class="&lt;!---sh--&gt;"><code>...</code></pre>
```

will now produce HTML of the form:

```html
<pre><code>...</code></pre>
```

NOTE: Before when the language of a markdown code block
was not commented, the HTML produced by `pandoc(1)` was
oddly indented with extra whitespace on the first line
of the code block.  While commenting out the language
of the code block removed some of the odd intending,
it left a weird class in the HTML pre block that
surrounded the HTML code block.  This hack prevents
`pandoc(1)` from assigning a class to the HTML pre block.

Changed `in/md2html.sh` VERSION from "1.2.1 2024-04-13"
to "1.3 2024-04-14".

Added `make gen_sitemap` to end of both `make www` and `make
quick_www` in top level Makefile.

Ram `make www` to test under macOS and to perform the above.

**IMPORTANT NOTE**: The current `next/rules.md` and `next/guidelines.md`
are simply the 2020 IOCCC Rules and Guidelines converted into
markdown form.  There are **NOT** the Rules and Guidelines that
will be used the IOCCC MOCK, nor the next IOCCC.

TODO: Improve the `bin/gen-status.sh` tool to modify the top of the
      `next/rules.md` and `next/guidelines.md` files to keep them
      in sync with the _contest_status_ as found in `status.json`.

TODO: Improve the look and feel of the `next/rules.md` and
      `next/guidelines.md` markdown files.
This commit is contained in:
Landon Curt Noll committed 2024-04-14 16:54:24 -07:00
1 parent a672335d2d
commit 518a6336d0
734 files changed
+7919 -4119

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+1 -1
View File
@@ -67,7 +67,7 @@
},
{
"file_path" : "2005_vik.tar.bz2",
"inventory_order" : 100000,
"inventory_order" : 1415926535,
"OK_to_edit" : false,
"display_as" : "tbz2",
"display_via_github" : false,
+9 -8
View File
@@ -88,6 +88,7 @@
<div class="sidenav">
<a href="../../news.html">IOCCC News</a>
<a href="../../status.html">Contest status</a>
<a href="../../next/index.html">Rules and Guidelines</a>
<a href="../../faq.html#submit">How to enter the IOCCC</a>
<a href="../../faq.html">FAQ</a>
</div>
@@ -141,11 +142,11 @@ Location: <a href="../../location.html#US">US</a> - <em>United States of America
<!-- START: this line starts content for HTML phase 21 by: bin/pandoc-wrapper.sh via bin/md2html.sh -->
<h2 id="to-build">To build:</h2>
<pre class="&lt;!---sh--&gt;"><code> make</code></pre>
<pre><code> make</code></pre>
<h2 id="to-use">To use:</h2>
<pre class="&lt;!---sh--&gt;"><code> ./vik [file.map]</code></pre>
<pre><code> ./vik [file.map]</code></pre>
<h2 id="try">Try:</h2>
<pre class="&lt;!---sh--&gt;"><code> ./vik maze.map</code></pre>
<pre><code> ./vik maze.map</code></pre>
<h2 id="judges-remarks">Judges’ remarks:</h2>
<p>An amazing use of the X libraries with twisty code passages, all different. One
risks running in code path circles as <code>main()</code> is called again and again. Be
@@ -177,18 +178,18 @@ backward).</li>
<p>Compile the source code and link in <a href="https://en.wikipedia.org/wiki/Xlib">X
libraries</a> if necessary. The program takes
three options which have to be typed in a specific order as described below.</p>
<pre class="&lt;!---sh--&gt;"><code> ./vik [-w &lt;width&gt;] [mapfile]</code></pre>
<pre><code> ./vik [-w &lt;width&gt;] [mapfile]</code></pre>
<p>where:</p>
<pre><code> width - Specifies the width of the window
mapfile - Filename containing a map</code></pre>
<h4 id="examples">Examples</h4>
<p>Start the engine using a built in labyrinth and texture bitmaps:</p>
<pre class="&lt;!---sh--&gt;"><code> ./vik</code></pre>
<pre><code> ./vik</code></pre>
<p>Start the engine and loads the labyrinth defined in the file
<a href="maze.map">maze.map</a>:</p>
<pre class="&lt;!---sh--&gt;"><code> ./vik maze.map</code></pre>
<pre><code> ./vik maze.map</code></pre>
<p>Start the engine using <a href="maze.map">maze.map</a> in a window that is 400 pixels wide:</p>
<pre class="&lt;!---sh--&gt;"><code> ./vik -w 400 maze.map</code></pre>
<pre><code> ./vik -w 400 maze.map</code></pre>
<p>Note that the <code>mapfile</code> has to be the last argument and the <code>-w</code> option if present
has to be the first. The map definition files and the bitmap files should be
located in the current directory.</p>
@@ -262,10 +263,10 @@ application a little bit.</p>
<li><a href="a.bmp">a.bmp</a> - texture bitmap</li>
<li><a href="b.bmp">b.bmp</a> - texture bitmap</li>
<li><a href="c.bmp">c.bmp</a> - texture bitmap</li>
<li><a href="2005_vik.tar.bz2">2005_vik.tar.bz2</a> - download entry tarball</li>
</ul>
<h2 id="secondary-files">Secondary files</h2>
<ul>
<li><a href="2005_vik.tar.bz2">2005_vik.tar.bz2</a> - download entry tarball</li>
<li><a href="index.html">index.html</a> - this web page</li>
<li><a href="https://github.com/ioccc-src/temp-test-ioccc/blob/master/2005/vik/README.md">README.md</a> - markdown source for this web page</li>
<li><a href="https://github.com/ioccc-src/temp-test-ioccc/blob/master/2005/vik/.entry.json">.entry.json</a> - description of entry in JSON</li>