add rules, guidelines, fix HTML code, move compressed tarball in inventory
By changing the _inventory_order_ of the compressed tarball from
**100000** to **1415926535**, the compressed tarball will land at
the top of the secondary file list and remain still easy to find.
Updated the `manifest.numbers` spreadsheet and rebuilt
the `.entry.json` files.
Added `next/` directory to hold the next IOCCC rules and guidelines.
Added `next/README.md` that `bin/gen-top-html.sh` uses to form
the `next/index.html` file.
Added _Rules and Guidelines_ link to the sidenav bar to link to the
`next/index.html` file.
Added _IOCCC Rules_ as `next/rules.md` that `bin/gen-top-html.sh`
uses to form the `next/rules.html` file.
Added _IOCCC Guidelines_ as `next/guidelines.md` that `bin/gen-top-html.sh`
uses to form the `next/guidelines.html` file.
Changed `bin/gen-top-html.sh` VERSION from "1.2.4 2024-04-13"
to "1.3 2024-04-14".
Prevent `pandoc(1)` from interpreting the commented out language
of a markdown code block as a code class. So a markdown such as:
````
``` <!---sh-->
...
```
````
that produced HTML of the form:
```html
<pre class="<!---sh-->"><code>...</code></pre>
```
will now produce HTML of the form:
```html
<pre><code>...</code></pre>
```
NOTE: Before when the language of a markdown code block
was not commented, the HTML produced by `pandoc(1)` was
oddly indented with extra whitespace on the first line
of the code block. While commenting out the language
of the code block removed some of the odd intending,
it left a weird class in the HTML pre block that
surrounded the HTML code block. This hack prevents
`pandoc(1)` from assigning a class to the HTML pre block.
Changed `in/md2html.sh` VERSION from "1.2.1 2024-04-13"
to "1.3 2024-04-14".
Added `make gen_sitemap` to end of both `make www` and `make
quick_www` in top level Makefile.
Ram `make www` to test under macOS and to perform the above.
**IMPORTANT NOTE**: The current `next/rules.md` and `next/guidelines.md`
are simply the 2020 IOCCC Rules and Guidelines converted into
markdown form. There are **NOT** the Rules and Guidelines that
will be used the IOCCC MOCK, nor the next IOCCC.
TODO: Improve the `bin/gen-status.sh` tool to modify the top of the
`next/rules.md` and `next/guidelines.md` files to keep them
in sync with the _contest_status_ as found in `status.json`.
TODO: Improve the look and feel of the `next/rules.md` and
`next/guidelines.md` markdown files.
This commit is contained in:
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@@ -99,7 +99,7 @@
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},
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{
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"file_path" : "2014_maffiodo1.tar.bz2",
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"inventory_order" : 100000,
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"inventory_order" : 1415926535,
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"OK_to_edit" : false,
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"display_as" : "tbz2",
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"display_via_github" : false,
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@@ -88,6 +88,7 @@
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<div class="sidenav">
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<a href="../../news.html">IOCCC News</a>
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<a href="../../status.html">Contest status</a>
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<a href="../../next/index.html">Rules and Guidelines</a>
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<a href="../../faq.html#submit">How to enter the IOCCC</a>
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<a href="../../faq.html">FAQ</a>
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</div>
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@@ -143,13 +144,13 @@ Location: <a href="../../location.html#IT">IT</a> - <em>Italian Republic</em> (<
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<h2 id="to-build">To build:</h2>
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<p>This entry requires SDL to be installed. See <a href="../../faq.html#SDL">FAQ 3.8</a> if you
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don’t know how to do this for your system.</p>
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<pre class="<!---sh-->"><code> make</code></pre>
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<pre><code> make</code></pre>
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<h3 id="bugs-and-misfeatures">Bugs and (Mis)features:</h3>
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<p>The current status of this entry is:</p>
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<pre><code> STATUS: INABIAF - please **DO NOT** fix</code></pre>
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<p>For more detailed information see <a href="../../bugs.html#2014_maffiodo1">2014 maffiodo1 bugs</a>.</p>
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<h2 id="to-use">To use:</h2>
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<pre class="<!---sh-->"><code> cat game.level | ./prog 320 200 800 300 128 144 game.rgba game.wav 10343679</code></pre>
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<pre><code> cat game.level | ./prog 320 200 800 300 128 144 game.rgba game.wav 10343679</code></pre>
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<p>The parameters to the program are:</p>
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<ol type="1">
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<li>Window width.</li>
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@@ -164,7 +165,7 @@ don’t know how to do this for your system.</p>
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note on macOS.</li>
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</ol>
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<h2 id="try">Try:</h2>
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<pre class="<!---sh-->"><code> ./giana.sh
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<pre><code> ./giana.sh
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./mario.sh</code></pre>
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<p>If you end up telnetting to the server (feature of <a href="mario.sh">mario.sh</a>) you can
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@@ -175,7 +176,7 @@ try:</p>
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starwars # animated Star Wars 'film'</code></pre>
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<p>If you wish to change the width and height, defaulting at 640 x 480, say to
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800 x 800, try:</p>
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<pre class="<!---sh-->"><code> ROWS=800 COLS=800 ./mario.sh
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<pre><code> ROWS=800 COLS=800 ./mario.sh
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ROWS=800 COLS=800 ./giana.sh</code></pre>
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<h2 id="judges-remarks">Judges’ remarks:</h2>
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@@ -191,10 +192,10 @@ immediately take effect.</p>
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<h2 id="authors-remarks">Author’s remarks:</h2>
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<h3 id="remarks">Remarks</h3>
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<p>Use <code>tabsize=4</code> to see the magic.</p>
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<pre class="<!---sh-->"><code> expand -t 4 prog.c</code></pre>
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<pre><code> expand -t 4 prog.c</code></pre>
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<p>The program returns 0 if the player wins or <em>non-zero</em> if the player loses so
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you can test it and make something useful (or not), like this:</p>
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<pre class="<!---sh-->"><code> cat mario.level | ./prog 320 200 800 300 128 144 mario.rgba mario8.wav 10343679 && telnet telehack.com 23</code></pre>
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<pre><code> cat mario.level | ./prog 320 200 800 300 128 144 mario.rgba mario8.wav 10343679 && telnet telehack.com 23</code></pre>
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<p>and type in: <code>starwars</code></p>
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<p>This is an engine for <a href="https://en.wikipedia.org/wiki/Platform_game">platform
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game</a>. It can be used to create
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@@ -288,7 +289,7 @@ to create.</p>
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You can input as many objects as you want but the maximum number of objects
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handled by the program is 333. You can modify this value by editing the source
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here:</p>
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<pre class="<!---c-->"><code> C[333*7],d=333;</code></pre>
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<pre><code> C[333*7],d=333;</code></pre>
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<p>Each row has six columns:</p>
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<ol type="1">
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<li><code>Screen X</code> : <code>x</code> position of the object in the level.</li>
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@@ -403,10 +404,10 @@ Sisters</a> !! :)</p>
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<li><a href="https://github.com/ioccc-src/temp-test-ioccc/blob/master/2014/maffiodo1/giana.level">giana.level</a> - game level data</li>
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<li><a href="mario8.wav">mario8.wav</a> - sound file for game</li>
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<li><a href="https://github.com/ioccc-src/temp-test-ioccc/blob/master/2014/maffiodo1/mario.level">mario.level</a> - game level data</li>
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<li><a href="2014_maffiodo1.tar.bz2">2014_maffiodo1.tar.bz2</a> - download entry tarball</li>
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</ul>
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<h2 id="secondary-files">Secondary files</h2>
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<ul>
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<li><a href="2014_maffiodo1.tar.bz2">2014_maffiodo1.tar.bz2</a> - download entry tarball</li>
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<li><a href="index.html">index.html</a> - this web page</li>
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<li><a href="https://github.com/ioccc-src/temp-test-ioccc/blob/master/2014/maffiodo1/README.md">README.md</a> - markdown source for this web page</li>
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<li><a href="https://github.com/ioccc-src/temp-test-ioccc/blob/master/2014/maffiodo1/.entry.json">.entry.json</a> - description of entry in JSON</li>
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