fix Makefile and README.md for 2001/kev
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@@ -1,18 +1,9 @@
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#!/usr/bin/env make
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#!/usr/bin/env make
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#
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#
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# IOCCC 2001 entry Makefile
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# IOCCC 2001 winning entry - kev
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################################################################################
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################################################################################
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#
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#
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# An Historical Makefile NOTE:
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#
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# The orig.Makefile, if it exits, is the original Makefile before this IOCCC
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# year directory was reworked so that entries are in separate directories.
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# This also applies to any orig.ansi.mk and orig.common.mk files.
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#
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# Several Makefiles were modified / formed in 2022, and as such it may have
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# elements that are not historically compatible with way entries were built.
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#
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# Regarding individual entries:
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# Regarding individual entries:
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#
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#
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# IOCCC winning entry code may not work on your system. Even with standards,
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# IOCCC winning entry code may not work on your system. Even with standards,
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@@ -45,192 +36,294 @@
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# See: http://creativecommons.org/licenses/by-sa/3.0/
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# See: http://creativecommons.org/licenses/by-sa/3.0/
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SHELL= /bin/sh
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#############################
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CAT= cat
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# shell used by this Makefile
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RM= rm
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#############################
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SED= sed
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TRUE= true
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#CINCLUDE= -I ${HOMEBREW_PREFIX}/include/SDL2
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# optimization
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#
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#
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# Most compiles will safely use -O2. Some can use only -O.
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SHELL= bash
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# A few compilers have broken optimizers and thus you may
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# not want anything.
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#######################
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# common tool locations
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#######################
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#
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include ../../var.mk
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# Set X11_LIBDIR to the directory where the X11 library resides
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#
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#X11_LIBDIR= /usr/X11R6/lib
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#X11_LIBDIR= /usr/X11/lib
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X11_LIBDIR= /opt/X11/lib
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# Set X11_INCLUDEDIR to the directory where the X11 include files reside
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#
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#X11_INCDIR= /usr/X11R6/include
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#X11_INCDIR= /usr/X11/include
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X11_INCDIR= /opt/X11/include
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# Common C compiler warnings to silence
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#
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#CSILENCE=
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CSILENCE= -Wno-empty-body -Wno-error -Wno-implicit-function-declaration \
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-Wno-incompatible-pointer-types -Wno-non-literal-null-conversion \
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-Wno-parentheses -Wno-pointer-bool-conversion -Wno-unsequenced
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# Common C compiler warning flags
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#
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#CWARN= ${CSILENCE}
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#CWARN= -Wall ${CSILENCE}
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#CWARN= -Wall -Wextra ${CSILENCE}
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CWARN= -Wall -Wextra -pedantic ${CSILENCE}
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# Compiler standard
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#
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#CSTD=
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#CSTD= -ansi
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CSTD= -std=gnu99
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# Compiler bit architecture
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#
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# Some entries require 32-bitness:
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# ARCH= -m32
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#
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# Some entries require 64-bitness:
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# ARCH= -m64
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#
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# By default we assume nothing:
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#
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ARCH=
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# Defines that are needed to compile
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#
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#CDEFINE=
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CDEFINE= -DPORT=5455 -DSPEED=50 -Dl_="socket(il.sin_family=AF_INET,SOCK_STREAM,0)"
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# Include files that are needed to compile
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#
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CINCLUDE=
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#CINCLUDE= -include stdlib.h
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#CINCLUDE= -include stdio.h
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#CINCLUDE= -include stdlib.h -include stdio.h
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#CINCLUDE= -I ${X11_INCDIR} -I ${X11_INCDIR}/X11
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#CINCLUDE= `${SDL2_CONFIG} --cflags`
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# Optimization
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#
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# Most compiles will safely use -O2. Some can use only -O1 or -O.
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# A few compilers have broken optimizers or this entry make break
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# under those buggy optimizers and thus you may not want anything.
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# Reasonable compilers will allow for -O3.
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#
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#
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#OPT=
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#OPT=
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#OPT= -O
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#OPT= -O
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OPT= -O2
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#OPT= -O1
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#OPT= -O2
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OPT= -O3
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# flags for ANSI compiles
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# Default flags for ANSI C compilation
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#
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#
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# NOTE: Some ANSI compilers make use of -Xa to turn on ANSI mode,
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CFLAGS= ${CSTD} ${CWARN} ${ARCH} ${CDEFINE} ${CINCLUDE} ${OPT}
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# others such as gcc may want -ansi, others (Compaq Tru64 Unix)
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# want -std1, and others may want nothing at all.
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# Adjust the CFLAGS line as needed.
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#
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# NOTE: Some compilers cannot optimize, or optimize some entries
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# incorrectly. You might want to turn on -O to see if your
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# compiler can handle them.
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#
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#
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#CFLAGS= -Xa ${OPT}
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#CFLAGS= -std1 $(OPT)
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CFLAGS= -ansi ${OPT}
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# NOTE: On some systems, the library path does not include the location
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# Libraries needed to build
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# of the X11 libraries. You might need to use a -L/path/to/X11/lib/dir
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# in order to compile with these libs.
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#
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#
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X11CCFLAGS= -I/usr/X11R6/include -I/usr/X11R6/include/X11 -I/usr/include/X11
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#LIBS=
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#X11CCFLAGS=
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LIBS= -lncurses
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X11LDFLAGS= -L/usr/X11R6/lib -Wl,-R/usr/X11R6/lib
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#LIBS= -L ${X11_LIBDIR} -lX11
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#X11LDFLAGS=
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#LIBS= `${SDL2_CONFIG} --libs`
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# ANSI compiler
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# C compiler to use
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#
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# Set CC to the name of your ANSI compiler.
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#
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# Some entries seem to need gcc. If you have gcc, set
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# both CC and MAY_NEED_GCC to gcc.
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#
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# If you do not have gcc, set CC to the name of your ANSI compiler, and
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# set MAY_NEED_GCC to either ${CC} (and hope for the best) or to just :
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# to disable such programs.
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#
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#
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CC= cc
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CC= cc
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MAY_NEED_GCC= gcc
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#CC=clang
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#CC=gcc
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# winners that compile under ANSI C
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# Compiler add-ons or replacements for clang only
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#
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#
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WINNERS= anonymous bellard bellard.otccex cheong coupard \
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ifeq ($(CC),clang)
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ctk dgbeards herrmann1 herrmann2 jason kev ollinger rosten \
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schweikh westley williams
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ALT_NAMES= westley.orig
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DATA_FILES= anonymous_files bellard_files herrmann1_files herrmann2_files
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all: ${WINNERS}
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# Most likely to amaze
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#
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#
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anonymous: anonymous.c
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CSILENCE+= -Wno-float-conversion -Wno-implicit-int-conversion -Wno-missing-prototypes \
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magic='${MAY_NEED_GCC} -O1'; \
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-Wno-missing-variable-declarations -Wno-poison-system-directories \
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X='-DA(X)=#X'; \
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-Wno-shorten-64-to-32 -Wno-sign-conversion
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warning='-pedantic -Dprocessor'; \
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$$magic $$warning -Dmagic= $$X "-DX=A($$magic \"$$X\")" \
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-o anonymous anonymous.c
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anonymous_files: anonymous.ten.c
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# Best abuse of the rules
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#
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#
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bellard: bellard.c
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CWARN+= -Weverything
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${CC} -rdynamic ${CFLAGS} bellard.c -o bellard -ldl
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bellard_files: bellard.otccex.c
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# Best short program
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#
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#
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cheong: cheong.c
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endif
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${CC} ${CFLAGS} cheong.c -o cheong
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# Most obfuscated sound
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# Specific add-ons or replacements for gcc only
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#
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#
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coupard: coupard.c
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ifeq ($(CC),gcc)
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${CC} ${CFLAGS} -o coupard coupard.c
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# Worst Driver
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#
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#
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ctk: ctk.c
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#CSILENCE+=
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${CC} ${CFLAGS} -o ctk ctk.c
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# Worst AI
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#
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#
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dgbeards: dgbeards.c
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#CWARN+=
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${CC} ${CFLAGS} -DE=break -DF=char -DK=case -DP=int -DR=return \
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-DI=0xFFFF dgbeards.c -o dgbeards
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# Best abuse of the C preprocessor
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#
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#
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herrmann1: herrmann1.c herrmann1.sh
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endif
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@echo "NOTE: $@ must be built/run using the script $@.sh"
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${SHELL} ./herrmann1.sh
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herrmann1_files: herrmann1.gcd herrmann1.sh herrmann1.times2
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# Most eye-crossing
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##############################
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# Special flags for this entry
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##############################
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#
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#
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# This entry requires the GCC -include feature.
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ENTRY= kev
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PROG= ${ENTRY}
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#
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#
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herrmann2: herrmann2.c
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OBJ= ${PROG}.o
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${MAY_NEED_GCC} ${CFLAGS} herrmann2.c -o herrmann2 \
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DATA=
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-include /usr/include/stdlib.h -include /usr/include/stdio.h \
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TARGET= ${PROG}
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-include /usr/include/time.h -include /usr/include/unistd.h
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herrmann2_files: herrmann2.cup herrmann2.ioccc
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# Best Of Show
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#
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#
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jason: jason.c
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ALT_OBJ=
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${CC} ${CFLAGS} -o jason jason.c
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ALT_TARGET=
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# Best Curses Game
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#################
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# build the entry
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#################
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#
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#
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kev: kev.c
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all: data ${TARGET}
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${CC} ${CFLAGS} -DPORT=5455 -DSPEED=50 -o kev kev.c \
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-lcurses -ltermcap \
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-Dl_="socket(il.sin_family=AF_INET,SOCK_STREAM,0)"
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# Best primal ASCII graphics
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#
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ollinger: ollinger.c
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${CC} ${CFLAGS} ollinger.c -o ollinger
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# Best abuse of the user
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#
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rosten: rosten.c
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${CC} ${CFLAGS} rosten.c ${X11CCFLAGS} ${X11LDFLAGS} -pedantic -lX11 \
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-o rosten
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# Best one-liner
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#
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schweikh: schweikh.c
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${CC} ${CFLAGS} schweikh.c -o schweikh
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# Best position-independant code
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#
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westley: westley.c
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${CC} ${CFLAGS} westley.c -o westley
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westley.orig: westley.orig.c
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${CC} ${CFLAGS} westley.orig.c -o westley.orig
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# Best position-independant code
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#
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williams: williams.c
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${CC} williams.c ${X11CCFLAGS} ${X11LDFLAGS} -lX11 -o williams
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everything: ${WINNERS} ${ALT_NAMES} ${DATA_FILES}
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love:
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@echo 'not war?'
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haste:
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${MAKE} waste
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waste:
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@echo 'waste'
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clean:
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${RM} -f *.o a.out core ${WINNERS}
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clobber: clean
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${RM} -f ${WINNERS}
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${RM} -f ${ALT_NAMES}
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nuke: clobber
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@${TRUE}
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@${TRUE}
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install: all
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.PHONY: all alt data everything clean clobber install \
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${CAT} ${WINNERS} ${ALT_NAMES} > /dev/null
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love haste waste maker easter_egg sandwich \
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supernova deep_magic magic charon pluto
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${PROG}: ${PROG}.c
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${CC} ${CFLAGS} $< -o $@ ${LIBS}
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# alternative executable
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||||||
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#
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alt: data ${ALT_TARGET}
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@${TRUE}
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# data files
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||||||
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#
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||||||
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data: ${DATA}
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@${TRUE}
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||||||
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# both all and alt
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||||||
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#
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everything: all alt
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||||||
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||||||
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||||||
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###############
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||||||
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# utility rules
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||||||
|
###############
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||||||
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#
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||||||
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clean:
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||||||
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${RM} -f ${OBJ} ${ALT_OBJ}
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||||||
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@-if [ -f indent.c ]; then \
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||||||
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echo ${RM} -f indent.c; \
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||||||
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${RM} -f indent.c; \
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||||||
|
fi
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||||||
|
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||||||
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clobber: clean
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||||||
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${RM} -f ${TARGET} ${ALT_TARGET}
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||||||
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@-if [ -e sandwich ]; then \
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||||||
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${RM} -f sandwich; \
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||||||
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echo 'ate sandwich'; \
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||||||
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fi
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||||||
|
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||||||
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install:
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||||||
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@echo "Dr. Spock says that is not logical!"
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||||||
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@${TRUE}
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||||||
|
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||||||
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# you may be able to misunderstand the source by reading indent.c
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||||||
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#
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||||||
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indent.c: ${PROG}.c
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||||||
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@if which "${GINDENT}" >/dev/null 2>&1; then \
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||||||
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echo ${RM} -f $@; \
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||||||
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${RM} -f $@; \
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||||||
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echo "${GINDENT} < $< > $@"; \
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||||||
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${GINDENT} < $< > $@; \
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||||||
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elif which "${INDENT}" >/dev/null 2>&1; then \
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||||||
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echo ${RM} -f $@; \
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||||||
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${RM} -f $@; \
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||||||
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echo "${INDENT} < $< > $@"; \
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||||||
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${INDENT} < $< > $@; \
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||||||
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else \
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||||||
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echo "no intent tool found, ident $< yourself, sorry"; \
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||||||
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echo "exit 1"; \
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||||||
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exit 1; \
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||||||
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fi
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||||||
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||||||
|
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||||||
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##################
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||||||
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# 133t hacker rulz
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||||||
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##################
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||||||
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#
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||||||
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love:
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||||||
|
@echo 'not war?'
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||||||
|
@${TRUE}
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||||||
|
|
||||||
|
haste:
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||||||
|
$(MAKE) waste
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||||||
|
@${TRUE}
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||||||
|
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||||||
|
waste:
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||||||
|
@echo 'haste'
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||||||
|
@${TRUE}
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||||||
|
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||||||
|
maker:
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||||||
|
@echo 'Participate in a maker faire'
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||||||
|
@${TRUE}
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||||||
|
|
||||||
|
easter_egg:
|
||||||
|
@echo "you expected to often misunderstand this $${RANDOM} magic"
|
||||||
|
@echo "chongo '<was here>' /\\oo/\\"
|
||||||
|
@echo "Eggy"
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||||||
|
|
||||||
|
sandwich: easter_egg
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||||||
|
@if [ `id -u` -eq 0 ]; then \
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||||||
|
echo 'Okay.'; \
|
||||||
|
echo "$${RANDOM}`date +%s`$${RANDOM}" > $@; \
|
||||||
|
else \
|
||||||
|
echo 'What? Make it yourself.'; \
|
||||||
|
exit 1; \
|
||||||
|
fi
|
||||||
|
|
||||||
|
# Understand the history of the Homebrew Computer Club
|
||||||
|
# as well as the West Coast Computer Faire and
|
||||||
|
# you might be confused different. :-)
|
||||||
|
#
|
||||||
|
supernova: sandwich
|
||||||
|
@-if [ -r .code_anal ]; then \
|
||||||
|
${RM} -f .code_anal_v6; \
|
||||||
|
else \
|
||||||
|
echo "planet deniers, like some members of the IAU, are so cute when they try to defend their logic"; \
|
||||||
|
fi
|
||||||
|
@echo "A $@ helps ${MAKE} the elements that help form planets"
|
||||||
|
@${TRUE}
|
||||||
|
|
||||||
|
deep_magic: supernova
|
||||||
|
@-if [ -r .code_anal ]; then \
|
||||||
|
ccode_analysis --deep_magic 7889066cdbdf09b0408021754586e895be641cc9be29e7eafd3ca65359541f17 \
|
||||||
|
--FNV1a_hash_512_bit -v2 "${PROG}" "${PROG}.c"; \
|
||||||
|
else \
|
||||||
|
echo "Wrong! Do it again!"; \
|
||||||
|
sleep 2; \
|
||||||
|
echo "Wrong! Do it again!"; \
|
||||||
|
sleep 2; \
|
||||||
|
echo "Wrong! Do it again!"; \
|
||||||
|
fi
|
||||||
|
@${TRUE}
|
||||||
|
|
||||||
|
magic: deep_magic
|
||||||
|
@-if [ -r .code_anal ]; then \
|
||||||
|
ccode_analysis --level 20003 --mode 5717175 --FNV1a_hash_512_bit -v2 "${PROG}" "${PROG}.c"; \
|
||||||
|
else \
|
||||||
|
echo "If you don't eat yer meat, you can't have any pudding!"; \
|
||||||
|
echo "How can you have any pudding if you don't eat yer meat?!"; \
|
||||||
|
fi
|
||||||
|
@${TRUE}
|
||||||
|
|
||||||
|
# The IOCCC resident astronomer states
|
||||||
|
#
|
||||||
|
charon: magic
|
||||||
|
@echo "$@ is a dwarf planet"
|
||||||
|
@echo "dwarf is a type of planet"
|
||||||
|
@echo "therefore IAU, $@ is a planet"
|
||||||
|
|
||||||
|
pluto: charon
|
||||||
|
${MAKE} charon
|
||||||
|
@echo "$@ is a dwarf planet"
|
||||||
|
@echo "dwarf is a type of planet"
|
||||||
|
@echo "therefore, $@ is a planet"
|
||||||
|
@echo "having lots of planets is good feature because supernovae can help ${MAKE} a lot of them"
|
||||||
+168
-171
@@ -1,4 +1,4 @@
|
|||||||
Best Curses Game:
|
# Best Curses Game:
|
||||||
|
|
||||||
Kevin Pulo
|
Kevin Pulo
|
||||||
School of Information Technologies
|
School of Information Technologies
|
||||||
@@ -8,188 +8,185 @@ Best Curses Game:
|
|||||||
|
|
||||||
http://www.kev.pulo.com.au/
|
http://www.kev.pulo.com.au/
|
||||||
|
|
||||||
|
# To build:
|
||||||
|
|
||||||
Judge's Remarks:
|
```sh
|
||||||
|
make
|
||||||
|
```
|
||||||
|
|
||||||
To build:
|
### To run:
|
||||||
|
|
||||||
make kev
|
```sh
|
||||||
|
./kev
|
||||||
|
```
|
||||||
|
|
||||||
Try:
|
### Try:
|
||||||
|
|
||||||
./kev
|
```sh
|
||||||
|
./kev localhost
|
||||||
|
```
|
||||||
|
|
||||||
and then in another window,
|
## Judges' comments:
|
||||||
|
|
||||||
./kev localhost
|
Continuing with this year's "retro game" theme, this is another old game;
|
||||||
|
arguably, one of the oldest. Requires a functioning network, and curses.
|
||||||
|
|
||||||
Continuing with this year's "retro game" theme, this is another old game;
|
The graphics aren't the impressive part; the graphics and network are.
|
||||||
arguably, one of the oldest. Requires a functioning network, and curses.
|
How many games come out at $50 and still require you to wait for a patch
|
||||||
|
to come out before you can play multiplayer? This one works out of the
|
||||||
|
box.
|
||||||
|
|
||||||
The graphics aren't the impressive part; the graphics and network are.
|
## Author's comments:
|
||||||
How many games come out at $50 and still require you to wait for a patch
|
|
||||||
to come out before you can play multiplayer? This one works out of the
|
NETWORK P*NG!
|
||||||
box.
|
[=================]
|
||||||
|
|
||||||
|
Kevin Pulo
|
||||||
|
kev@pulo.com.au
|
||||||
|
|
||||||
|
|
||||||
Selected Author's Comments:
|
### REQUIREMENTS
|
||||||
|
|
||||||
NETWORK P*NG!
|
* TCP sockets
|
||||||
[=================]
|
* curses
|
||||||
|
* usleep
|
||||||
|
|
||||||
Kevin Pulo
|
### DESCRIPTION
|
||||||
kev@pulo.com.au
|
|
||||||
|
This program is a two-player networked version of the eighties
|
||||||
|
arcade classic, "pong". It uses standard TCP sockets to
|
||||||
REQUIREMENTS
|
communicate over the net, and ncurses for display. It supports
|
||||||
------------
|
variable terminal sizes (though both players must have the same
|
||||||
|
terminal size) and game speeds. Each player has a paddle to hit
|
||||||
* TCP sockets
|
the ball, and you get points for getting the ball past your
|
||||||
* curses
|
opponent's paddle. It's pretty fun! :)
|
||||||
* usleep
|
|
||||||
|
### RUNNING
|
||||||
|
|
||||||
DESCRIPTION
|
Run the server first without any command line arguments, ie.
|
||||||
-----------
|
|
||||||
|
```sh
|
||||||
This program is a two-player networked version of the eighties
|
./kev
|
||||||
arcade classic, "pong". It uses standard TCP sockets to
|
```
|
||||||
communicate over the net, and ncurses for display. It supports
|
|
||||||
variable terminal sizes (though both players must have the same
|
Then run the client with a single command line argument which is
|
||||||
terminal size) and game speeds. Each player has a paddle to hit
|
the name of the machine running the server, eg.
|
||||||
the ball, and you get points for getting the ball past your
|
|
||||||
opponent's paddle. It's pretty fun! :)
|
```sh
|
||||||
|
./kev localhost
|
||||||
|
```
|
||||||
RUNNING
|
|
||||||
-------
|
Make sure that the terminals on both ends are the same size.
|
||||||
|
Also, the TCP port number specified in the build file mustn't be
|
||||||
Run the server first without any command line arguments, ie.
|
blocked by a firewall.
|
||||||
|
|
||||||
./kev
|
Here's a good quick example to see it in action on your own
|
||||||
|
machine, assuming you have Xwindows:
|
||||||
Then run the client with a single command line argument which is
|
|
||||||
the name of the machine running the server, eg.
|
```sh
|
||||||
|
xterm -geometry 80x40 -fg green -bg black -fn 9x15bold -e ./kev &
|
||||||
./kev localhost
|
xterm -geometry 80x40 -fg green -bg black -fn 9x15bold -e ./kev localhost&
|
||||||
|
```
|
||||||
Make sure that the terminals on both ends are the same size.
|
|
||||||
Also, the TCP port number specified in the build file mustn't be
|
### PLAYING
|
||||||
blocked by a firewall.
|
|
||||||
|
Your paddle is the one at the bottom of the screen, your opponent
|
||||||
Here's a good quick example to see it in action on your own
|
is at the top. To move your paddle left, hold down ',' (ie. '<'
|
||||||
machine, assuming you have Xwindows:
|
but don't press shift). To move your paddle right, hold down '.'.
|
||||||
|
To quit, either player may press 'q'.
|
||||||
xterm -geometry 80x40 -fg green -bg black -fn 9x15bold -e ./kev &
|
|
||||||
xterm -geometry 80x40 -fg green -bg black -fn 9x15bold -e ./kev localhost&
|
The current score is shown on the left side of the halfway line.
|
||||||
|
Your score is the lower number, your opponents score is the upper
|
||||||
|
number. Your score is the number of times your opponent has
|
||||||
PLAYING
|
missed the ball.
|
||||||
-------
|
|
||||||
|
You can control the speed of the ball by the motion of your paddle
|
||||||
Your paddle is the one at the bottom of the screen, your opponent
|
when the ball hits it. If your paddle is still, then the ball
|
||||||
is at the top. To move your paddle left, hold down ',' (ie. '<'
|
just bounces normally off it. If your paddle is moving in the
|
||||||
but don't press shift). To move your paddle right, hold down '.'.
|
same direction as the ball, then the ball's speed in that
|
||||||
To quit, either player may press 'q'.
|
direction will increase. If your paddle is moving in the opposite
|
||||||
|
direction to the ball, then the ball's speed in that direction
|
||||||
The current score is shown on the left side of the halfway line.
|
will decrease (or if the ball is going slowly enough, it'll turn
|
||||||
Your score is the lower number, your opponents score is the upper
|
around).
|
||||||
number. Your score is the number of times your opponent has
|
|
||||||
missed the ball.
|
You might want to increase your keyboard repeat rate before
|
||||||
|
playing. On the Linux console try "kbdrate -r 24.0 -d 250"
|
||||||
You can control the speed of the ball by the motion of your paddle
|
(kbdrate might be "hidden" from normal users in /sbin, and you
|
||||||
when the ball hits it. If your paddle is still, then the ball
|
might need to be root anyway), in Xwindows try "xset r rate 250
|
||||||
just bounces normally off it. If your paddle is moving in the
|
24" (find out your current rate first with "xset q", so that you
|
||||||
same direction as the ball, then the ball's speed in that
|
can reset it later).
|
||||||
direction will increase. If your paddle is moving in the opposite
|
|
||||||
direction to the ball, then the ball's speed in that direction
|
Look below in the Building section for info on how to speed up or
|
||||||
will decrease (or if the ball is going slowly enough, it'll turn
|
slow down the game (useful if your increase or decrease the
|
||||||
around).
|
terminal size).
|
||||||
|
|
||||||
You might want to increase your keyboard repeat rate before
|
### BUILDING
|
||||||
playing. On the Linux console try "kbdrate -r 24.0 -d 250"
|
|
||||||
(kbdrate might be "hidden" from normal users in /sbin, and you
|
Just run the Makefile as above. The "SPEED" variable in the Makefile
|
||||||
might need to be root anyway), in Xwindows try "xset r rate 250
|
controls the speed of the game (defaults to 50). This speed is
|
||||||
24" (find out your current rate first with "xset q", so that you
|
the delay between frames in milliseconds. Thus a value of 0 will
|
||||||
can reset it later).
|
make the game go as fast as your network can handle, and values
|
||||||
|
less than 50 are useful for larger terminals or more exciting
|
||||||
Look below in the Building section for info on how to speed up or
|
games. The program needs bandwidth equal to 1/s bytes per second
|
||||||
slow down the game (useful if your increase or decrease the
|
(where "s" is the speed value). Any latency on the network will
|
||||||
terminal size).
|
be added to s - so you should probably subtract any latency from
|
||||||
|
the value of s you want to have. Given that loopback and fast
|
||||||
|
Ethernet LANs are both much less than 1ms of latency, you should
|
||||||
BUILDING
|
only need to worry about this if you plan on playing over a slower
|
||||||
--------
|
link like a cable modem, DSL, or (God-forbid) dialup.
|
||||||
|
|
||||||
Just run the Makefile as above. The "SPEED" variable in the Makefile
|
The TCP port to use for network communications is specified by the
|
||||||
controls the speed of the game (defaults to 50). This speed is
|
"PORT" variable in the Makefile. If the default of 5455 is
|
||||||
the delay between frames in milliseconds. Thus a value of 0 will
|
blocked for whatever reason, you can change it to something else.
|
||||||
make the game go as fast as your network can handle, and values
|
Of course if you use a port < 1024, you'll need to be root.
|
||||||
less than 50 are useful for larger terminals or more exciting
|
|
||||||
games. The program needs bandwidth equal to 1/s bytes per second
|
### OBFUSCATION
|
||||||
(where "s" is the speed value). Any latency on the network will
|
|
||||||
be added to s - so you should probably subtract any latency from
|
The program's broad structure is fairly straightforward, but
|
||||||
the value of s you want to have. Given that loopback and fast
|
individual tasks are rarely done in a straightforward manner. ;)
|
||||||
Ethernet LANs are both much less than 1ms of latency, you should
|
|
||||||
only need to worry about this if you plan on playing over a slower
|
Identifier names have mostly been chosen to resemble paddles and
|
||||||
link like a cable modem, DSL, or (God-forbid) dialup.
|
balls, and to generally decrease readability.
|
||||||
|
|
||||||
The TCP port to use for network communications is specified by the
|
The source has been cleverly formatted to resemble one of the
|
||||||
"PORT" variable in the Makefile. If the default of 5455 is
|
paddles from the game, rotated 90 degrees. ;) (The "source
|
||||||
blocked for whatever reason, you can change it to something else.
|
paddle" has approximately the same aspect ratio as the game at 80
|
||||||
Of course if you use a port < 1024, you'll need to be root.
|
columns wide, which is 1:10.)
|
||||||
|
|
||||||
|
Finally, the number of "non-whitespace characters" (as defined by
|
||||||
OBFUSCATION
|
the rules) in the file is exactly 2048, which I think is rather
|
||||||
-----------
|
unexpectedly cool. :)
|
||||||
|
|
||||||
The program's broad structure is fairly straightforward, but
|
### BUGS
|
||||||
individual tasks are rarely done in a straightforward manner. ;)
|
|
||||||
|
There are 3 warnings when I compile with gcc 2.95.3 (-Wall -ansi
|
||||||
Identifier names have mostly been chosen to resemble paddles and
|
-pedantic) on my Linux system, but all are completely harmless.
|
||||||
balls, and to generally decrease readability.
|
|
||||||
|
I don't like the curses and/or termcaps/terminfos on IRIX and
|
||||||
The source has been cleverly formatted to resemble one of the
|
Solaris (the only two non-Linux systems I have access to).
|
||||||
paddles from the game, rotated 90 degrees. ;) (The "source
|
Despite calling timeout(0), notimeout(win, TRUE), nodelay(win,
|
||||||
paddle" has approximately the same aspect ratio as the game at 80
|
TRUE) and/or keypad(win, FALSE), it still seems to force a delay
|
||||||
columns wide, which is 1:10.)
|
into calls to getch() - I'm guessing at a termcap/terminfo level.
|
||||||
|
At any rate, I can't seem to force no delay. This is a shame,
|
||||||
Finally, the number of "non-whitespace characters" (as defined by
|
because it basically plays havoc with the input code, particularly
|
||||||
the rules) in the file is exactly 2048, which I think is rather
|
the read-ahead canceller. It still works, but not nearly as well
|
||||||
unexpectedly cool. :)
|
(keypresses are dodgey and holding down keys doesn't always work),
|
||||||
|
and so I _much_ prefer and recommend Linux libncurses.
|
||||||
|
|
||||||
BUGS
|
Sometimes when 'q' is pressed in one, the other will crash out
|
||||||
----
|
with "Broken pipe".
|
||||||
|
|
||||||
There are 3 warnings when I compile with gcc 2.95.3 (-Wall -ansi
|
If the specified port can't be bound or connected to, the program
|
||||||
-pedantic) on my Linux system, but all are completely harmless.
|
segfaults.
|
||||||
|
|
||||||
I don't like the curses and/or termcaps/terminfos on IRIX and
|
If your terminal is too wide (we're talking gigantic here - over
|
||||||
Solaris (the only two non-Linux systems I have access to).
|
500 characters wide) then the program can segfault. It's also
|
||||||
Despite calling timeout(0), notimeout(win, TRUE), nodelay(win,
|
possible to crash the program a player scores over a billion
|
||||||
TRUE) and/or keypad(win, FALSE), it still seems to force a delay
|
points (1e9). Maybe you can consider that the goal... ;)
|
||||||
into calls to getch() - I'm guessing at a termcap/terminfo level.
|
|
||||||
At any rate, I can't seem to force no delay. This is a shame,
|
If you run the client and server on different architectures, both
|
||||||
because it basically plays havoc with the input code, particularly
|
architectures need to have the same character systems (ie. don't
|
||||||
the read-ahead canceller. It still works, but not nearly as well
|
try mixing ASCII and EBCDIC). It is independent of endianness
|
||||||
(keypresses are dodgey and holding down keys doesn't always work),
|
though.
|
||||||
and so I _much_ prefer and recommend Linux libncurses.
|
|
||||||
|
|
||||||
Sometimes when 'q' is pressed in one, the other will crash out
|
|
||||||
with "Broken pipe".
|
|
||||||
|
|
||||||
If the specified port can't be bound or connected to, the program
|
|
||||||
segfaults.
|
|
||||||
|
|
||||||
If your terminal is too wide (we're talking gigantic here - over
|
|
||||||
500 characters wide) then the program can segfault. It's also
|
|
||||||
possible to crash the program a player scores over a billion
|
|
||||||
points (1e9). Maybe you can consider that the goal... ;)
|
|
||||||
|
|
||||||
If you run the client and server on different architectures, both
|
|
||||||
architectures need to have the same character systems (ie. don't
|
|
||||||
try mixing ASCII and EBCDIC). It is independent of endianness
|
|
||||||
though.
|
|
||||||
|
|
||||||
|
|
||||||
Reference in new issue
Block a user