Merge pull request #220 from xexyl/1993-rince

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Landon Curt Noll authored and GitHub committed 2023-03-30 12:18:56 -07:00
commit 626fc14509
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England England
# To build: ## To build:
make all make all
@@ -15,32 +15,36 @@
in modern systems. Thank you Yusuke! in modern systems. Thank you Yusuke!
# Judges' comments:
To run: ## To run:
make rince
rince [cabbage] ./rince [cabbage]
where: where:
[cabbage] a CABBAGE description file (default: rince.c) [cabbage] a CABBAGE description file (default: `rince.c`)
## Judges' comments:
The author has provided several CABBAGE files for your amusement: The author has provided several CABBAGE files for your amusement:
rince.data1 plays breakout. Keys are ',' for left, '/' - `rince.data1` plays breakout. Keys are ',' for left, '/' for right, and '.' for 'fire the ball'.
for right, and '.' for 'fire the ball'.
rince.data2 plays the old rince game from IOCCC 1991 - `rince.data2` plays the old rince game from IOCCC 1991.
rince.data3 Sokoban screen 11. You are the 'o' character. You - `rince.data3` Sokoban screen 11. You are the 'o' character. You must push the
must push the money 'm' into the dotted region of money 'm' into the dotted region of the screen. The game is considered finished
the screen. The game is considered finished when when all the `m`s are then `M`s.
all the 'm's are then 'M's.
rince.data4 Sokoban screen 13. Same rules as above. - `rince.data4` Sokoban screen 13. Same rules as above.
For a brief design description, see rince.design. For a brief design description, see [rince.design](rince.design).
The select(2) from SunOS says: The `select(2)` from SunOS says:
BUGS BUGS
@@ -53,7 +57,7 @@ in modern systems. Thank you Yusuke!
pointer will be unmodified by the select() call. pointer will be unmodified by the select() call.
Systems such as Linux does return the remaining time in timeout Systems such as Linux does return the remaining time in timeout
field (0 if no keys were pressed), but `rince' assumes that field (0 if no keys were pressed), but `rince` assumes that
timeout remains unmodified. timeout remains unmodified.
It has been suggested that: It has been suggested that:
@@ -66,18 +70,22 @@ in modern systems. Thank you Yusuke!
where whatever_you_want is some integer such as 17 or 19. where whatever_you_want is some integer such as 17 or 19.
WARNING: ### WARNING for SunOS 4.1.x:
If you are running SunOS 4.1.x (assuming you can find an ANSI If you are running SunOS 4.1.x (assuming you can find an ANSI
compiler in the first place), this program may be used to log compiler in the first place), this program may be used to log
out very quickly. Unfortunately, you can't do anything else out very quickly. Unfortunately, you can't do anything else
with it. with it.
### Slowing down the game
Some people may want to slow down the game by increasing the Some people may want to slow down the game by increasing the
value 17 in the line: value 17 in the line:
struct timeval v= {0,1<<17} ; struct timeval v= {0,1<<17} ;
to something like 18 or 19. to something like 18 or 19.
One may also need to do a "stty sane" if you kill the program One may also need to do a "stty sane" if you kill the program
@@ -85,36 +93,39 @@ in modern systems. Thank you Yusuke!
Some people report that rince dumps core on their system. Some people report that rince dumps core on their system.
On some systems that use gcc, the curses.h used by gcc On some systems that use gcc, the curses.h used by gcc (typically
(typically /usr/local/include/curses.h) is not compatible with `/usr/local/include/curses.h` if not `/usr/include/curses.h`) is not compatible
the curses library (typically /lib/libcurses.a) used. It has with the curses library (typically `/lib/libcurses.a` for static libraries)
been suggested that the following gcc command may help: used. It has been suggested that the following gcc command may help:
gcc -fno-builtin -I/usr/include -o rince rince.c -lcurses -ltermcap gcc -fno-builtin -I/usr/include -o rince rince.c -lcurses -ltermcap
Selected notes from the author: ## Selected notes from the author:
This is a Cellular Automata Based, Beautifully Abysmal Game Environment (or This is a Cellular Automata Based, Beautifully Abysmal Game Environment (or
CABBAGE for short). To execute the program simply type 'jkb gamefile', CABBAGE for short). To execute the program simply type `./rince gamefile`,
where `gamefile' is a game description file. A couple are supplied for where `gamefile` is a game description file. A couple are supplied for
your enjoyment. Alternatively, with no arguments it will default to using your enjoyment. Alternatively, with no arguments it will default to using
it's own datafile (the source code in fact). This happens to be a game of it's own datafile (the source code in fact). This happens to be a game of
space invaders. To prevent people from firing too often a very simple space invaders. To prevent people from firing too often a very simple
method is employed; you must move after firing to be able to fire again. method is employed; you must move after firing to be able to fire again.
Keys are: Left : j ### Keys
Right : l
Fire : k - Left j
- Right l
- Fire k
This is a new breed of generic games. For instance: This is a new breed of generic games. For instance:
Game play : Whatever you define Game play : Whatever you define
Keys : Whatever you define Keys : Whatever you define
Score : If you can figure out how to update it! Score : If you can figure out how to update it!
Levels : Ahh well... it's not *totally* generic. Levels : Ahh well... it's not *totally* generic.
The proper definition for usage would be: The proper definition for usage would be: `./rince [data_filename]`
jkb [data_filename]
Portability Portability
----------- -----------
@@ -123,6 +134,7 @@ Selected notes from the author:
System OS Compiler System OS Compiler
------------------------------------------------------------------------- -------------------------------------------------------------------------
DECstation 5000/240 Ultrix 4.2A c89 -std DECstation 5000/240 Ultrix 4.2A c89 -std
SPARCstation 1+ SunOS 4.1 gcc -ansi -pedantic SPARCstation 1+ SunOS 4.1 gcc -ansi -pedantic
SPARCstation 10/31 Solaris 2.1 gcc -ansi -pedantic (*) SPARCstation 10/31 Solaris 2.1 gcc -ansi -pedantic (*)
@@ -130,16 +142,16 @@ Selected notes from the author:
SGI Indigo (R4000) IRIX 4.0.5F cc -ansi SGI Indigo (R4000) IRIX 4.0.5F cc -ansi
Alliant FX2800 Conentrix 3.0.0 fxc Alliant FX2800 Conentrix 3.0.0 fxc
(*) I never said it worked! The guidelines state that you dislike programs * I never said it worked! The guidelines state that you dislike programs that
that won't *compile* under both BSD or SYS V Un*x. This compiles, and won't *compile* under both BSD or SYS V `Un*x`. This compiles, and indeed runs
indeed runs on all the others (both BSD and SYS V) correctly. on all the others (both BSD and SYS V) correctly.
Alas, on Solaris it compiles, but mysteriously stops displaying output Alas, on Solaris it compiles, but mysteriously stops displaying output
after a while until you quit with control C, when it all catches up again. after a while until you quit with control C, when it all catches up again.
I think the problem may lie in either select(), or curses, (or perhaps I think the problem may lie in either select(), or curses, (or perhaps
conflict of the two). conflict of the two).
The use of select() no doubt makes it less portable to STRICT system V The use of `select()` no doubt makes it less portable to STRICT system V
machines. However I have tested this on several so-called system V machines. However I have tested this on several so-called system V
machines, and all of them support select(). In fact, the select() they machines, and all of them support select(). In fact, the select() they
support appears to be more portable between them than their poll() call. support appears to be more portable between them than their poll() call.
@@ -182,7 +194,7 @@ Selected notes from the author:
formatted data files will cause major problems. No other checking (such as formatted data files will cause major problems. No other checking (such as
insufficient memory) is performed. insufficient memory) is performed.
There is no 'end of game' checking method. Hence games like sokoban rely There is no 'end of game' checking method. Hence games like Sokoban rely
on the user to decide when they have had enough. Also, there is no quit on the user to decide when they have had enough. Also, there is no quit
mechanism other than control C. mechanism other than control C.