replace trailing whitespace with blackslash in README.md

As an alternative to the markdown trailing whitespace as a line
break, we use a trailing blackslash as a markdown line break.
This commit is contained in:
Landon Curt Noll committed 2023-10-18 15:49:51 -07:00
1 parent ddb78f6f33
commit 6625034139
263 files changed
+1181 -1181

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# Most explosive
Yusuke Endoh
<https://github.com/mame/>
<https://github.com/mame/>\
Mastodon: [@mame@ruby.social](https://ruby.social/@mame)
## To build:
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# Best perspective
Yusuke Endoh
<https://github.com/mame/>
Yusuke Endoh\
<https://github.com/mame/>\
Mastodon: [@mame@ruby.social](https://ruby.social/@mame)
## To build:
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# Most head-turning
Yusuke Endoh
<https://github.com/mame/>
Yusuke Endoh\
<https://github.com/mame/>\
Mastodon: [@mame@ruby.social](https://ruby.social/@mame)
## To build:
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# Don't tread on me award
Cody Boone Ferguson <ioccc@xexyl.net>
<https://ioccc.xexyl.net>
<https://xexyl.net>
Cody Boone Ferguson <ioccc@xexyl.net>\
<https://ioccc.xexyl.net>\
<https://xexyl.net>\
Mastodon: [@xexyl@fosstodon.org](https://fosstodon.org/@xexyl)
## To build:
@@ -23,48 +23,48 @@ and non-zero).
### Variables:
* **`WAIT`**
* **`WAIT`**\
positive or negative integer that changes how long to wait for
a key press prior to moving again. < 0 blocks which allows
for complete control over movement at your own pace. Default
231; you can move faster by holding down or rapidly pressing an
arrow key.
* **`WALLS`**
* **`WALLS`**\
whether the walls are passable or impassable. Default passable,
1; 0 makes walls impassable where you die if you hit a wall.
* **`EVADE`**
* **`EVADE`**\
how many movements the Snake moves before the bug (well
insect; see notes below about why bugs) will move to
another location in the field. Default 300; 0 disables.
* **`SIZE`**
* **`SIZE`**\
initial size of the Snake. Note that it grows by one per
move so at the default 5 it will not initially be 5
characters long! < 0 is likely an immediate win.
* **`MAXSIZE`**
* **`MAXSIZE`**\
the maximum size the Snake can become before the game is
won. < 0 is the maximum size based on terminal dimensions;
any other size will be capped based on the terminal
dimensions to prevent problems. Note that when **`SIZE+GROW >=
MAXSIZE`** you win _before_ you grow to the full size!
* **`GROW`**
* **`GROW`**\
size to grow every time you eat a bug. Default 5; negative
values are allowed. 'Negativity' creates for fun gameplay modes with
enough creativity. See [gameplay.html][] ([gameplay.md][] on
GitHub) as well as [play.sh](play.sh) for some examples.
* **`SHED`**
* **`SHED`**\
every **`SHED`** movements you will grow (> 0), shrink (< 0) or
stay the same length (0) by the **`SHEDS`** (below) value. Again
with creativity you can create some fun gameplay modes. NOTE:
the concept of shedding in this game is a misnomer; see notes
below.
* **`SHEDS`**
\
* **`SHEDS`**\
every **`SHED`** movements will impact what this value means: grow
(> 0), shrink (< 0) or not at all (0). Exception: if the snake
eats a bug the counter isn't incremented. Again with creativity
@@ -75,7 +75,7 @@ and non-zero).
NOTE: the concept of shedding in this game is a misnomer; see
notes below.
* **`CANNIBAL`**
* **`CANNIBAL`**\
whether you can go through the Snake or not. Default is 0
(cannot - die if you try).
@@ -154,7 +154,7 @@ Here are some other features of the game:
* A drawing/practising mode (**`WAIT`** < 0 makes `timeout()` block).
* Computer plays the game (**WAIT=0**).
* Computer plays the game (**WAIT=0**).\
- **EPILEPSY/STIMULATION OVERLOAD WARNING** included in the relevant
section (this goes for a low **`EVADE`** value too).
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# Most enigmatic
Cody Boone Ferguson <ioccc@xexyl.net>
<https://ioccc.xexyl.net>
<https://xexyl.net>
Cody Boone Ferguson <ioccc@xexyl.net>\
<https://ioccc.xexyl.net>\
<https://xexyl.net>\
Mastodon: [@xexyl@fosstodon.org](https://fosstodon.org/@xexyl)
@@ -20,28 +20,28 @@ make
# get recode help:
./recode -h
# general syntax for recode passing to Enigma machine:
./recode [options] | ./prog - 2>/dev/null
# general syntax for recode without passing to Enigma machine:
./recode [options]
# recode prompts for settings; pass to Enigma machine:
# general syntax for recode passing to Enigma machine:\
./recode [options] | ./prog - 2>/dev/null\
# general syntax for recode without passing to Enigma machine:\
./recode [options]\
\
# recode prompts for settings; pass to Enigma machine:\
./recode | ./prog - 2>/dev/null
# recode reads from input file, prompts for settings; pass to Enigma machine:
# recode reads from input file, prompts for settings; pass to Enigma machine:\
./recode -finput | ./prog - 2>/dev/null
# recode reads config from string or file; pass to Enigma machine after
# prompting for input:
./recode -R<string|file> | ./prog - 2>/dev/null
# write config to output file; pass to Enigma machine after prompting for input:
./recode -o<config> | ./prog - 2>/dev/null
# pseudo-randomly select settings
# write config to output file; pass to Enigma machine after prompting for input:\
./recode -o<config> | ./prog - 2>/dev/null\
\
# pseudo-randomly select settings\
./recode -r
# show Enigma machine settings after selection / generation:
\
# show Enigma machine settings after selection / generation:\
./recode -v
```
@@ -51,19 +51,19 @@ make
## Try:
```sh
# IOCCC obfuscated!
echo IOCCC | ./prog
# IOCCC obfuscated and de-obfuscated!:
echo IOCCC | ./prog | ./prog
# more input fun:
./prog - < try.this.txt 2>/dev/null
# more obfuscated fun:
echo testing test tests | ./recode
echo testing test tests | ./recode | ./prog - 2>/dev/null
echo testing test tests | ./recode | ./prog - 2>/dev/null | ./recode
# IOCCC obfuscated!\
echo IOCCC | ./prog\
\
# IOCCC obfuscated and de-obfuscated!:\
echo IOCCC | ./prog | ./prog\
\
# more input fun:\
./prog - < try.this.txt 2>/dev/null\
\
# more obfuscated fun:\
echo testing test tests | ./recode\
echo testing test tests | ./recode | ./prog - 2>/dev/null\
echo testing test tests | ./recode | ./prog - 2>/dev/null | ./recode\
echo testing test tests | ./recode | ./prog - 2>/dev/null | ./recode | ./prog - 2>/dev/null
# even more obfuscated fun saving and reading from files:
@@ -71,7 +71,7 @@ echo testing test tests | ./recode | ./prog - 2>/dev/null | ./recode | ./prog -
# initial clean up:
rm -f conf input output output2
# encrypt "testing test tests" with randomised settings saved in conf, saving
# original string to input and original output to output:
# original string to input and original output to output:\
echo testing test tests | tee input | ./recode -r -oconf | ./prog - 2>/dev/null >output
# configure Enigma machine from conf file and read from output file, thus decrypting:
./recode -Rconf -foutput | ./prog - 2>/dev/null > output2
@@ -106,12 +106,12 @@ There is a good deal of useful documentation that is provided with this entry:
```
* [recode.html][] (or [recode.md](recode.md) if reading on GitHub)
* [recode.html][] (or [recode.md](recode.md) if reading on GitHub)\
- Some useful information about [recode.c](recode.c)
* [chocolate-cake.html][] (or [chocolate-cake.md](chocolate-cake.md) if reading on GitHub)
- Because most of us could use some *Double-layered Chocolate Fudge Cake*!
* [chocolate-cake.html][] (or [chocolate-cake.md](chocolate-cake.md) if reading on GitHub)\
- Because most of us could use some *Double-layered Chocolate Fudge Cake*!\
- NOTE: see [recode.html][] (or [recode.md](recode.md) for details about how to decrypt this!
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# Most phony
Edward Giles
Edward Giles\
<https://id523a.com/>
## To build:
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# Best utility
Ilya Kurdyukov
Ilya Kurdyukov\
<https://github.com/ilyakurdyukov>
## To build:
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# Least detailed
Ilya Kurdyukov
Ilya Kurdyukov\
<https://github.com/ilyakurdyukov>
## To build:
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# Bset slaml prragom
Ilya Kurdyukov
Ilya Kurdyukov\
<https://github.com/ilyakurdyukov>
## To build:
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# Best abuse of lámatyávë
Ilya Kurdyukov
Ilya Kurdyukov\
<https://github.com/ilyakurdyukov>
## To build:
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# Most percussive
Nathan Otterness
Nathan Otterness\
<https://github.com/yalue>
## To build:
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# Most misleading indentation
tsoj <tsoj.tsoj@gmx.de>
tsoj <tsoj.tsoj@gmx.de>\
<https://gitlab.com/tsoj>
## To build:
@@ -33,13 +33,13 @@ reverse indentation style.
## Author's remarks:
#### Controls
- Movement:
- Movement:\
`w` (forwards), `a` (left), `s` (backwards), `d` (right)
- Fire:
- Fire:\
`space`
- Quit:
- Quit:\
`q`
- Pause:
- Pause:\
`p`, then use any other key to resume
```
@@ -79,7 +79,7 @@ cc -std=c99 -O3 prog.c -o prog
- `-Wno-maybe-uninitialized`
- You may experience a mild [motion aftereffect](https://en.wikipedia.org/wiki/Motion_aftereffect) when playing for too long
#### High score
Score will be shown in the top left corner.
Score will be shown in the top left corner.\
My best was **156**. If you beat that I'll send you the image of a very expensive chocolate.
#### Features
- Procedural star generation
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# Best abuse of CPP
Don Yang
Don Yang\
<http://uguu.org/>
## To build: