replace trailing whitespace with blackslash in README.md

As an alternative to the markdown trailing whitespace as a line
break, we use a trailing blackslash as a markdown line break.
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Landon Curt Noll committed 2023-10-18 15:49:51 -07:00
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@@ -1,8 +1,8 @@
# Don't tread on me award
Cody Boone Ferguson <ioccc@xexyl.net>
<https://ioccc.xexyl.net>
<https://xexyl.net>
Cody Boone Ferguson <ioccc@xexyl.net>\
<https://ioccc.xexyl.net>\
<https://xexyl.net>\
Mastodon: [@xexyl@fosstodon.org](https://fosstodon.org/@xexyl)
## To build:
@@ -23,48 +23,48 @@ and non-zero).
### Variables:
* **`WAIT`**
* **`WAIT`**\
positive or negative integer that changes how long to wait for
a key press prior to moving again. < 0 blocks which allows
for complete control over movement at your own pace. Default
231; you can move faster by holding down or rapidly pressing an
arrow key.
* **`WALLS`**
* **`WALLS`**\
whether the walls are passable or impassable. Default passable,
1; 0 makes walls impassable where you die if you hit a wall.
* **`EVADE`**
* **`EVADE`**\
how many movements the Snake moves before the bug (well
insect; see notes below about why bugs) will move to
another location in the field. Default 300; 0 disables.
* **`SIZE`**
* **`SIZE`**\
initial size of the Snake. Note that it grows by one per
move so at the default 5 it will not initially be 5
characters long! < 0 is likely an immediate win.
* **`MAXSIZE`**
* **`MAXSIZE`**\
the maximum size the Snake can become before the game is
won. < 0 is the maximum size based on terminal dimensions;
any other size will be capped based on the terminal
dimensions to prevent problems. Note that when **`SIZE+GROW >=
MAXSIZE`** you win _before_ you grow to the full size!
* **`GROW`**
* **`GROW`**\
size to grow every time you eat a bug. Default 5; negative
values are allowed. 'Negativity' creates for fun gameplay modes with
enough creativity. See [gameplay.html][] ([gameplay.md][] on
GitHub) as well as [play.sh](play.sh) for some examples.
* **`SHED`**
* **`SHED`**\
every **`SHED`** movements you will grow (> 0), shrink (< 0) or
stay the same length (0) by the **`SHEDS`** (below) value. Again
with creativity you can create some fun gameplay modes. NOTE:
the concept of shedding in this game is a misnomer; see notes
below.
* **`SHEDS`**
\
* **`SHEDS`**\
every **`SHED`** movements will impact what this value means: grow
(> 0), shrink (< 0) or not at all (0). Exception: if the snake
eats a bug the counter isn't incremented. Again with creativity
@@ -75,7 +75,7 @@ and non-zero).
NOTE: the concept of shedding in this game is a misnomer; see
notes below.
* **`CANNIBAL`**
* **`CANNIBAL`**\
whether you can go through the Snake or not. Default is 0
(cannot - die if you try).
@@ -154,7 +154,7 @@ Here are some other features of the game:
* A drawing/practising mode (**`WAIT`** < 0 makes `timeout()` block).
* Computer plays the game (**WAIT=0**).
* Computer plays the game (**WAIT=0**).\
- **EPILEPSY/STIMULATION OVERLOAD WARNING** included in the relevant
section (this goes for a low **`EVADE`** value too).