change references to post Great Fork Merge URLs
In preparation for the **Great Fork Merge**: We change references for the repo from `https://github.com/ioccc-src/temp-test-ioccc` to `https://github.com/ioccc-src/winner`. We change references for the web site from `https://ioccc-src.github.io/temp-test-ioccc` to `https://github.com/ioccc-src/winner`. NOTE: There will be a **LOT OF LINKS BROKEN**, because of the changes to the REPO URL and the WEBSITE URL, until the **Great Fork Merge** updates the+[official IOCCC website](https://www.ioccc.org).
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@@ -413,7 +413,7 @@
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<div class="navbar">
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<a class="Left" href="../index.html">↑ jump to 2013/hou/index.html ↑</a>
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<a class="Right" href="https://validator.w3.org/nu/?doc=https%3A%2F%2Fioccc-src.github.io%2Ftemp-test-ioccc%2F2013%2Fhou%2Fdoc%2Fexample.html">✓</a>
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<a class="Right" href="https://validator.w3.org/nu/?doc=https%3A%2F%2Fwww.ioccc.org%2F2013%2Fhou%2Fdoc%2Fexample.html">✓</a>
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</div>
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<!-- END: this line ends content from: inc/navbar.up2index.html -->
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@@ -552,7 +552,7 @@ indirect source.</p>
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of up to 32 volumes, each with 64x64x64 cells. The volume 0 is the ‘top level’
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volume where the camera goes. Each cell of a volume can be empty, filled with a
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material, or another volume. The roundish characters in
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<a href="https://github.com/ioccc-src/temp-test-ioccc/blob/master/2013/hou/old_default.scene">old_default.scene</a> and the carpet on the floor in this
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<a href="https://github.com/ioccc-src/winner/blob/master/2013/hou/old_default.scene">old_default.scene</a> and the carpet on the floor in this
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file are examples where a cell is defined to another volume. Materials will be
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explained later.</p>
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<p>The volume shader for the i-th volume is named as the (i+1)-th capital letter.
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@@ -603,7 +603,7 @@ the camera, and shoot a ray from the camera point to the image plane point, see:
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width=935 height=632></p>
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<p>.. and the ray direction vector (image plane point - camera point) is <code>(X,Y,Z)</code>. For the
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coordinate space, volume 0 is scaled up 64x here to <code>(0,0,0)-(4096,4096,4096)</code>.</p>
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<p>For a basic camera shader example, check <a href="https://github.com/ioccc-src/temp-test-ioccc/blob/master/2013/hou/otherroom.scene">otherroom.scene</a>.</p>
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<p>For a basic camera shader example, check <a href="https://github.com/ioccc-src/winner/blob/master/2013/hou/otherroom.scene">otherroom.scene</a>.</p>
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<p>If any ray goes out of volume 0, the renderer crashes. Make sure it doesn’t
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happen. Wall up everything.</p>
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<p>Variables <code>ABCDEF</code> control the color returned from the ray. They will be
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@@ -886,7 +886,7 @@ and don’t put a newline after it.</p>
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<div id="coda"><h3>Coda</h3>
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<p>
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<a href="https://validator.w3.org/nu/?doc=https%3A%2F%2Fioccc-src.github.io%2Ftemp-test-ioccc%2F2013%2Fhou%2Fdoc%2Fexample.html" rel="nofollow">Nu HTML check this web page</a><br>
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<a href="https://validator.w3.org/nu/?doc=https%3A%2F%2Fwww.ioccc.org%2F2013%2Fhou%2Fdoc%2Fexample.html" rel="nofollow">Nu HTML check this web page</a><br>
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<a href="#top">Jump to top</a> <a href="#content">Jump to Content</a>
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</p>
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</div>
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