Fixes in 2006 html files and some of 2011

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Cody Boone Ferguson committed 2024-10-08 12:34:18 -07:00
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@@ -502,8 +502,17 @@ two files on A: drive, <code>HALT.COM</code> to stop the emulator (so it closes
by the provided C.BIOS.</p>
<p>To get a complete <a href="https://en.wikipedia.org/wiki/CP/M">CP/M</a> system, you will need the following files
from the <code>SOURCE</code> directory:</p>
<pre><code> ASM.COM DDT.COM DUMP.COM ED.COM LOAD.COM
PIP.COM STAT.COM SUBMIT.COM XSUB.COM</code></pre>
<ul>
<li><code>ASM.COM</code></li>
<li><code>DDT.COM</code></li>
<li><code>DUMP.COM</code></li>
<li><code>ED.COM</code></li>
<li><code>LOAD.COM</code></li>
<li><code>PIP.COM</code></li>
<li><code>STAT.COM</code></li>
<li><code>SUBMIT.COM</code></li>
<li><code>XSUB.COM</code></li>
</ul>
<p>To import them, you must run the emulator with an argument, by
example:</p>
<pre><code> ./toledo2 DDT.COM</code></pre>
@@ -530,15 +539,26 @@ bit 2) and <code>C</code> (Carry, bit 0).</p>
<h3 id="porting-it">Porting it</h3>
<p>It is easy if your platform has <code>getch()</code>/<code>kbhit()</code> and
ANSI terminal:</p>
<pre><code> read --&gt; Z=kbhit()?getch():0
write --&gt; putchar(7[o])
system --&gt; nothing</code></pre>
<ul>
<li><code>read</code>
<ul>
<li><code>Z=kbhit()?getch():0</code></li>
</ul></li>
<li><code>write</code>
<ul>
<li><code>putchar(7[o])</code></li>
</ul></li>
<li><code>system</code>
<ul>
<li>nothing</li>
</ul></li>
</ul>
<p>Notice that you’ll have to do <code>#include &lt;conio.h&gt;</code> as well.</p>
<p>Also add the following to trap Ctrl-C:</p>
<pre><code>#include &lt;signal.h&gt;
signal(SIGINT, SIG_IGN);</code></pre>
<p>NOTE: this is what the <a href="#alternate-code">alternate code</a> is for!</p>
<p>NOTE from the judges: in Unix like systems <code>getch()</code> is part of curses but this
<pre><code> #include &lt;signal.h&gt;
signal(SIGINT, SIG_IGN);</code></pre>
<p><strong>NOTE</strong>: this is what the <a href="#alternate-code">alternate code</a> is for!</p>
<p><strong>NOTE from the Judges</strong>: in Unix like systems <code>getch()</code> is part of curses but this
is not what is needed.</p>
<p>On PC/DOS you need to add <code>ANSI.SYS</code> to <code>CONFIG.SYS</code>.</p>
<p>In Unix the min 0 on <code>stty</code> is required but circa 2001
@@ -555,25 +575,98 @@ counter</a> is the <code>c</code> pointer and
main loop reads every <a href="https://en.wikipedia.org/wiki/Opcode">opcode</a> and
separates them in one of three common forms. A lot of ternary operators selects
the instruction.</p>
<pre><code> o[0] = B register o[1] = C register
o[2] = D register o[3] = E register
o[4] = H register o[5] = L register
o[6] = Flags o[7] = A or accumulator</code></pre>
<ul>
<li><code>o[0]</code>
<ul>
<li>B register</li>
</ul></li>
<li><code>o[1]</code>
<ul>
<li>C register</li>
</ul></li>
<li><code>o[2]</code>
<ul>
<li>D register</li>
</ul></li>
<li><code>o[3]</code>
<ul>
<li>E register</li>
</ul></li>
<li><code>o[4]</code>
<ul>
<li>H register</li>
</ul></li>
<li><code>o[5]</code>
<ul>
<li>L register</li>
</ul></li>
<li><code>o[6]</code>
<ul>
<li>Flags</li>
</ul></li>
<li><code>o[7]</code>
<ul>
<li>A or accumulator</li>
</ul></li>
</ul>
<p>The following instructions do peripheral operation:</p>
<pre><code> 76 Quits emulator
DB 00 Reads key pressed status
DB 01 Reads key
DB 02 Reads byte from file (Carry=EOF)
D3 xx Writes byte from acc. to console
ED ED 02 Reads sector
ED ED 03 Writes sector</code></pre>
<ul>
<li><code>76</code>
<ul>
<li>Quits emulator</li>
</ul></li>
<li><code>DB 00</code>
<ul>
<li>Reads key pressed status</li>
</ul></li>
<li><code>DB 01</code>
<ul>
<li>Reads key</li>
</ul></li>
<li><code>DB 02</code>
<ul>
<li>Reads byte from file (Carry=EOF)</li>
</ul></li>
<li><code>D3 xx</code>
<ul>
<li>Writes byte from acc. to console</li>
</ul></li>
<li><code>ED ED 02</code>
<ul>
<li>Reads sector</li>
</ul></li>
<li><code>ED ED 03</code>
<ul>
<li>Writes sector</li>
</ul></li>
</ul>
<p>Memory addresses:</p>
<pre><code> FBFA = Low source/target direction
FBFB - High source/target direction
FBFC - Sector
FBFD - Low cylinder
FBFE - High cylinder
FBFF - Drive.</code></pre>
<ul>
<li><code>FBFA</code>
<ul>
<li>Low source/target direction</li>
</ul></li>
<li><code>FBFB</code>
<ul>
<li>High source/target direction</li>
</ul></li>
<li><code>FBFC</code>
<ul>
<li>Sector</li>
</ul></li>
<li><code>FBFD</code>
<ul>
<li>Low cylinder</li>
</ul></li>
<li><code>FBFE</code>
<ul>
<li>High cylinder</li>
</ul></li>
<li><code>FBFF</code>
<ul>
<li>Drive.</li>
</ul></li>
</ul>
<p>The BIOS is tailor made for this emulator, and helps to simplify it.</p>
<h3 id="other-notes">Other notes</h3>
<ul>