Remove hint.html and index.html
As per discussions on GitHub the index.html and hint.html files should be deleted in favour of README.md files (from any .text/.txt/.markdown/.md files which will be turned into README.md in an upcoming commit).
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<!DOCTYPE HTML PUBLIC "-//W3C//DTD HTML 4.01 Transitional//EN" "http://www.w3.org/TR/html4/loose.dtd">
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<html>
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<head>
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<meta name="GENERATOR" content="mkd2html 2.1.5a DL=DISCOUNT">
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<META HTTP-EQUIV="Content-Type" CONTENT="text/html; charset=utf-8">
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<link rel="stylesheet"
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type="text/css"
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href="../hint.css">
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<title>"For the Birds!" Award</title>
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</head>
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<body>
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<h1>“For the Birds!” Award</h1>
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<p>Chris Mills<br>
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Twitter: @MisterXopher</p>
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<h2>Judges' comments:</h2>
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<h3>To use:</h3>
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<pre><code>make
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./prog
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</code></pre>
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<h3>Try:</h3>
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<pre><code>Pressing the up arrow and the down arrow at the right time.
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</code></pre>
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<h3>Selected Judges Remarks:</h3>
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<p>Did you find that mobile application game a bit frustrating?
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Well you can adjust the makefile parameters to make life a
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bit easier for you:</p>
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<pre><code>make clobber all DW=199999 DW=22 DH=16 DA=50 DI=-150
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</code></pre>
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<p>From the makefile:</p>
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<pre><code># Game parameters
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#
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DU=99999 # Time between steps in microseconds.
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# Make it larger if the game is too fast for you.
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DW=28 # Pipe-to-pipe spacing, in columns.
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# Farther apart is easier.
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DD=20 # Space between pipes.
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# The difference between DD and DW is the width of a pipe.
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# Narrow pipes are easier to fly though.
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DH=8 # Height of gap in pipe.
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# Make this larger to make the game easier.
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DA=100 # Acceleration due to gravity (scaled by 256).
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# Smaller values make you glide slower.
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DI=-200 # Impulse velocity of a flap (scaled by 256).
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# Make larger if you want an less intense tapping experience!
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DB='"<o^="' # Sprite for player when gliding.
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# HINT: Try using various emoji.
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# NOTE: The string MUST be enclosed inside double quotes.
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DF='"<ov="' # Sprite for player when flapping.
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# HINT: Try using various emoji.
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# NOTE: The string MUST be enclosed inside double quotes.
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DG='"Tap to Flap!"' # Instruction text.
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# Change to your native tongue.
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# NOTE: The string MUST be enclosed inside double quotes.
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</code></pre>
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<p>Enjoy!</p>
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<pre><code>TAP!! TAP!! TAP!!
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FLAP! FLAP! FLAP!
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</code></pre>
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<h2>Author’s comments:</h2>
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<h1>The Program</h1>
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<p>Better late than never to jump on the bandwagon of 2014’s most successful
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mobile game. The game is called Tappy Bird, and has all the sophisticated
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gameplay of the original, except with an exciting twist! (you get to fly to
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the right instead of to the left).</p>
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<p>In addition, the game features exciting new customization options! Too hard?
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Ran into that damn wall too many times? Now you can change physics! Change
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any of a number of parameters (speed, gravity, etc.) of the game to suit your
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gameplay!</p>
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<p>You can even make the game more challenging – resize the terminal window to
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make the world taller or shorter. You’ll never be able to get through the
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pipes when they are four times as tall!</p>
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<h2>Instructions</h2>
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<p>The instructions are printed at the start of the game: Tap to Flap!</p>
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<p>Hit any key to make your bird fly. Navigate her between the gaps in the pipes.
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Your score is shown in the upper left, along with your current high-score.</p>
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<h2>Customization options</h2>
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<p>To customize the gameplay, change any of the following options on the compile
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command line:</p>
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<ul>
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<li><code>-DU</code>: Time between steps in microseconds. Make it larger if the game
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is too fast for you.</li>
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<li><code>-DW</code>: Pipe-to-pipe spacing, in columns. Farther apart is easier.</li>
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<li><code>-DD</code>: Space between pipes. The difference between <code>D</code> and <code>W</code> is the
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width of the pipe. Narrow pipes are easier to fly though.</li>
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<li><code>-DH</code>: Height of gap in pipe. Make this larger to reduce the challenge.</li>
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<li><code>-DA</code>: Acceleration due to gravity (scaled by 256). Smaller values
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make you glide slower.</li>
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<li><code>-DI</code>: Impulse velocity of a flap (scaled by 256). Make this smaller
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if you want an intense tapping experience!</li>
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<li><code>-DB</code>: Sprite for player when gliding.</li>
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<li><code>-DF</code>: Sprite for player when flapping.</li>
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<li><code>-DG</code>: Instruction text. Change to your native tongue.</li>
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</ul>
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<p>Feel free to try out physics or playfield options to make the game more
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interesting. Try setting the player sprites to change the game completely –
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maybe you can be a fish, or a pig – the options are limitless! Try using
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emoji – you can be a flying beer mug!</p>
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<p>Note that since the <code>curses</code> library on POSIX doesn’t natively support wide
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characters (needed for UTF-8 support, which is needed for emoji), you may need
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to make some changes to the <code>Makefile</code> to get emoji to work on your system.
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To help you get started, I’ve included some example substitutions for emoji
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sprites and instruction text; for example, type</p>
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<pre><code>make EMOJI=beer LANGUAGE=spanish
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</code></pre>
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<p>or</p>
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<pre><code>make EMOJI=globe
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</code></pre>
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<p>for some examples (the full list of options is in the <code>Makefile</code>). Don’t
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forget to <code>make clean</code> first. If the output doesn’t look right, you may need
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to link with the “wide” version of <code>ncurses</code>. On MacOSX 10.11, it should work
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with the current <code>-lcurses</code>; on Linux, you probably need <code>-lncursesw</code>.
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See the <code>Makefile</code> to make this change if you need to. Or buy a Mac.</p>
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<p>You will also need a UTF-8 compatible terminal and an emoji font installed,
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and you will need to have your <code>LANG</code> environment variable set to use UTF-8.
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Again, if this is too complicated, maybe just go and get that Mac.</p>
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<h2>Future additions</h2>
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<p>Future versions of the game will include monitization via the freemium model
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with micropayments for customization options, play-to-win and of course
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live-streamed targeted video advertising.</p>
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<hr />
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<TABLE><TR>
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<TD><a rel="license" href="http://creativecommons.org/licenses/by-sa/3.0/"><img alt="Creative Commons License" style="border-width:0" src="http://i.creativecommons.org/l/by-sa/3.0/88x31.png" /></a></TD>
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<TD><P>© Copyright 1984-2016,
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<A HREF="/judges.html">Leo Broukhis, Simon Cooper, Landon Curt Noll</A>
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- All rights reserved<BR>
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This work is licensed under a <a rel="license" href="http://creativecommons.org/licenses/by-sa/3.0/">Creative Commons Attribution-ShareAlike 3.0 Unported License</a>.</P></TD>
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</TR></TABLE>
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