From 80bd54903c938803d545fba070d67450aae13656 Mon Sep 17 00:00:00 2001 From: Landon Curt Noll Date: Sat, 18 Mar 2023 11:01:35 -0700 Subject: [PATCH] Fix Makefile and README.md for 2001/jason --- 2001/jason/Makefile | 432 ++++++++++++++++++++++++++----------------- 2001/jason/README.md | 168 +++++++++-------- 2 files changed, 351 insertions(+), 249 deletions(-) diff --git a/2001/jason/Makefile b/2001/jason/Makefile index 49e7cf5a9..918eaf3dd 100644 --- a/2001/jason/Makefile +++ b/2001/jason/Makefile @@ -1,18 +1,9 @@ #!/usr/bin/env make # -# IOCCC 2001 entry Makefile +# IOCCC 2001 winning entry - jason ################################################################################ # -# An Historical Makefile NOTE: -# -# The orig.Makefile, if it exits, is the original Makefile before this IOCCC -# year directory was reworked so that entries are in separate directories. -# This also applies to any orig.ansi.mk and orig.common.mk files. -# -# Several Makefiles were modified / formed in 2022, and as such it may have -# elements that are not historically compatible with way entries were built. -# # Regarding individual entries: # # IOCCC winning entry code may not work on your system. Even with standards, @@ -45,192 +36,295 @@ # See: http://creativecommons.org/licenses/by-sa/3.0/ -SHELL= /bin/sh -CAT= cat -RM= rm -SED= sed -TRUE= true -#CINCLUDE= -I ${HOMEBREW_PREFIX}/include/SDL2 - -# optimization +############################# +# shell used by this Makefile +############################# # -# Most compiles will safely use -O2. Some can use only -O. -# A few compilers have broken optimizers and thus you may -# not want anything. +SHELL= bash + +####################### +# common tool locations +####################### +# +include ../../var.mk + +# Set X11_LIBDIR to the directory where the X11 library resides +# +#X11_LIBDIR= /usr/X11R6/lib +#X11_LIBDIR= /usr/X11/lib +X11_LIBDIR= /opt/X11/lib + +# Set X11_INCLUDEDIR to the directory where the X11 include files reside +# +#X11_INCDIR= /usr/X11R6/include +#X11_INCDIR= /usr/X11/include +X11_INCDIR= /opt/X11/include + +# Common C compiler warnings to silence +# +#CSILENCE= +CSILENCE= -Wno-char-subscripts -Wno-extra-semi -Wno-string-plus-int \ + -Wno-unused-parameter + +# Common C compiler warning flags +# +#CWARN= ${CSILENCE} +#CWARN= -Wall ${CSILENCE} +#CWARN= -Wall -Wextra ${CSILENCE} +CWARN= -Wall -Wextra -pedantic ${CSILENCE} + +# Compiler standard +# +#CSTD= +#CSTD= -ansi +CSTD= -std=gnu99 + +# Compiler bit architecture +# +# Some entries require 32-bitness: +# ARCH= -m32 +# +# Some entries require 64-bitness: +# ARCH= -m64 +# +# By default we assume nothing: +# +ARCH= + +# Defines that are needed to compile +# +CDEFINE= +#CDEFINE= -DIOCCC + +# Include files that are needed to compile +# +CINCLUDE= +#CINCLUDE= -include stdlib.h +#CINCLUDE= -include stdio.h +#CINCLUDE= -include stdlib.h -include stdio.h +#CINCLUDE= -I ${X11_INCDIR} -I ${X11_INCDIR}/X11 +#CINCLUDE= `${SDL2_CONFIG} --cflags` + +# Optimization +# +# Most compiles will safely use -O2. Some can use only -O1 or -O. +# A few compilers have broken optimizers or this entry make break +# under those buggy optimizers and thus you may not want anything. +# Reasonable compilers will allow for -O3. # #OPT= #OPT= -O -OPT= -O2 +#OPT= -O1 +#OPT= -O2 +OPT= -O3 -# flags for ANSI compiles +# Default flags for ANSI C compilation # -# NOTE: Some ANSI compilers make use of -Xa to turn on ANSI mode, -# others such as gcc may want -ansi, others (Compaq Tru64 Unix) -# want -std1, and others may want nothing at all. -# Adjust the CFLAGS line as needed. -# -# NOTE: Some compilers cannot optimize, or optimize some entries -# incorrectly. You might want to turn on -O to see if your -# compiler can handle them. -# -# -#CFLAGS= -Xa ${OPT} -#CFLAGS= -std1 $(OPT) -CFLAGS= -ansi ${OPT} +CFLAGS= ${CSTD} ${CWARN} ${ARCH} ${CDEFINE} ${CINCLUDE} ${OPT} -# NOTE: On some systems, the library path does not include the location -# of the X11 libraries. You might need to use a -L/path/to/X11/lib/dir -# in order to compile with these libs. +# Libraries needed to build # -X11CCFLAGS= -I/usr/X11R6/include -I/usr/X11R6/include/X11 -I/usr/include/X11 -#X11CCFLAGS= -X11LDFLAGS= -L/usr/X11R6/lib -Wl,-R/usr/X11R6/lib -#X11LDFLAGS= +LIBS= +#LIBS= -lm +#LIBS= -L ${X11_LIBDIR} -lX11 +#LIBS= `${SDL2_CONFIG} --libs` -# ANSI compiler -# -# Set CC to the name of your ANSI compiler. -# -# Some entries seem to need gcc. If you have gcc, set -# both CC and MAY_NEED_GCC to gcc. -# -# If you do not have gcc, set CC to the name of your ANSI compiler, and -# set MAY_NEED_GCC to either ${CC} (and hope for the best) or to just : -# to disable such programs. +# C compiler to use # CC= cc -MAY_NEED_GCC= gcc +#CC=clang +#CC=gcc -# winners that compile under ANSI C +# Compiler add-ons or replacements for clang only # -WINNERS= anonymous bellard bellard.otccex cheong coupard \ - ctk dgbeards herrmann1 herrmann2 jason kev ollinger rosten \ - schweikh westley williams -ALT_NAMES= westley.orig -DATA_FILES= anonymous_files bellard_files herrmann1_files herrmann2_files - - -all: ${WINNERS} - -# Most likely to amaze +ifeq ($(CC),clang) # -anonymous: anonymous.c - magic='${MAY_NEED_GCC} -O1'; \ - X='-DA(X)=#X'; \ - warning='-pedantic -Dprocessor'; \ - $$magic $$warning -Dmagic= $$X "-DX=A($$magic \"$$X\")" \ - -o anonymous anonymous.c - -anonymous_files: anonymous.ten.c - -# Best abuse of the rules +CSILENCE+= -Wno-implicit-int-conversion -Wno-missing-prototypes \ + -Wno-missing-variable-declarations -Wno-poison-system-directories \ + -Wno-redundant-parens -Wno-shorten-64-to-32 -Wno-sign-conversion \ + -Wno-strict-prototypes # -bellard: bellard.c - ${CC} -rdynamic ${CFLAGS} bellard.c -o bellard -ldl - -bellard_files: bellard.otccex.c - -# Best short program +CWARN+= -Weverything # -cheong: cheong.c - ${CC} ${CFLAGS} cheong.c -o cheong +endif -# Most obfuscated sound +# Specific add-ons or replacements for gcc only # -coupard: coupard.c - ${CC} ${CFLAGS} -o coupard coupard.c - -# Worst Driver +ifeq ($(CC),gcc) # -ctk: ctk.c - ${CC} ${CFLAGS} -o ctk ctk.c - -# Worst AI +#CSILENCE+= # -dgbeards: dgbeards.c - ${CC} ${CFLAGS} -DE=break -DF=char -DK=case -DP=int -DR=return \ - -DI=0xFFFF dgbeards.c -o dgbeards - -# Best abuse of the C preprocessor +#CWARN+= # -herrmann1: herrmann1.c herrmann1.sh - @echo "NOTE: $@ must be built/run using the script $@.sh" - ${SHELL} ./herrmann1.sh +endif -herrmann1_files: herrmann1.gcd herrmann1.sh herrmann1.times2 -# Most eye-crossing +############################## +# Special flags for this entry +############################## # -# This entry requires the GCC -include feature. +ENTRY= jason +PROG= ${ENTRY} # -herrmann2: herrmann2.c - ${MAY_NEED_GCC} ${CFLAGS} herrmann2.c -o herrmann2 \ - -include /usr/include/stdlib.h -include /usr/include/stdio.h \ - -include /usr/include/time.h -include /usr/include/unistd.h - -herrmann2_files: herrmann2.cup herrmann2.ioccc - -# Best Of Show +OBJ= ${PROG}.o +DATA= +TARGET= ${PROG} # -jason: jason.c - ${CC} ${CFLAGS} -o jason jason.c +ALT_OBJ= +ALT_TARGET= -# Best Curses Game + +################# +# build the entry +################# # -kev: kev.c - ${CC} ${CFLAGS} -DPORT=5455 -DSPEED=50 -o kev kev.c \ - -lcurses -ltermcap \ - -Dl_="socket(il.sin_family=AF_INET,SOCK_STREAM,0)" - -# Best primal ASCII graphics -# -ollinger: ollinger.c - ${CC} ${CFLAGS} ollinger.c -o ollinger - -# Best abuse of the user -# -rosten: rosten.c - ${CC} ${CFLAGS} rosten.c ${X11CCFLAGS} ${X11LDFLAGS} -pedantic -lX11 \ - -o rosten - -# Best one-liner -# -schweikh: schweikh.c - ${CC} ${CFLAGS} schweikh.c -o schweikh - -# Best position-independant code -# -westley: westley.c - ${CC} ${CFLAGS} westley.c -o westley - -westley.orig: westley.orig.c - ${CC} ${CFLAGS} westley.orig.c -o westley.orig - -# Best position-independant code -# -williams: williams.c - ${CC} williams.c ${X11CCFLAGS} ${X11LDFLAGS} -lX11 -o williams - -everything: ${WINNERS} ${ALT_NAMES} ${DATA_FILES} - -love: - @echo 'not war?' - -haste: - ${MAKE} waste - -waste: - @echo 'waste' - -clean: - ${RM} -f *.o a.out core ${WINNERS} - -clobber: clean - ${RM} -f ${WINNERS} - ${RM} -f ${ALT_NAMES} - -nuke: clobber +all: data ${TARGET} @${TRUE} -install: all - ${CAT} ${WINNERS} ${ALT_NAMES} > /dev/null +.PHONY: all alt data everything clean clobber install \ + love haste waste maker easter_egg sandwich \ + supernova deep_magic magic charon pluto + +${PROG}: ${PROG}.c + ${CC} ${CFLAGS} $< -o $@ ${LIBS} + +# alternative executable +# +alt: data ${ALT_TARGET} + @${TRUE} + +# data files +# +data: ${DATA} + @${TRUE} + +# both all and alt +# +everything: all alt + + +############### +# utility rules +############### +# +clean: + ${RM} -f ${OBJ} ${ALT_OBJ} + @-if [ -f indent.c ]; then \ + echo ${RM} -f indent.c; \ + ${RM} -f indent.c; \ + fi + +clobber: clean + ${RM} -f ${TARGET} ${ALT_TARGET} + @-if [ -e sandwich ]; then \ + ${RM} -f sandwich; \ + echo 'ate sandwich'; \ + fi + +install: + @echo "Dr. Spock says that is not logical!" + @${TRUE} + +# you may be able to misunderstand the source by reading indent.c +# +indent.c: ${PROG}.c + @if which "${GINDENT}" >/dev/null 2>&1; then \ + echo ${RM} -f $@; \ + ${RM} -f $@; \ + echo "${GINDENT} < $< > $@"; \ + ${GINDENT} < $< > $@; \ + elif which "${INDENT}" >/dev/null 2>&1; then \ + echo ${RM} -f $@; \ + ${RM} -f $@; \ + echo "${INDENT} < $< > $@"; \ + ${INDENT} < $< > $@; \ + else \ + echo "no intent tool found, ident $< yourself, sorry"; \ + echo "exit 1"; \ + exit 1; \ + fi + + +################## +# 133t hacker rulz +################## +# +love: + @echo 'not war?' + @${TRUE} + +haste: + $(MAKE) waste + @${TRUE} + +waste: + @echo 'haste' + @${TRUE} + +maker: + @echo 'Participate in a maker faire' + @${TRUE} + +easter_egg: + @echo "you expected to often misunderstand this $${RANDOM} magic" + @echo "chongo '' /\\oo/\\" + @echo "Eggy" + +sandwich: easter_egg + @if [ `id -u` -eq 0 ]; then \ + echo 'Okay.'; \ + echo "$${RANDOM}`date +%s`$${RANDOM}" > $@; \ + else \ + echo 'What? Make it yourself.'; \ + exit 1; \ + fi + +# Understand the history of the Homebrew Computer Club +# as well as the West Coast Computer Faire and +# you might be confused different. :-) +# +supernova: sandwich + @-if [ -r .code_anal ]; then \ + ${RM} -f .code_anal_v6; \ + else \ + echo "planet deniers, like some members of the IAU, are so cute when they try to defend their logic"; \ + fi + @echo "A $@ helps ${MAKE} the elements that help form planets" + @${TRUE} + +deep_magic: supernova + @-if [ -r .code_anal ]; then \ + ccode_analysis --deep_magic 7889066cdbdf09b0408021754586e895be641cc9be29e7eafd3ca65359541f17 \ + --FNV1a_hash_512_bit -v2 "${PROG}" "${PROG}.c"; \ + else \ + echo "Wrong! Do it again!"; \ + sleep 2; \ + echo "Wrong! Do it again!"; \ + sleep 2; \ + echo "Wrong! Do it again!"; \ + fi + @${TRUE} + +magic: deep_magic + @-if [ -r .code_anal ]; then \ + ccode_analysis --level 20003 --mode 5717175 --FNV1a_hash_512_bit -v2 "${PROG}" "${PROG}.c"; \ + else \ + echo "If you don't eat yer meat, you can't have any pudding!"; \ + echo "How can you have any pudding if you don't eat yer meat?!"; \ + fi + @${TRUE} + +# The IOCCC resident astronomer states +# +charon: magic + @echo "$@ is a dwarf planet" + @echo "dwarf is a type of planet" + @echo "therefore IAU, $@ is a planet" + +pluto: charon + ${MAKE} charon + @echo "$@ is a dwarf planet" + @echo "dwarf is a type of planet" + @echo "therefore, $@ is a planet" + @echo "having lots of planets is good feature because supernovae can help ${MAKE} a lot of them" + diff --git a/2001/jason/README.md b/2001/jason/README.md index b0f736fbb..9dacfac6f 100644 --- a/2001/jason/README.md +++ b/2001/jason/README.md @@ -1,4 +1,4 @@ -Best Of Show: +# Best Of Show: Jason Orendorff 5 Buchanan St. @@ -7,109 +7,117 @@ Best Of Show: http://www.jorendorff.com/ +# To build: -Judge's Remarks: +```sh +make +``` - To build: +### To run: - make jason +```sh +./jason +``` - Try: +### Try: - ./jason +```sh +echo "Do or do not. There is no try." +``` - You are in a maze of twisty little passages, all alike. +## Judges' comments: - The really amazing part of this is tha it's a text adventure, and there's - not a single word in the source that isn't a C keyword or function name, - being used as such. +You are in a maze of twisty little passages, all alike. - The interface isn't very tolerant of errors, but you can't really - expect that from something this small. +The really amazing part of this is tha it's a text adventure, and there's +not a single word in the source that isn't a C keyword or function name, +being used as such. - Of particular interest: Go ahead, run it through the preprocessor. You - *still* won't see the words that are used in the game. +The interface isn't very tolerant of errors, but you can't really +expect that from something this small. + +Of particular interest: Go ahead, run it through the preprocessor. You +*still* won't see the words that are used in the game. + +## Author's comments: + +TED shroyer came up with the idea that made it possible to hide all +the text. Thanks, TED. You won. :) -Selected Author's Comments: +$ cc -o prog prog.c +$ ./prog +you are in a maze of twisty little passages +caves lead: left forward back +you see + a lamp +> _ - TED shroyer came up with the idea that made it possible to hide all - the text. Thanks, TED. You won. :) +This program is a rather nostalgic little labyrinth game. Start +out by typing "get lamp", then use the direction words "left", +"right", "forward", and "back" to explore the caves. Note that +these words can refer to different passages depending on which way +you're facing. "back" always takes you back the way you came. +Type "quit" to quit. +The maze is randomly generated each time you play. The algorithm +ensures that you start at least 6 hops away from the exit. All +passages are two-way. - $ cc -o prog prog.c - $ ./prog - you are in a maze of twisty little passages - caves lead: left forward back - you see - a lamp - > _ +(There is a trick, well-known among adventure game fans, to +keeping one's bearings in games like this. Unless you know the +trick, it can be very difficult to find your way around. Try it +out first; I'll give away the secret at the bottom of this +document.) - This program is a rather nostalgic little labyrinth game. Start - out by typing "get lamp", then use the direction words "left", - "right", "forward", and "back" to explore the caves. Note that - these words can refer to different passages depending on which way - you're facing. "back" always takes you back the way you came. - Type "quit" to quit. +The goal is to collect 8 treasures (plus the lamp) and escape into +the sunlight - or moonlight, as the case may be. After a few +minutes, the lamp runs out of oil, and things become perilous. - The maze is randomly generated each time you play. The algorithm - ensures that you start at least 6 hops away from the exit. All - passages are two-way. +If you manage to escape, you score 50 points for your hide, 50 +points per item, and bonus points for speed. - (There is a trick, well-known among adventure game fans, to - keeping one's bearings in games like this. Unless you know the - trick, it can be very difficult to find your way around. Try it - out first; I'll give away the secret at the bottom of this - document.) +Why I think this program is obfuscated: - The goal is to collect 8 treasures (plus the lamp) and escape into - the sunlight - or moonlight, as the case may be. After a few - minutes, the lamp runs out of oil, and things become perilous. +* 70% more # symbols than the average entry. - If you manage to escape, you score 50 points for your hide, 50 - points per item, and bonus points for speed. +* Where are all the messages? The game is downright chatty for + only having two string literals ("%d \n" and "Y\n : ! ,.?>"). - Why I think this program is obfuscated: +* There is exactly one loop in the program, a for loop, and it is + clearly the product of a deranged mind. Running the + preprocessor only makes it worse. - * 70% more # symbols than the average entry. +* Microsoft Visual C++ won't even compile this program, even + though it is plain ANSI C (*innocent look*) and limits itself to + the most standard and portable of the standard library + facilities. - * Where are all the messages? The game is downright chatty for - only having two string literals ("%d \n" and "Y\n : ! ,.?>"). +* Most of the whitespace is significant, so attempts to + beautify it can easily lead to segmentation faults. - * There is exactly one loop in the program, a for loop, and it is - clearly the product of a deranged mind. Running the - preprocessor only makes it worse. +* Attempts to replace the one-character identifiers with longer, + more meaningful names will likewise cause problems. In fact, + simply changing all the Y's to Z's and vice versa results in + some unexpected side effects. - * Microsoft Visual C++ won't even compile this program, even - though it is plain ANSI C (*innocent look*) and limits itself to - the most standard and portable of the standard library - facilities. +When all warnings are enabled, some compilers express the desire +to see a few more parentheses. I respectfully submit that there are +plenty of parentheses in the program (370 in all.) Besides, any +more would put me over the size limit. gcc also generates a +warning about some calculations not being used. Having just spent +19 hours staring at this program, sweating over every character, I +swear gcc is wrong. - * Most of the whitespace is significant, so attempts to - beautify it can easily lead to segmentation faults. +The program is formatted as a poem, to make it more readable. +I find the plaintive chorus "B? B?" particularly poignant. +Also, smiley faces are formatted flush left. (If you don't find +the game entertaining, see if you can find - * Attempts to replace the one-character identifiers with longer, - more meaningful names will likewise cause problems. In fact, - simply changing all the Y's to Z's and vice versa results in - some unexpected side effects. + the fish scales Q)++j< + the shooting star -~- ~ -~i + - When all warnings are enabled, some compilers express the desire - to see a few more parentheses. I respectfully submit that there are - plenty of parentheses in the program (370 in all.) Besides, any - more would put me over the size limit. gcc also generates a - warning about some calculations not being used. Having just spent - 19 hours staring at this program, sweating over every character, I - swear gcc is wrong. - - The program is formatted as a poem, to make it more readable. - I find the plaintive chorus "B? B?" particularly poignant. - Also, smiley faces are formatted flush left. (If you don't find - the game entertaining, see if you can find - - the fish scales Q)++j< - the shooting star -~- ~ -~i + - - in the source code.) +in the source code.) @@ -117,6 +125,6 @@ Selected Author's Comments: - [GAME STRATEGY SPOILER: The trick, of course, is to drop items in - empty rooms to mark them. That way you usually know if you're in a - room you've seen before. It greatly aids mapping.] +[GAME STRATEGY SPOILER: The trick, of course, is to drop items in +empty rooms to mark them. That way you usually know if you're in a +room you've seen before. It greatly aids mapping.]