Rename hint.txt and hint.text to README.md
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# Most beauteous visuals
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Vincent Weaver
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Ithaca, NY
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USA
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vince@deater.net
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<http://www.deater.net/weave/>
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## Judges' comments
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This beauteous entry makes use of visual {}'s and whitespace to instruct
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the OpenGL development libraries to create beauteous visuals. Even
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hitting the space bar while the program runs produces a "spacey" effect! :-)
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Challenge: Try modifying the texture to something of your own design.
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## Improved Version
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This following improved version of the submission will run on SGI Irix and
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also has the recursive CPP macro (which snuck in accidentally) removed.
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### To build
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Before building, make sure that you have the OpenGL development libraries
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installed.
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cc -Wall -O2 -o vince vince.c -L/usr/X11R6/lib -lGL -lGLU -lX11
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If you are on a 64 bit platform you might need to substitute `-L/usr/X11R6/lib64`.
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### To run
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vince
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Under MacOSX run from within an xterm while the X11 server is running.
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## Author's comments
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### ABUSE OF RULES
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* The executable needs to read in its own source code in order to run. As
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long as the source is in the same directory as the executable it should be
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able to find it...
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* The program requires the OpenGL library.
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* The program abuses severely the whitespace and { } ; exceptions in the
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filesize limits.
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### Requirements
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* OpenGL. It works (slowly) with Mesa.
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* 16bpp graphics capability (but might work at other depths)
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* The original source needs to be in the same directory as the executable,
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and the source's name should be the same as the executable but with .c on the
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end.
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### Background
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I was annoyed after the last IOCCC because I slaved away on a clever text
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based game only to find all of the game winners used X11. X11 isn't standard
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C!
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So to one up them, I decided to use OpenGL. It's standard, and most Unix-like
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systems these days have either accelerated graphics or else software
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rendering.
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### Obfuscation
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It was a challenge getting the source code below the 2k limit. OpenGL has way
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too many GRATUITOUSLY_LONG_CONSTANTS and glLongStudlyFunctionNames();
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Therefore, much of the obfuscation comes secondary to just reducing the code
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size to fit under the limit while still having some semblance of a demo.
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There are some interesting abuses scattered about.
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### Usage
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Try hitting the spacebar when the program is running.
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### For Fun
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Try modifying the texture to your own custom design...
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### Thanks
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Many thanks to John Clemens for testing this on various machines for me.
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### Errors you can get
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0 = no error
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1 = X problem
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2 = Can't open glx
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3 = Can't open 16bpp visual
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4 = can't open source file
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