Rename hint.txt and hint.text to README.md

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# Best choice of optimization
Don Yang
<omoikane@uguu.org>
<http://uguu.org/>
## Judges' comments:
### To build:
make sinon
### To run:
cp sinon.c run.c
Then keep running ./glock.sh or ./hecate.sh within a minute with
slight pauses between invocations.
### Try:
cp sinon.c run.c; ./hecate.sh; ./glock.sh; sleep 3; ./glock.sh; sleep 1; ./hecate.sh
### Selected Judges Remarks:
Try to figure out how this entry determines the optimization level with
which it had been compiled. Is this an example of undefined behavior
or unspecified behavior?
## Author's comments:
### Summary
Sinon is a game of timing, the goal is to eliminate all enemies in
under one minute.
To start, compile and run the program. To resume, compile and run the
output repeatedly until you have won/lost the game. For example:
cp sinon.c run.c
gcc -O0 run.c -o run && ./run | tee run.c
gcc -O2 run.c -o run && ./run | tee run.c
...
### Details
Sinon is played by compiling and running the output repeatedly. Two
factors determine what actions are taken:
+ Time since last compilation.
+ Whether compiler optimizations are enabled or not.
If you fire too quickly, the weapon will jam. If you fire too slowly,
you will not be able to eliminate all the enemies in time. Thus the
primary objective of the game is to time your compilations just right.
Sinon has two weapons that are selected based on compiler optimization
level:
+ "gcc -O2" or "clang -O2" will fire Hecate II, a powerful rifle that
requires longer time to cool off.
+ "gcc -O0" or "clang -O0" will fire Glock 18C, a less powerful pistol
that requires less time to cool off.
Because the weapons cool off independently, the best strategy is to
alternate between the two weapons. It is fairly easy to win the game
with this strategy even with occasional jams.
If your compiler does not have the right optimizations, only Glock 18C
would be available. It is still possible to win, but your timing will
need to be more precise. This is effectively playing the game on
"hard" mode. It is worth trying this mode even if you have the right
compilers.
### Compatibility
Sinon has been tested and verified to work on these platforms:
+ gcc 4.4.3 on Linux.
+ gcc 4.4.5 on Linux.
+ gcc 4.8.2 on Linux.
+ gcc 4.8.3 on Cygwin/MingW.
+ clang 3.4-1 on Linux.
+ clang 3.4.2 on Cygwin.
+ gcc 4.3.5 on JS/Linux (playable but likely unwinnable, because it
takes too long to compile).
+ tcc 0.9.25 on JS/Linux (no optimization, so only "hard" mode is
available).
Sinon is intended to be played in a 80x25 terminal.
### Miscellaneous features
Sinon might be the first game that uses compiler optimization level as
a primary input.
Sinon has a demo mode that plays the game automatically. Make sure
that there are no files named "run" and "run.c" in current directory
(they will be overwritten) and run:
perl sinon.c | bash
File size and CRC32 of sinon.c are embedded in line 7.
Process for making Sinon is included in spoiler.html.
Layout of this code is based on Asada Shino, also known as "Sinon",
from Sword Art Online.
--------------------------------------------------------------------------------
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