From 8a8140f089a2978c627b5c0c0f673e083a3352f0 Mon Sep 17 00:00:00 2001
From: Landon Curt Noll In the below game dumps I have replaced the bug with In the below game dumps I have replaced the bug with B, the head with
+H and where it is known, the tail with T, in order to help
+distinguish where they are. Since the head is replaced with H I have noted
the direction it was moving above each dump as well as at the right of the line;
each line with a bug, the head or tail is marked with upper case text at the
right to make it easier to find.B, the head with
-H and where it is known, the tail with T, in order to help
-distinguish where they are. Since the head is replaced with H I have noted
+
This feature will make you grow by the value of SHEDS for every SHED
+
This feature will make you grow by the value of SHEDS for every SHED movements (the counter isn’t incremented when you eat a bug). Basically growing without eating a bug (stretching would be better name here).
If you ever get to the MAXSIZE the game is won. You can force a win by
+
If you ever get to the MAXSIZE the game is won. You can force a win by setting the max size to a smaller value than the size you specify (or the default) or setting the size to higher than the default (or < 0 which will end up being > the max size though I suppose there might be some value that makes it @@ -486,7 +486,7 @@ improved over time.
the modes below.If you have photosensitive epilepsy please be careful especially with low values
-for both WAIT and EVADE. It appears that the number of hertz (flashes)
+for both WAIT and EVADE. It appears that the number of hertz (flashes)
per second triggering seizures is wide but depending on the variables it
easily can be in the range.
There are different patterns and lights flashing at different speeds so please @@ -674,7 +674,7 @@ gameplay modes (as shown above) but here are some general notes about a few of t to a value that’s better for you. Remember it’s a wait time so if you want the snake to move slower you have to increase the wait time!
For every EVADE snake movements the bug will try and find a new place to
+
For every EVADE snake movements the bug will try and find a new place to occupy. It might be very close to it and I do not ensure it’s a new place at all.
Each time the bug is placed the counter will be reset whether from eating the diff --git a/2020/ferguson1/index.html b/2020/ferguson1/index.html index 8e34de83c..0c6431b2b 100644 --- a/2020/ferguson1/index.html +++ b/2020/ferguson1/index.html @@ -152,50 +152,51 @@ Location: US - United States of America and non-zero).
WAIT
+
WAIT
positive or negative integer that changes how long to wait for
a key press prior to moving again. < 0 blocks which allows
for complete control over movement at your own pace. Default
231; you can move faster by holding down or rapidly pressing an
arrow key.
WALLS
+
WALLS
whether the walls are passable or impassable. Default passable,
1; 0 makes walls impassable where you die if you hit a wall.
EVADE
+
EVADE
how many movements the Snake moves before the bug (well
insect; see notes below about why bugs) will move to
another location in the field. Default 300; 0 disables.
SIZE
+
SIZE
initial size of the Snake. Note that it grows by one per
move so at the default 5 it will not initially be 5
characters long! < 0 is likely an immediate win.
MAXSIZE
+
MAXSIZE
the maximum size the Snake can become before the game is
won. < 0 is the maximum size based on terminal dimensions;
any other size will be capped based on the terminal
-dimensions to prevent problems. Note that when SIZE+GROW >= MAXSIZE you win before you grow to the full size!
GROW
+dimensions to prevent problems. Note that when SIZE+GROW >=
+MAXSIZE you win before you grow to the full size!
GROW
size to grow every time you eat a bug. Default 5; negative
values are allowed. ‘Negativity’ creates for fun gameplay modes with
enough creativity. See gameplay.html
GitHub) as well as play.sh for some examples.
SHED
-every SHED movements you will grow (> 0), shrink (< 0) or
-stay the same length (0) by the SHEDS (below) value. Again
+
SHED
+every SHED movements you will grow (> 0), shrink (< 0) or
+stay the same length (0) by the SHEDS (below) value. Again
with creativity you can create some fun gameplay modes. NOTE:
the concept of shedding in this game is a misnomer; see notes
below.
SHEDS
-every SHED movements will impact what this value means: grow
+
SHEDS
+every SHED movements will impact what this value means: grow
(> 0), shrink (< 0) or not at all (0). Exception: if the snake
eats a bug the counter isn’t incremented. Again with creativity
you can create some fun gameplay modes here. For instance you
-can grow upon eating a bug but shrink every SHED movements
-and then it’s a battle of whether you win by SIZE < 0 or
-SIZE >= MAXSIZE. See play.sh for examples.
+can grow upon eating a bug but shrink every SHED movements
+and then it’s a battle of whether you win by SIZE < 0 or
+SIZE >= MAXSIZE. See play.sh for examples.
NOTE: the concept of shedding in this game is a misnomer; see
notes below.
CANNIBAL
+
CANNIBAL
whether you can go through the Snake or not. Default is 0
(cannot - die if you try).
Here are some other features of the game:
A drawing/practising mode (WAIT < 0 makes timeout() block).
A drawing/practising mode (WAIT < 0 makes timeout() block).
Computer plays the game (WAIT=0).
EVADE value too).Grow-Shrink mode (Positive and Negative Winning) mode (see gameplay.html for more details).
The dimensions of the game (this is actually a terminal thing but I document
-how to do this and its potential pitfalls) (LINES , COLUMNS).
There are no complicated command line invocations; it’s just a matter of passing into the game descriptively named variables and I include a script that sets up @@ -482,7 +483,7 @@ a pun and every pun deserves to be shed).
They grow through a process called moulting - shedding their skin (other
creatures also moult). This takes place over some days and unlike humans snakes
never stop growing (though growth slows down as they mature). I chose the
-variables SHED and SHEDS for simplicity and because the words are
+variables SHED and SHEDS for simplicity and because the words are
shorter. I don’t like the words because it’s rather a misnomer but what I had
chosen before was longer - STRETCH and STRETCHES.
snake_size / growth_size i.e. how many bugs it
will take to win the game. The max bugs in the bugs line is approximately
max_snake_size / growth_size i.e. how many bugs it’ll take to win at the
maximum (capped) snake size.
-If I pass in any of the variables GROW, MAXSIZE, SIZE and/or
-LINES or COLUMNS it bases its calculations on those variables. For
+
If I pass in any of the variables GROW, MAXSIZE, SIZE and/or +LINES or COLUMNS it bases its calculations on those variables. For example:
terminal supports cursor movement
terminal supports making cursor invisible
diff --git a/2020/ferguson1/troubleshooting.html b/2020/ferguson1/troubleshooting.html
index 4f92c8034..d9c728396 100644
--- a/2020/ferguson1/troubleshooting.html
+++ b/2020/ferguson1/troubleshooting.html
@@ -424,7 +424,7 @@ so that by setting the size to -1 it went to the max unsigned value):
$ MAXSIZE=-1 ./prog
memory error
X:0/157 Y:0/42 S:3/18446744073709551614 B:0
-BTW: There are two arrays that have to be MAXSIZE (technically + 1).
+BTW: There are two arrays that have to be MAXSIZE (technically + 1).
Is it possible that some value specified by the user could mess this up? I do
not know but what I do know is that because it’s unsigned it can’t be negative;
if the max size is 0 then the array size will be 1 but it won’t matter because
diff --git a/bugs.html b/bugs.html
index 6f5f1340c..026f9d94f 100644
--- a/bugs.html
+++ b/bugs.html
@@ -283,8 +283,7 @@ the same issue.
clang despite the fact it might appear to be gcc: no symlink and both gcc and
clang exist but the gcc is clang which you’ll see if you run gcc --version.
A tip and some fix methods from Cody: in the older days args to main() not given
-a type were implicit ints but when they’re required to be char ** this can
-cause a problem. In some cases Cody was able to use a char * inside main()
+a type were implicit ints but when they’re required to be char ** this can cause a problem. In some cases Cody was able to use achar *insidemain()`
(see 1989/tromp/tromp.c and
1986/holloway/holloway.c for two examples though done slightly
differently). In other cases he was able to dereference the pointers to be used
@@ -2183,7 +2182,7 @@ used.
This program supports only “Combinator-calculus style notation” of Lazy K.
“Unlambda style” and “Iota and Jot” style are not supported.
Also, it requires a space between identifiers. In short, use (S K) instead of
-(SK), “`sk”, **i*i*i*ii*i*i*ii, or 11111100011100.
+(SK), “`sk”, **iiiiiiiii, or11111100011100`.
Huge memory may be required to compile the program (about 300 MB on my machine).
In addition, there are some limitations (and workarounds) mentioned in Spoiler
section.
diff --git a/thanks-for-help.html b/thanks-for-help.html
index 39b543f49..dcbb04820 100644
--- a/thanks-for-help.html
+++ b/thanks-for-help.html
@@ -181,21 +181,14 @@ be kept in:
char x {sizeof(
double(%s,%D)(*)())This does mean that there cannot be a second arg to main()
-as clang requires that to be a char ** and the char redefined would not
-allow this. Some versions of clang say that main() must have either 0, 2 or 3
-args but these versions do not object to 1 arg. However as the char macro
-seems more obscure and it is possible that a new version of clang will be even
-more strict the int i parameter in main() was moved to be inside main(),
-set to non-zero (setting i to 0 will not work). This way main() has zero
+as clang requires that to be a char ** and thecharredefined would not allow this. Some versions of clang say thatmain()must have either 0, 2 or 3 args but these versions do not object to 1 arg. However as thecharmacro seems more obscure and it is possible that a new version of clang will be even more strict theint iparameter inmain()was moved to be insidemain(), set to non-zero (settingito 0 will not work). This waymain()` has zero
args.
Observe how on line 29 there is a call to main() which does pass in a
parameter. It has never been observed to be an error to pass in too many
parameters to a function (main() or otherwise - it warns with other functions
but does not appear to with main()) but only that main() itself has a
certain number of args (in some versions) and that the first arg is an int and
-the others are char **s. This is why the arg was removed and the call to
-main() was not updated beyond what had to be done to fix it for compilers that
-do not support -traditional-cpp.
char **s. This is why the arg was removed and the call tomain()was not updated beyond what had to be done to fix it for compilers that do not support-traditional-cpp`.
If the ANSI C committee or a new version of clang messes this up (both of which seems possible) it is easy to fix but it is hoped that this won’t happen.
Originally Yusuke supplied a patch so that this entry would compile with gcc -
@@ -367,7 +360,7 @@ program the added input.txt file.
Cody fixed this to compile and work with clang (it already worked with gcc).
The problem was that clang is more strict about the type of second arg to
-main(). However simply changing it to a char ** and updating the *s to **s
+main(). However simply changing it to a char ** and updating the*sto **s
caused a segfault. By adding a new variable, char *t, initialising it to s
and then using t instead of s it compiles and runs successfully under clang
and gcc.
Cody fixed this for modern systems. It did not compile with clang because it
-requires the second and third args of main() to be char ** but even before
+requires the second and third args of main() to be `char ** but even before
that with gcc it printed garbage and then crashed.
After fixing it for clang by changing the very main() (in fact it called
itself up to 12 times!) to call the new function pain() (chosen because it’s a
-pain that clang requires these args to be char ** :-), which is just as
+pain that clang requires these args to be `char ** :-), which is just as
recursive, with the correct args it now works with both gcc and clang.
Later Cody improved the fix to make it look a bit more like the original, using K&R style functions, and trying to match the format as best as possible of what @@ -771,25 +764,19 @@ might just not be possible.
The way it was fixed might be hard to see and describe but this is an attempt.
Because main()’s args were all ints, main() had to call a new function
which is allowed to have args as int (instead of main()’s args being int and
-the rest being char **) but this is not as straight forward as it is for other
-entries (if you look at the code you might see what is meant; the function called
-is pain()).
char **) but this is not as straight forward as it is for other entries (if you look at the code you might see what is meant; the function called ispain()`).
The args of main() had to be set to the right type but only three args, not
four, even though the original program has four args. This is because not all
versions of clang support four args and that is one of the issues with version 2
and 3 as it generates main() to have four args and the wrong type, all ints.
In the call to the new function, pain(), from main(), one of the char **s
-is used twice, once as argc with bitwise AND with 2, naturally first being
-cast to an int ((int)ABBA&2), and once as a char **, the fourth arg to
+
In the call to the new function, pain(), from main(), one of the char **s is used twice, once asargcwith bitwise AND with 2, naturally first being cast to anint((int)ABBA&2), and once as achar **, the fourth arg to
pain() (yes even though pain() takes all ints).
The argc,, meanwhile, tang, is used once and the second arg, char **gnat is
used once (observe how tang is gnat spelt backwards as this is one of the
things that makes this a masterpiece and very hard if not impossible to fix
completely). Fortunately it is not actually necessary to use all four args (of
main()) in the call which might or might not be surprising, especially as it
-uses one of the args, a char **, instead of an int (through casts), twice
-rather than just passing in for the fourth arg (the fourth arg passed in is the
-third arg to main()).
char **, instead of anint(through casts), twice rather than just passing in for the fourth arg (the fourth arg passed in is the third arg tomain()`).
This program heavily uses recursion and depending on the number of args it will
print out output normally, ROT13 it, show it backwards or both. Along with the
ROT13 and reversed output of the code, it is the comments that create the
@@ -1246,7 +1233,8 @@ new char arrays (always cleared in the beginning of the loop) and then using
both numbers (using "%o %o" does not solve the problem).
Cody fixed this to work for clang by changing the third and fourth arg of
-main() to be char ** inside main(); clang requires args 2 - 4 to be char ** and some versions do not even allow a fourth arg.
main() to be char ** insidemain(); clang requires args 2 - 4 to bechar
+** and some versions do not even allow a fourth arg.
He also added the alternate version that the author gave in the remarks that is
specifically for the USA rather than the world. This had to be fixed for clang
as well to make the args of main() be the correct type and by moving the body
@@ -1341,13 +1329,12 @@ compile time. See the index.html for details.
Cody made this use fgets(3) not gets(3).
Cody fixed this to work with clang. The problem was that the third arg to main()
-was not a char **. Instead O5() (which was main() via -DO5=main) is now
+was not a char **. InsteadO5()(which wasmain()via-DO5=main`) is now
its own function which main() calls with the right parameters.
Later Cody fixed it again to look much more like the original where only a
single line is added, that of main(), which calls O5(). This was done through
-include stdio.h at the compiler (in the Makefile) and by removing the O3
-variable (an int) at the top of the file, instead making it a char ** in
-main() (O5() had three args) but then passing in 0 to O5() for the third
+variable (an int) at the top of the file, instead making it a char ** inmain()(O5()had three args) but then passing in0toO5()` for the third
arg (as it was 0 at file scope already this is perfectly fine and it means
there’s no need to cast it to an int in the function call though that would also
work).
Cody fixed this to work with clang by adding another function that is allowed to
-have a third arg as an int, not a char **. He chose pain() because it’s a four
+have a third arg as an int, not a char **. He chosepain()` because it’s a four
letter word that would match the format and because it’s pain that clang forces
this. :-) This fix makes a point of the author’s notes on portability no longer
valid, BTW.
Cody fixed this to work with both 64-bit and 32-bit compilers by changing most
of the ints (all but that in main(int ...)) to longs. He also fixed it to
-compile with clang by changing the args of main to be int and char **,
-respectively, and changing specific references to the argv arg, casting to
-long (was int but the 64-bit fix requires long) which was its old type.
int and char **, respectively, and changing specific references to theargvarg, casting tolong(wasintbut the 64-bit fix requireslong`) which was its old type.
Cody also added the try.sh script which might be more useful than any other place as the command to try is quite long with C code.
For some reason the original code was missing (presumingly because it had been @@ -2442,7 +2427,7 @@ bugs.html.
back for arrow keys in the alternate version.Cody fixed this entry to work with clang which has a defect with the args to
-main(): it requires specific types: int and char ** for the first and
+main(): it requires specific types: int and `char ** for the first and
latter args.
Cody also provided the alternate version, which allows one to see what is going on in modern systems, and which we recommend one @@ -2618,9 +2603,9 @@ everything, filtered through less.
find-font-table.rb.Cody also changed argv to be not const char ** but char **, mostly out of an
+
Cody also changed argv to be not const char ** butchar , mostly out of an
abundance of caution in case clang, which already imposes restrictions on the
-types of args to main() including to do with char **, decides to further
+types of args to main() including to do with `char , decides to further
restrict them.
Cody also restored the original code from the archive.
And although the URL works for now (via redirect), Cody changed the website