fix more broken markdown links
Fixed stuff we broke by mistake, previously. Ran `make www` to perform the above. TODO: Fix stuff we broke by mistake doing the above. TODO: Fix more broken markdown links.
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@@ -99,7 +99,8 @@ operation, then the results are undefined.
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For test-runs, use a resolution of 32. For simple expressions, the
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[GIF](https://en.wikipedia.org/wiki/GIF) generation should take only
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a few seconds with a modern processor and full optimization. Runtime scales as
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[O(N^3)](https://en.wikipedia.org/wiki/Big_O_notation) with resolution `N`,
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O^(N^3), (see [Big O notation](https://en.wikipedia.org/wiki/Big_O_notation) web page)
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with resolution `N`,
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and more complex expressions take longer to compute. For example, increasing the
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resolution of `ripple.gif`
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to 250 took ~35 minutes to render on an [i7
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@@ -453,7 +453,8 @@ operation, then the results are undefined.</p>
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<p>For test-runs, use a resolution of 32. For simple expressions, the
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<a href="https://en.wikipedia.org/wiki/GIF">GIF</a> generation should take only
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a few seconds with a modern processor and full optimization. Runtime scales as
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<a href="https://en.wikipedia.org/wiki/Big_O_notation">O(N^3)</a> with resolution <code>N</code>,
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O<sup>(N</sup>3), (see <a href="https://en.wikipedia.org/wiki/Big_O_notation">Big O notation</a> web page)
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with resolution <code>N</code>,
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and more complex expressions take longer to compute. For example, increasing the
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resolution of <code>ripple.gif</code>
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to 250 took ~35 minutes to render on an <a href="https://en.wikipedia.org/wiki/Intel_Core#Core_i7">i7
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@@ -216,8 +216,8 @@ than 80 x 25.
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```
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This program is a fluid simulator using the [Smoothed-particle hydrodynamics
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(SPH)](http://en.wikipedia.org/wiki/Smoothed-particle_hydrodynamics) method.
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This program is a fluid simulator using the SPH:
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[Smoothed-particle hydrodynamics](http://en.wikipedia.org/wiki/Smoothed-particle_hydrodynamics) method.
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The SPH particles represent the fluid flow. Particles have information about
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the position, density, and velocity. In every simulation step, they are
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@@ -521,8 +521,8 @@ than 80 x 25.</p>
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`-'`' `-'`-' `-'`-' `-'`' `'`' `'`' `'`'
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</code></pre>
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<p>This program is a fluid simulator using the <a href="http://en.wikipedia.org/wiki/Smoothed-particle_hydrodynamics">Smoothed-particle hydrodynamics
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(SPH)</a> method.</p>
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<p>This program is a fluid simulator using the SPH:
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<a href="http://en.wikipedia.org/wiki/Smoothed-particle_hydrodynamics">Smoothed-particle hydrodynamics</a> method.</p>
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<p>The SPH particles represent the fluid flow. Particles have information about
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the position, density, and velocity. In every simulation step, they are
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changed by pressure force, viscosity force, and external force (i.e., gravity).</p>
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@@ -35,7 +35,7 @@ and:
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A
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[pi](https://en.wikipedia.org/wiki/Pi)/[e](https://en.wikipedia.org/wiki/E_(mathematical_constant))
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printing quasi-[quine](https://en.wikipedia.org/wiki/Quine_(computing) in [ASCII
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printing quasi-[quine](https://en.wikipedia.org/wiki/Quine_(computing)) in [ASCII
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art](https://en.wikipedia.org/wiki/ASCII_art) with a compressed font in it; what
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else to wish for in this program? [Virtual
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machine](https://en.wikipedia.org/wiki/Virtual_machine) emulation?
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@@ -413,7 +413,7 @@ Location: <a href="../../location.html#JP">JP</a> - <em>Japan</em></li>
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<h2 id="judges-remarks">Judges’ remarks:</h2>
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<p>A
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<a href="https://en.wikipedia.org/wiki/Pi">pi</a>/<a href="https://en.wikipedia.org/wiki/E_(mathematical_constant)">e</a>
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printing quasi-[quine](https://en.wikipedia.org/wiki/Quine_(computing) in <a href="https://en.wikipedia.org/wiki/ASCII_art">ASCII
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printing quasi-<a href="https://en.wikipedia.org/wiki/Quine_(computing)">quine</a> in <a href="https://en.wikipedia.org/wiki/ASCII_art">ASCII
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art</a> with a compressed font in it; what
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else to wish for in this program? <a href="https://en.wikipedia.org/wiki/Virtual_machine">Virtual
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machine</a> emulation?</p>
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+1
-1
@@ -132,7 +132,7 @@ As an extra tweak, the text message actually does something useful. Remove the
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[^1]: [Russ Cox, Regular Expression Matching: the Virtual Machine Approach](http://swtch.com/~rsc/regexp/regexp2.html)
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[^2]: [Regular Expression Matching Can Be Simple And Fast (but is slow in Java, Perl, PHP, Python, Ruby, ...)](http://swtch.com/~rsc/regexp/regexp1.html)
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[^2]: [Regular Expression Matching Can Be Simple And Fast (but is slow in Java, Perl, PHP, Python, Ruby, ...](http://swtch.com/~rsc/regexp/regexp1.html)
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<!--
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+1
-1
@@ -460,7 +460,7 @@ amount of spaghetti branches and virtual thread creations. Finally, the VM in
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“Make a contract with me” catch line and the program would cease to function.</p>
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<h3 id="references">References</h3>
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<p>[1] <a href="http://swtch.com/~rsc/regexp/regexp2.html">Russ Cox, Regular Expression Matching: the Virtual Machine Approach</a></p>
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<p>[2] <a href="http://swtch.com/~rsc/regexp/regexp1.html">Regular Expression Matching Can Be Simple And Fast (but is slow in Java, Perl, PHP, Python, Ruby, …)</a></p>
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<p>[2] <a href="http://swtch.com/~rsc/regexp/regexp1.html">Regular Expression Matching Can Be Simple And Fast (but is slow in Java, Perl, PHP, Python, Ruby, …</a></p>
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<hr style="width:10%;text-align:left;margin-left:0">
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<p>Jump to: <a href="#">top</a></p>
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<!--
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+1
-1
@@ -129,7 +129,7 @@ As an extra tweak, the text message actually does something useful. Remove the
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[1] [Russ Cox, Regular Expression Matching: the Virtual Machine Approach](http://swtch.com/~rsc/regexp/regexp2.html)
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[2] [Regular Expression Matching Can Be Simple And Fast (but is slow in Java, Perl, PHP, Python, Ruby, ...)](http://swtch.com/~rsc/regexp/regexp1.html)
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[2] [Regular Expression Matching Can Be Simple And Fast (but is slow in Java, Perl, PHP, Python, Ruby, ...](http://swtch.com/~rsc/regexp/regexp1.html)
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<hr style="width:10%;text-align:left;margin-left:0">
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+1
-1
@@ -492,7 +492,7 @@ amount of spaghetti branches and virtual thread creations. Finally, the VM in
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<section id="footnotes" class="footnotes footnotes-end-of-document" role="doc-endnotes">
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<h5>Footnotes</h5>
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<ol>
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<li id="fn1"><p><a href="http://swtch.com/~rsc/regexp/regexp1.html">Regular Expression Matching Can Be Simple And Fast (but is slow in Java, Perl, PHP, Python, Ruby, …)</a><a href="#fnref1" class="footnote-back" role="doc-backlink">↩︎</a></p></li>
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<li id="fn1"><p><a href="http://swtch.com/~rsc/regexp/regexp1.html">Regular Expression Matching Can Be Simple And Fast (but is slow in Java, Perl, PHP, Python, Ruby, …</a><a href="#fnref1" class="footnote-back" role="doc-backlink">↩︎</a></p></li>
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<li id="fn2"><p><a href="http://swtch.com/~rsc/regexp/regexp2.html">Russ Cox, Regular Expression Matching: the Virtual Machine Approach</a><a href="#fnref2" class="footnote-back" role="doc-backlink">↩︎</a></p></li>
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<li id="fn3"><p><a href="http://swtch.com/~rsc/regexp/regexp2.html">Russ Cox, Regular Expression Matching: the Virtual Machine Approach</a><a href="#fnref3" class="footnote-back" role="doc-backlink">↩︎</a></p></li>
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</ol>
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@@ -51,8 +51,8 @@ are more obfuscated than the entry itself.
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## Author's remarks:
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This program celebrates the close connection between obfuscation and conciseness,
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by implementing the most concise language known, [Binary Lambda Calculus
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(BLC)](https://tromp.github.io/cl/Binary_lambda_calculus.html).
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by implementing the most concise language known, BLC:
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[Binary Lambda Calculus](https://tromp.github.io/cl/Binary_lambda_calculus.html).
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[BLC](https://tromp.github.io/cl/Binary_lambda_calculus.html) was developed to
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make [Algorithmic Information
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@@ -418,8 +418,8 @@ Location: <a href="../../location.html#US">US</a> - <em>United States of America
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are more obfuscated than the entry itself.</p>
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<h2 id="authors-remarks">Author’s remarks:</h2>
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<p>This program celebrates the close connection between obfuscation and conciseness,
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by implementing the most concise language known, <a href="https://tromp.github.io/cl/Binary_lambda_calculus.html">Binary Lambda Calculus
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(BLC)</a>.</p>
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by implementing the most concise language known, BLC:
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<a href="https://tromp.github.io/cl/Binary_lambda_calculus.html">Binary Lambda Calculus</a>.</p>
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<p><a href="https://tromp.github.io/cl/Binary_lambda_calculus.html">BLC</a> was developed to
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make <a href="https://en.wikipedia.org/wiki/Algorithmic_information_theory">Algorithmic Information
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Theory</a>, the
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