fix more broken markdown links
Fixed stuff we broke by mistake, previously. Ran `make www` to perform the above. TODO: Fix stuff we broke by mistake doing the above. TODO: Fix more broken markdown links.
This commit is contained in:
1 parent
4f95e3f3d6
commit
8bca099534
62 files changed
+181
-168
No files matched your search
@@ -742,7 +742,7 @@ snakeskin would be the same size the snake was and the snake would grow as it
|
||||
slithered out. But that would fill the screen very quickly of course. Maybe the
|
||||
snakeskin has some other purpose?</p>
|
||||
<h2 id="snake-moves-faster-over-time">Snake moves faster over time</h2>
|
||||
<p>In the game [Surround](https://en.wikipedia.org/wiki/Surround_(video_game) you
|
||||
<p>In the game <a href="https://en.wikipedia.org/wiki/Surround_(video_game)">Surround</a> you
|
||||
have no control over the speed. I believe there are five different speed levels
|
||||
but the player has no control over it except the drawing mode. It would be
|
||||
possible to make it so the snake moves faster over time. How often and by what
|
||||
|
||||
@@ -505,7 +505,7 @@ snakeskin has some other purpose?
|
||||
|
||||
## Snake moves faster over time
|
||||
|
||||
In the game [Surround](https://en.wikipedia.org/wiki/Surround_(video_game) you
|
||||
In the game [Surround](https://en.wikipedia.org/wiki/Surround_(video_game)) you
|
||||
have no control over the speed. I believe there are five different speed levels
|
||||
but the player has no control over it except the drawing mode. It would be
|
||||
possible to make it so the snake moves faster over time. How often and by what
|
||||
|
||||
@@ -233,7 +233,7 @@ very important.
|
||||
|
||||
<div id="toc">
|
||||
* ['Bugs'](#bugs)
|
||||
* [NAQs/IAQs (Never/Infrequently Asked Questions)](#naqs)
|
||||
* [NAQs/IAQs - Never/Infrequently Asked Questions](#naqs)
|
||||
- [Do I have any inspirations for this entry?](#inspirations)
|
||||
- [Are there any features I thought of that I wanted to implement but did not get to for some reason or another?](#features)
|
||||
- [Are there ways that one can make this game easier?](#easier)
|
||||
|
||||
@@ -5,7 +5,7 @@
|
||||
<div id="toc">
|
||||
* [Built-in test unit for some features!](#builtin-test-unit)
|
||||
* [The snake doesn't seem to be moving](#stillsnake)
|
||||
* [getch() also accepts input from some input hardware other than keyboards](#getch)
|
||||
* [getch() also accepts input from some input hardware other than keyboards](#getch)
|
||||
* [SIZE=0 is the same as SIZE=1 and other oddities](#size)
|
||||
* ['I was a few places behind my tail and I ran into it!'](#bitetail)
|
||||
* [With negative growth the snake drops from the middle of the body](#middleofsnake)
|
||||
|
||||
@@ -401,12 +401,12 @@ for the input keys.</p>
|
||||
<ul>
|
||||
<li><a href="#warning"><strong>Photosensitive epilepsy/Stimulation overload trigger warnings</strong></a></li>
|
||||
<li><a href="#drawing">Drawing / Practice mode</a></li>
|
||||
<li><a href="#auto">Computer playing / Automatic mode (<strong>Photosensitive epilepsy/Stimulation overload trigger</strong>)</a>
|
||||
<li><a href="#auto">Computer playing / Automatic mode (Photosensitive epilepsy/Stimulation overload trigger)</a>
|
||||
<ul>
|
||||
<li><a href="#auto-variations">Variations</a></li>
|
||||
</ul></li>
|
||||
<li><a href="#grow-shrink">Grow-Shrink (Positive/Negative Winning) mode</a></li>
|
||||
<li><a href="#hypnotic">Hypnotic / Sleepy mode (<strong>Photosensitive epilepsy/Stimulation overload trigger</strong>)</a></li>
|
||||
<li><a href="#hypnotic">Hypnotic / Sleepy mode (Photosensitive epilepsy/Stimulation overload trigger)</a></li>
|
||||
<li><a href="#stim">Stimulation / Calming mode</a></li>
|
||||
<li><a href="#other-ideas">Other ideas</a></li>
|
||||
</ul></li>
|
||||
@@ -901,7 +901,7 @@ also has this mode:</p>
|
||||
of them (the above is option 5; others are 4, 15 and 16 but only options 4 and 5
|
||||
are called Grow / Shrink).</p>
|
||||
<div id="hypnotic">
|
||||
<h2 id="hypnotic-sleepy-mode-photosensitive-epilepsystimulation-overload-trigger"><a href="#toc">Hypnotic / Sleepy mode (<strong>Photosensitive epilepsy/Stimulation overload trigger</strong>)</a></h2>
|
||||
<h2 id="hypnotic-sleepy-mode-photosensitive-epilepsystimulation-overload-trigger"><a href="#toc">Hypnotic / Sleepy mode (Photosensitive epilepsy/Stimulation overload trigger)</a></h2>
|
||||
</div>
|
||||
<p><strong>Photosensitive epilepsy/stimulation overload trigger warning:</strong>
|
||||
For those who have epilepsy or are susceptible to stimulation overload from
|
||||
|
||||
@@ -14,7 +14,7 @@ for the input keys.
|
||||
* [Playing the game](#playing)
|
||||
* [Walls](#walls)
|
||||
* [Cannibalism](#cannibalism)
|
||||
* [Stretching (shedding)](#shedding)
|
||||
* [Stretching (shedding)](#shedding)
|
||||
* [Winning](#winning)
|
||||
* [Quitting](#quitting)
|
||||
|
||||
@@ -23,10 +23,10 @@ for the input keys.
|
||||
|
||||
* [**Photosensitive epilepsy/Stimulation overload trigger warnings**](#warning)
|
||||
* [Drawing / Practice mode](#drawing)
|
||||
* [Computer playing / Automatic mode (**Photosensitive epilepsy/Stimulation overload trigger**)](#auto)
|
||||
* [Computer playing / Automatic mode (Photosensitive epilepsy/Stimulation overload trigger)](#auto)
|
||||
* [Variations](#auto-variations)
|
||||
* [Grow-Shrink (Positive/Negative Winning) mode](#grow-shrink)
|
||||
* [Hypnotic / Sleepy mode (**Photosensitive epilepsy/Stimulation overload trigger**)](#hypnotic)
|
||||
* [Grow-Shrink (Positive/Negative Winning) mode](#grow-shrink)
|
||||
* [Hypnotic / Sleepy mode (Photosensitive epilepsy/Stimulation overload trigger)](#hypnotic)
|
||||
* [Stimulation / Calming mode](#stim)
|
||||
* [Other ideas](#other-ideas)
|
||||
|
||||
@@ -44,7 +44,7 @@ for the input keys.
|
||||
* [GROW / SHEDS - Growth / Shedding sizes](#growth)
|
||||
|
||||
|
||||
7. [Conclusion (and inspirational words for everyone)](#conclusions)
|
||||
7. [Conclusion (and inspirational words for everyone)](#conclusions)
|
||||
</div>
|
||||
|
||||
|
||||
@@ -728,7 +728,7 @@ are called Grow / Shrink).
|
||||
|
||||
|
||||
<div id="hypnotic">
|
||||
## <a href="#toc">Hypnotic / Sleepy mode (**Photosensitive epilepsy/Stimulation overload trigger**)</a>
|
||||
## <a href="#toc">Hypnotic / Sleepy mode (Photosensitive epilepsy/Stimulation overload trigger)</a>
|
||||
</div>
|
||||
|
||||
**Photosensitive epilepsy/stimulation overload trigger warning:**
|
||||
@@ -892,7 +892,7 @@ it will take the number of movements before it is 'its full size'.
|
||||
|
||||
|
||||
<div id="conclusions">
|
||||
# 7. <a href="#toc">Conclusion (and inspirational words for everyone)</a>
|
||||
# 7. <a href="#toc">Conclusion (and inspirational words for everyone)</a>
|
||||
</div>
|
||||
|
||||
I believe that this file has given more than enough information for anyone to
|
||||
|
||||
@@ -578,7 +578,7 @@ very important.</p>
|
||||
<div id="toc">
|
||||
<ul>
|
||||
<li><a href="#bugs">‘Bugs’</a></li>
|
||||
<li><a href="#naqs">NAQs/IAQs (Never/Infrequently Asked Questions)</a>
|
||||
<li><a href="#naqs">NAQs/IAQs - Never/Infrequently Asked Questions</a>
|
||||
<ul>
|
||||
<li><a href="#inspirations">Do I have any inspirations for this entry?</a></li>
|
||||
<li><a href="#features">Are there any features I thought of that I wanted to implement but did not get to for some reason or another?</a></li>
|
||||
|
||||
@@ -401,7 +401,7 @@ already knew that so no harm there, hey?</p>
|
||||
<li><a href="#resizing">Collision detection when resizing the window of the game</a></li>
|
||||
</ul></li>
|
||||
<li><a href="#obfuscation">Obfuscation</a></li>
|
||||
<li><a href="#skinning">Skinning the snake (i.e. decreasing the iocccsize)</a></li>
|
||||
<li><a href="#skinning">Skinning the snake (i.e., decreasing the iocccsize)</a></li>
|
||||
<li><a href="#size">A few more interesting size optimisations</a></li>
|
||||
</ul>
|
||||
</div>
|
||||
|
||||
@@ -15,12 +15,12 @@ already knew that so no harm there, hey?
|
||||
<div id="toc">
|
||||
- [How does it work?](#works)
|
||||
- [How does the snake movement work?](#movement)
|
||||
- [Drawing (manual) and computer playing (automatic) modes](#manual-automatic)
|
||||
- [Drawing (manual) and computer playing (automatic) modes](#manual-automatic)
|
||||
- [Collision detection](#collision)
|
||||
* [Cannibal collision detection](#cannibalcollision)
|
||||
* [Collision detection when resizing the window of the game](#resizing)
|
||||
- [Obfuscation](#obfuscation)
|
||||
- [Skinning the snake (i.e. decreasing the iocccsize)](#skinning)
|
||||
- [Skinning the snake (i.e., decreasing the iocccsize)](#skinning)
|
||||
- [A few more interesting size optimisations](#size)
|
||||
</div>
|
||||
|
||||
|
||||
@@ -379,7 +379,7 @@
|
||||
<!-- START: this line starts content for HTML phase 21 by: bin/pandoc-wrapper.sh via bin/md2html.sh -->
|
||||
|
||||
<!-- BEFORE: 1st line of markdown file: 2020/ferguson1/troubleshooting.md -->
|
||||
<h1 id="troubleshooting-snake">Troubleshooting Snake</h1>
|
||||
<p>9 Troubleshooting Snake</p>
|
||||
<p>In this file I have a list of a number of possible problems that could show up
|
||||
under some situations as well as some things that might appear to be happening
|
||||
or be a problem but actually are not. For each one I have included a summary, a
|
||||
|
||||
@@ -1,4 +1,4 @@
|
||||
# Troubleshooting Snake
|
||||
9 Troubleshooting Snake
|
||||
|
||||
In this file I have a list of a number of possible problems that could show up
|
||||
under some situations as well as some things that might appear to be happening
|
||||
@@ -8,15 +8,15 @@ anything that can cause more than one issue I will list those separately to keep
|
||||
it as structured as possible/easiest to find.
|
||||
|
||||
<div id="top">
|
||||
* [The top wall isn't (all/some of the time) visible!](#topwall)
|
||||
* [The top wall isn't (all/some of the time) visible!](#topwall)
|
||||
* [The snake isn't moving!](#notmoving)
|
||||
* [I can't see the snake head (or other part of the snake)!](#invisiblehead)
|
||||
* [I can't see the snake head (or other part of the snake)!](#invisiblehead)
|
||||
* [I can't see the bug!](#invisiblebug)
|
||||
* [The game froze!](#froze)
|
||||
* [The game gets slower as the snake gets bigger!](#bigsnake)
|
||||
* [I set SIZE=0 GROW=1, ate a bug but still only the head was visible! Why?](#headonly)
|
||||
* [I like black text on a white background but even with a white background terminal it ends up black!](#monochrome)
|
||||
* [The text is hard to see (not bright enough)!](#toodark)
|
||||
* [The text is hard to see (not bright enough)!](#toodark)
|
||||
* [Can I move the snake faster temporarily without having to modify the wait time?](#movefaster)
|
||||
* [On environmental variables more generally and string to int conversions](#envvars)
|
||||
* [Errors and error reporting](#errors)
|
||||
|
||||
Reference in new issue
Block a user