fix more broken markdown links

Fixed stuff we broke by mistake, previously.

Ran `make www` to perform the above.

TODO: Fix stuff we broke by mistake doing the above.

TODO: Fix more broken markdown links.
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Landon Curt Noll committed 2024-04-26 16:25:17 -07:00
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@@ -742,7 +742,7 @@ snakeskin would be the same size the snake was and the snake would grow as it
slithered out. But that would fill the screen very quickly of course. Maybe the
snakeskin has some other purpose?</p>
<h2 id="snake-moves-faster-over-time">Snake moves faster over time</h2>
<p>In the game [Surround](https://en.wikipedia.org/wiki/Surround_(video_game) you
<p>In the game <a href="https://en.wikipedia.org/wiki/Surround_(video_game)">Surround</a> you
have no control over the speed. I believe there are five different speed levels
but the player has no control over it except the drawing mode. It would be
possible to make it so the snake moves faster over time. How often and by what
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@@ -505,7 +505,7 @@ snakeskin has some other purpose?
## Snake moves faster over time
In the game [Surround](https://en.wikipedia.org/wiki/Surround_(video_game) you
In the game [Surround](https://en.wikipedia.org/wiki/Surround_&#x28;video_game&#x29;) you
have no control over the speed. I believe there are five different speed levels
but the player has no control over it except the drawing mode. It would be
possible to make it so the snake moves faster over time. How often and by what
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@@ -233,7 +233,7 @@ very important.
<div id="toc">
* ['Bugs'](#bugs)
* [NAQs/IAQs (Never/Infrequently Asked Questions)](#naqs)
* [NAQs/IAQs - Never/Infrequently Asked Questions](#naqs)
- [Do I have any inspirations for this entry?](#inspirations)
- [Are there any features I thought of that I wanted to implement but did not get to for some reason or another?](#features)
- [Are there ways that one can make this game easier?](#easier)
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@@ -5,7 +5,7 @@
<div id="toc">
* [Built-in test unit for some features!](#builtin-test-unit)
* [The snake doesn't seem to be moving](#stillsnake)
* [getch() also accepts input from some input hardware other than keyboards](#getch)
* [getch&#x28;&#x29; also accepts input from some input hardware other than keyboards](#getch)
* [SIZE=0 is the same as SIZE=1 and other oddities](#size)
* ['I was a few places behind my tail and I ran into it!'](#bitetail)
* [With negative growth the snake drops from the middle of the body](#middleofsnake)
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@@ -401,12 +401,12 @@ for the input keys.</p>
<ul>
<li><a href="#warning"><strong>Photosensitive epilepsy/Stimulation overload trigger warnings</strong></a></li>
<li><a href="#drawing">Drawing / Practice mode</a></li>
<li><a href="#auto">Computer playing / Automatic mode (<strong>Photosensitive epilepsy/Stimulation overload trigger</strong>)</a>
<li><a href="#auto">Computer playing / Automatic mode (Photosensitive epilepsy/Stimulation overload trigger)</a>
<ul>
<li><a href="#auto-variations">Variations</a></li>
</ul></li>
<li><a href="#grow-shrink">Grow-Shrink (Positive/Negative Winning) mode</a></li>
<li><a href="#hypnotic">Hypnotic / Sleepy mode (<strong>Photosensitive epilepsy/Stimulation overload trigger</strong>)</a></li>
<li><a href="#hypnotic">Hypnotic / Sleepy mode (Photosensitive epilepsy/Stimulation overload trigger)</a></li>
<li><a href="#stim">Stimulation / Calming mode</a></li>
<li><a href="#other-ideas">Other ideas</a></li>
</ul></li>
@@ -901,7 +901,7 @@ also has this mode:</p>
of them (the above is option 5; others are 4, 15 and 16 but only options 4 and 5
are called Grow / Shrink).</p>
<div id="hypnotic">
<h2 id="hypnotic-sleepy-mode-photosensitive-epilepsystimulation-overload-trigger"><a href="#toc">Hypnotic / Sleepy mode (<strong>Photosensitive epilepsy/Stimulation overload trigger</strong>)</a></h2>
<h2 id="hypnotic-sleepy-mode-photosensitive-epilepsystimulation-overload-trigger"><a href="#toc">Hypnotic / Sleepy mode (Photosensitive epilepsy/Stimulation overload trigger)</a></h2>
</div>
<p><strong>Photosensitive epilepsy/stimulation overload trigger warning:</strong>
For those who have epilepsy or are susceptible to stimulation overload from
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@@ -14,7 +14,7 @@ for the input keys.
* [Playing the game](#playing)
* [Walls](#walls)
* [Cannibalism](#cannibalism)
* [Stretching (shedding)](#shedding)
* [Stretching &#x28;shedding&#x29;](#shedding)
* [Winning](#winning)
* [Quitting](#quitting)
@@ -23,10 +23,10 @@ for the input keys.
* [**Photosensitive epilepsy/Stimulation overload trigger warnings**](#warning)
* [Drawing / Practice mode](#drawing)
* [Computer playing / Automatic mode (**Photosensitive epilepsy/Stimulation overload trigger**)](#auto)
* [Computer playing / Automatic mode &#x28;Photosensitive epilepsy/Stimulation overload trigger&#x29;](#auto)
* [Variations](#auto-variations)
* [Grow-Shrink (Positive/Negative Winning) mode](#grow-shrink)
* [Hypnotic / Sleepy mode (**Photosensitive epilepsy/Stimulation overload trigger**)](#hypnotic)
* [Grow-Shrink &#x28;Positive/Negative Winning&#x29; mode](#grow-shrink)
* [Hypnotic / Sleepy mode &#x28;Photosensitive epilepsy/Stimulation overload trigger&#x29;](#hypnotic)
* [Stimulation / Calming mode](#stim)
* [Other ideas](#other-ideas)
@@ -44,7 +44,7 @@ for the input keys.
* [GROW / SHEDS - Growth / Shedding sizes](#growth)
7. [Conclusion (and inspirational words for everyone)](#conclusions)
7. [Conclusion &#x28;and inspirational words for everyone&#x29;](#conclusions)
</div>
@@ -728,7 +728,7 @@ are called Grow / Shrink).
<div id="hypnotic">
## <a href="#toc">Hypnotic / Sleepy mode (**Photosensitive epilepsy/Stimulation overload trigger**)</a>
## <a href="#toc">Hypnotic / Sleepy mode &#x28;Photosensitive epilepsy/Stimulation overload trigger&#x29;</a>
</div>
**Photosensitive epilepsy/stimulation overload trigger warning:**
@@ -892,7 +892,7 @@ it will take the number of movements before it is 'its full size'.
<div id="conclusions">
# 7. <a href="#toc">Conclusion (and inspirational words for everyone)</a>
# 7. <a href="#toc">Conclusion &#x28;and inspirational words for everyone&#x29;</a>
</div>
I believe that this file has given more than enough information for anyone to
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@@ -578,7 +578,7 @@ very important.</p>
<div id="toc">
<ul>
<li><a href="#bugs">‘Bugs’</a></li>
<li><a href="#naqs">NAQs/IAQs (Never/Infrequently Asked Questions)</a>
<li><a href="#naqs">NAQs/IAQs - Never/Infrequently Asked Questions</a>
<ul>
<li><a href="#inspirations">Do I have any inspirations for this entry?</a></li>
<li><a href="#features">Are there any features I thought of that I wanted to implement but did not get to for some reason or another?</a></li>
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@@ -401,7 +401,7 @@ already knew that so no harm there, hey?</p>
<li><a href="#resizing">Collision detection when resizing the window of the game</a></li>
</ul></li>
<li><a href="#obfuscation">Obfuscation</a></li>
<li><a href="#skinning">Skinning the snake (i.e. decreasing the iocccsize)</a></li>
<li><a href="#skinning">Skinning the snake (i.e., decreasing the iocccsize)</a></li>
<li><a href="#size">A few more interesting size optimisations</a></li>
</ul>
</div>
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@@ -15,12 +15,12 @@ already knew that so no harm there, hey?
<div id="toc">
- [How does it work?](#works)
- [How does the snake movement work?](#movement)
- [Drawing (manual) and computer playing (automatic) modes](#manual-automatic)
- [Drawing &#x28;manual&#x29; and computer playing &#x28;automatic&#x29; modes](#manual-automatic)
- [Collision detection](#collision)
* [Cannibal collision detection](#cannibalcollision)
* [Collision detection when resizing the window of the game](#resizing)
- [Obfuscation](#obfuscation)
- [Skinning the snake (i.e. decreasing the iocccsize)](#skinning)
- [Skinning the snake &#x28;i.e., decreasing the iocccsize&#x29;](#skinning)
- [A few more interesting size optimisations](#size)
</div>
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@@ -379,7 +379,7 @@
<!-- START: this line starts content for HTML phase 21 by: bin/pandoc-wrapper.sh via bin/md2html.sh -->
<!-- BEFORE: 1st line of markdown file: 2020/ferguson1/troubleshooting.md -->
<h1 id="troubleshooting-snake">Troubleshooting Snake</h1>
<p>9 Troubleshooting Snake</p>
<p>In this file I have a list of a number of possible problems that could show up
under some situations as well as some things that might appear to be happening
or be a problem but actually are not. For each one I have included a summary, a
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@@ -1,4 +1,4 @@
# Troubleshooting Snake
9 Troubleshooting Snake
In this file I have a list of a number of possible problems that could show up
under some situations as well as some things that might appear to be happening
@@ -8,15 +8,15 @@ anything that can cause more than one issue I will list those separately to keep
it as structured as possible/easiest to find.
<div id="top">
* [The top wall isn't (all/some of the time) visible!](#topwall)
* [The top wall isn't &#x28;all/some of the time&#x29; visible!](#topwall)
* [The snake isn't moving!](#notmoving)
* [I can't see the snake head (or other part of the snake)!](#invisiblehead)
* [I can't see the snake head &#x28;or other part of the snake&#x29;!](#invisiblehead)
* [I can't see the bug!](#invisiblebug)
* [The game froze!](#froze)
* [The game gets slower as the snake gets bigger!](#bigsnake)
* [I set SIZE=0 GROW=1, ate a bug but still only the head was visible! Why?](#headonly)
* [I like black text on a white background but even with a white background terminal it ends up black!](#monochrome)
* [The text is hard to see (not bright enough)!](#toodark)
* [The text is hard to see &#x28;not bright enough&#x29;!](#toodark)
* [Can I move the snake faster temporarily without having to modify the wait time?](#movefaster)
* [On environmental variables more generally and string to int conversions](#envvars)
* [Errors and error reporting](#errors)