Update 1987 winning entries' README.md files
Format and typo fixes.
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@@ -2,21 +2,24 @@
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Roemer B. Lievaart
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VU Informatica
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Churchilllaan 173-IV
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Amsterdam, The Netherlands
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Churchilllaan 173-IV
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Amsterdam, The Netherlands
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## To build:
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make all
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```sh
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make all
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```
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NOTE: The original entry may be built with "make alt" if you have an old enough
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compiler.
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## To run:
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./lievaart
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# enter a level and start playing as described below
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```sh
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./lievaart
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# enter a level and start playing as described below
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```
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NOTE: if you enter invalid input the program will enter an infinite loop
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displaying a string like `"You:"` repeatedly.
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@@ -25,8 +28,10 @@ displaying a string like `"You:"` repeatedly.
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To see what it would have looked like without the size restrictions:
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./lievaart2
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# enter a level and start playing as described below
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```sh
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./lievaart2
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# enter a level and start playing as described below
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```
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## Judges' remarks:
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@@ -34,19 +39,19 @@ To see what it would have looked like without the size restrictions:
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We believe that you too will be amazed at just how much power Mr. Lievaart
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packed into 1024 bytes!
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This Plays the game of reversi (Othello)! Compile and run. It then
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This Plays the game of Reversi (Othello)! Compile and run. It then
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asks for a playing level. Enter 0-10 (easy-hard). It then asks for
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your move. A move is a number within 11-88, or a 99 to pass. Illegal
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moves (except for an illegal pass) are rejected. Then the computer
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does its move (or a 0 to pass), until the board is full.
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It plays rather well, for such a small program! Lievaart had to leave out the
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board printing routine, so you'll have to take a real game board to
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play it. ... Also due to space-limitations (the rules for 1987 had a
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limit of 1024 byes), Lievaart took out the passing-handler, which
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makes its ending-game rather poor. But further it knows all the
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rules, uses alpha-beta pruning, and it plays f.i. on mobility(!).
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Most important: it can play a pretty good game of Reversi!
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board printing routine, so you'll have to take a real game board to play it (or
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see below). ... Also due to space-limitations (the rules for 1987 had a limit
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of 1024 byes), Lievaart took out the passing-handler, which makes its
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ending-game rather poor. But further it knows all the rules, uses alpha-beta
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pruning, and it plays f.i. on mobility(!). Most important: it can play a pretty
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good game of Reversi!
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The Author was kind enough to supply the fully functional version of the
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program. The file lievaart2.c contains what the program would have
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@@ -56,7 +61,7 @@ logic and displays the board after each move!
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## Author's remarks:
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No comments were provided by the author.
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No remarks were provided by the author.
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## Copyright and CC BY-SA 4.0 License:
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