Update 1987 winning entries' README.md files

Format and typo fixes.
This commit is contained in:
Cody Boone Ferguson committed 2023-04-14 06:18:56 -07:00
1 parent 951f3cc2e2
commit 95f384ec3f
7 files changed
+138 -87

No files matched your search

+21 -16
View File
@@ -2,21 +2,24 @@
Roemer B. Lievaart
VU Informatica
Churchilllaan 173-IV
Amsterdam, The Netherlands
Churchilllaan 173-IV
Amsterdam, The Netherlands
## To build:
make all
```sh
make all
```
NOTE: The original entry may be built with "make alt" if you have an old enough
compiler.
## To run:
./lievaart
# enter a level and start playing as described below
```sh
./lievaart
# enter a level and start playing as described below
```
NOTE: if you enter invalid input the program will enter an infinite loop
displaying a string like `"You:"` repeatedly.
@@ -25,8 +28,10 @@ displaying a string like `"You:"` repeatedly.
To see what it would have looked like without the size restrictions:
./lievaart2
# enter a level and start playing as described below
```sh
./lievaart2
# enter a level and start playing as described below
```
## Judges' remarks:
@@ -34,19 +39,19 @@ To see what it would have looked like without the size restrictions:
We believe that you too will be amazed at just how much power Mr. Lievaart
packed into 1024 bytes!
This Plays the game of reversi (Othello)! Compile and run. It then
This Plays the game of Reversi (Othello)! Compile and run. It then
asks for a playing level. Enter 0-10 (easy-hard). It then asks for
your move. A move is a number within 11-88, or a 99 to pass. Illegal
moves (except for an illegal pass) are rejected. Then the computer
does its move (or a 0 to pass), until the board is full.
It plays rather well, for such a small program! Lievaart had to leave out the
board printing routine, so you'll have to take a real game board to
play it. ... Also due to space-limitations (the rules for 1987 had a
limit of 1024 byes), Lievaart took out the passing-handler, which
makes its ending-game rather poor. But further it knows all the
rules, uses alpha-beta pruning, and it plays f.i. on mobility(!).
Most important: it can play a pretty good game of Reversi!
board printing routine, so you'll have to take a real game board to play it (or
see below). ... Also due to space-limitations (the rules for 1987 had a limit
of 1024 byes), Lievaart took out the passing-handler, which makes its
ending-game rather poor. But further it knows all the rules, uses alpha-beta
pruning, and it plays f.i. on mobility(!). Most important: it can play a pretty
good game of Reversi!
The Author was kind enough to supply the fully functional version of the
program. The file lievaart2.c contains what the program would have
@@ -56,7 +61,7 @@ logic and displays the board after each move!
## Author's remarks:
No comments were provided by the author.
No remarks were provided by the author.
## Copyright and CC BY-SA 4.0 License: