fix internal links in entry index.html from 1984 thru 2012

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Landon Curt Noll committed 2024-04-22 03:17:20 -07:00
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@@ -23,7 +23,7 @@ The author suggests trying:
```
Notice that a file `a.c` has been generated. Can you tell how `a.c` was
produced? How does `a.c` relate to [LANDER.BAS](LANDER.BAS)?
produced? How does `a.c` relate to [LANDER.BAS](%%REPO_URL%%/1991/ddsLANDER.BAS)?
What happens if you give the program a C program like itself? Try:
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@@ -162,7 +162,7 @@ Location: <a href="../../location.html#GR">GR</a> - <em>Hellenic Republic</em> (
<pre><code> ./dds LANDER.BAS
./a.out</code></pre>
<p>Notice that a file <code>a.c</code> has been generated. Can you tell how <code>a.c</code> was
produced? How does <code>a.c</code> relate to <a href="LANDER.BAS">LANDER.BAS</a>?</p>
produced? How does <code>a.c</code> relate to <a href="https://github.com/ioccc-src/temp-test-ioccc/blob/master/1991/ddsLANDER.BAS">LANDER.BAS</a>?</p>
<p>What happens if you give the program a C program like itself? Try:</p>
<pre><code> ./dds dds.c</code></pre>
<p>You’ll get errors yes but what does the generated file look like? What about
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@@ -18,10 +18,10 @@ that's fewer than the original program.
## Alternate code:
The first alternate version, [rince.alt.c](rince.alt.c), disables a maximum move
The first alternate version, [rince.alt.c](%%REPO_URL%%/1991/rince/rince.alt.c), disables a maximum move
count so that anyone with enough patience and time can complete the puzzle,
without having to worry about how many moves they make, assuming they don't get
stuck. The second version, [rince.alt2.c](rince.alt2.c), allows one to
stuck. The second version, [rince.alt2.c](%%REPO_URL%%/1991/rince/rince.alt2.c), allows one to
reconfigure at compilation the maximum number of moves, even if that is lowering
the count.
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@@ -160,10 +160,10 @@ that’s fewer than the original program.</p>
<h2 id="to-use">To use:</h2>
<pre><code> ./rince</code></pre>
<h2 id="alternate-code">Alternate code:</h2>
<p>The first alternate version, <a href="rince.alt.c">rince.alt.c</a>, disables a maximum move
<p>The first alternate version, <a href="https://github.com/ioccc-src/temp-test-ioccc/blob/master/1991/rince/rince.alt.c">rince.alt.c</a>, disables a maximum move
count so that anyone with enough patience and time can complete the puzzle,
without having to worry about how many moves they make, assuming they don’t get
stuck. The second version, <a href="rince.alt2.c">rince.alt2.c</a>, allows one to
stuck. The second version, <a href="https://github.com/ioccc-src/temp-test-ioccc/blob/master/1991/rince/rince.alt2.c">rince.alt2.c</a>, allows one to
reconfigure at compilation the maximum number of moves, even if that is lowering
the count.</p>
<p>The author set the maximum number of moves to 484.</p>
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@@ -51,7 +51,7 @@ next move, recompile `nextmove.c` and play it again:
## Try:
We have provided the shell script, [ttt](ttt.sh), to make it easier to play the
We have provided the shell script, [ttt](%%REPO_URL%%/1991/westley/ttt.sh), to make it easier to play the
game:
``` <!---sh-->
@@ -62,7 +62,7 @@ game:
The shell script determines when the game is over, and automatically replaces
`merlyn.c` (copied from [westley.c](westley.c) with an improved version after a
loss). The [ttt](ttt.sh) script has two other modes:
loss). The [ttt](%%REPO_URL%%/1991/westley/ttt.sh) script has two other modes:
``` <!---sh-->
./ttt quitgame # cancel any game in progress, revert to merlyn.c
@@ -136,7 +136,7 @@ Rather than use `ttt` try the script `ttt.alt` instead.
## Judges' remarks:
Can you figure out why the board looks different than the
[westley.c](westley.c)?
[westley.c](%%REPO_URL%%/1991/westley/westley.c)?
What happens if you make a move already made?
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@@ -175,14 +175,14 @@ next move, recompile <code>nextmove.c</code> and play it again:</p>
<pre><code> make nextmove
./nextmove move_location | tee nextmove.c</code></pre>
<h2 id="try">Try:</h2>
<p>We have provided the shell script, <a href="ttt.sh">ttt</a>, to make it easier to play the
<p>We have provided the shell script, <a href="https://github.com/ioccc-src/temp-test-ioccc/blob/master/1991/westley/ttt.sh">ttt</a>, to make it easier to play the
game:</p>
<pre><code> make ttt
./ttt [first_move] # &lt;- omit first arg to have it move first
./ttt next_move</code></pre>
<p>The shell script determines when the game is over, and automatically replaces
<code>merlyn.c</code> (copied from <a href="westley.c">westley.c</a> with an improved version after a
loss). The <a href="ttt.sh">ttt</a> script has two other modes:</p>
loss). The <a href="https://github.com/ioccc-src/temp-test-ioccc/blob/master/1991/westley/ttt.sh">ttt</a> script has two other modes:</p>
<pre><code> ./ttt quitgame # cancel any game in progress, revert to merlyn.c
./ttt clobber # remove all game files, revert to original source</code></pre>
<p>For example here is a potentially losing game:</p>
@@ -229,7 +229,7 @@ can lose if you cheat. That’s supposed to happen. Can you win any other time?<
<p>Rather than use <code>ttt</code> try the script <code>ttt.alt</code> instead.</p>
<h2 id="judges-remarks">Judges’ remarks:</h2>
<p>Can you figure out why the board looks different than the
<a href="westley.c">westley.c</a>?</p>
<a href="https://github.com/ioccc-src/temp-test-ioccc/blob/master/1991/westley/westley.c">westley.c</a>?</p>
<p>What happens if you make a move already made?</p>
<p>Now go try and draw or better yet win (without cheating which is very easy :-) )!
Why is win better than draw? Because everyone knows how to draw:</p>