fix internal links in entry index.html from 1984 thru 2012
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@@ -23,7 +23,7 @@ The author suggests trying:
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```
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Notice that a file `a.c` has been generated. Can you tell how `a.c` was
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produced? How does `a.c` relate to [LANDER.BAS](LANDER.BAS)?
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produced? How does `a.c` relate to [LANDER.BAS](%%REPO_URL%%/1991/ddsLANDER.BAS)?
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What happens if you give the program a C program like itself? Try:
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@@ -162,7 +162,7 @@ Location: <a href="../../location.html#GR">GR</a> - <em>Hellenic Republic</em> (
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<pre><code> ./dds LANDER.BAS
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./a.out</code></pre>
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<p>Notice that a file <code>a.c</code> has been generated. Can you tell how <code>a.c</code> was
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produced? How does <code>a.c</code> relate to <a href="LANDER.BAS">LANDER.BAS</a>?</p>
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produced? How does <code>a.c</code> relate to <a href="https://github.com/ioccc-src/temp-test-ioccc/blob/master/1991/ddsLANDER.BAS">LANDER.BAS</a>?</p>
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<p>What happens if you give the program a C program like itself? Try:</p>
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<pre><code> ./dds dds.c</code></pre>
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<p>You’ll get errors yes but what does the generated file look like? What about
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@@ -18,10 +18,10 @@ that's fewer than the original program.
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## Alternate code:
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The first alternate version, [rince.alt.c](rince.alt.c), disables a maximum move
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The first alternate version, [rince.alt.c](%%REPO_URL%%/1991/rince/rince.alt.c), disables a maximum move
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count so that anyone with enough patience and time can complete the puzzle,
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without having to worry about how many moves they make, assuming they don't get
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stuck. The second version, [rince.alt2.c](rince.alt2.c), allows one to
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stuck. The second version, [rince.alt2.c](%%REPO_URL%%/1991/rince/rince.alt2.c), allows one to
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reconfigure at compilation the maximum number of moves, even if that is lowering
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the count.
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@@ -160,10 +160,10 @@ that’s fewer than the original program.</p>
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<h2 id="to-use">To use:</h2>
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<pre><code> ./rince</code></pre>
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<h2 id="alternate-code">Alternate code:</h2>
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<p>The first alternate version, <a href="rince.alt.c">rince.alt.c</a>, disables a maximum move
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<p>The first alternate version, <a href="https://github.com/ioccc-src/temp-test-ioccc/blob/master/1991/rince/rince.alt.c">rince.alt.c</a>, disables a maximum move
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count so that anyone with enough patience and time can complete the puzzle,
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without having to worry about how many moves they make, assuming they don’t get
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stuck. The second version, <a href="rince.alt2.c">rince.alt2.c</a>, allows one to
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stuck. The second version, <a href="https://github.com/ioccc-src/temp-test-ioccc/blob/master/1991/rince/rince.alt2.c">rince.alt2.c</a>, allows one to
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reconfigure at compilation the maximum number of moves, even if that is lowering
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the count.</p>
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<p>The author set the maximum number of moves to 484.</p>
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@@ -51,7 +51,7 @@ next move, recompile `nextmove.c` and play it again:
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## Try:
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We have provided the shell script, [ttt](ttt.sh), to make it easier to play the
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We have provided the shell script, [ttt](%%REPO_URL%%/1991/westley/ttt.sh), to make it easier to play the
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game:
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``` <!---sh-->
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@@ -62,7 +62,7 @@ game:
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The shell script determines when the game is over, and automatically replaces
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`merlyn.c` (copied from [westley.c](westley.c) with an improved version after a
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loss). The [ttt](ttt.sh) script has two other modes:
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loss). The [ttt](%%REPO_URL%%/1991/westley/ttt.sh) script has two other modes:
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``` <!---sh-->
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./ttt quitgame # cancel any game in progress, revert to merlyn.c
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@@ -136,7 +136,7 @@ Rather than use `ttt` try the script `ttt.alt` instead.
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## Judges' remarks:
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Can you figure out why the board looks different than the
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[westley.c](westley.c)?
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[westley.c](%%REPO_URL%%/1991/westley/westley.c)?
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What happens if you make a move already made?
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@@ -175,14 +175,14 @@ next move, recompile <code>nextmove.c</code> and play it again:</p>
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<pre><code> make nextmove
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./nextmove move_location | tee nextmove.c</code></pre>
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<h2 id="try">Try:</h2>
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<p>We have provided the shell script, <a href="ttt.sh">ttt</a>, to make it easier to play the
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<p>We have provided the shell script, <a href="https://github.com/ioccc-src/temp-test-ioccc/blob/master/1991/westley/ttt.sh">ttt</a>, to make it easier to play the
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game:</p>
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<pre><code> make ttt
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./ttt [first_move] # <- omit first arg to have it move first
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./ttt next_move</code></pre>
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<p>The shell script determines when the game is over, and automatically replaces
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<code>merlyn.c</code> (copied from <a href="westley.c">westley.c</a> with an improved version after a
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loss). The <a href="ttt.sh">ttt</a> script has two other modes:</p>
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loss). The <a href="https://github.com/ioccc-src/temp-test-ioccc/blob/master/1991/westley/ttt.sh">ttt</a> script has two other modes:</p>
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<pre><code> ./ttt quitgame # cancel any game in progress, revert to merlyn.c
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./ttt clobber # remove all game files, revert to original source</code></pre>
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<p>For example here is a potentially losing game:</p>
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@@ -229,7 +229,7 @@ can lose if you cheat. That’s supposed to happen. Can you win any other time?<
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<p>Rather than use <code>ttt</code> try the script <code>ttt.alt</code> instead.</p>
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<h2 id="judges-remarks">Judges’ remarks:</h2>
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<p>Can you figure out why the board looks different than the
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<a href="westley.c">westley.c</a>?</p>
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<a href="https://github.com/ioccc-src/temp-test-ioccc/blob/master/1991/westley/westley.c">westley.c</a>?</p>
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<p>What happens if you make a move already made?</p>
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<p>Now go try and draw or better yet win (without cheating which is very easy :-) )!
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Why is win better than draw? Because everyone knows how to draw:</p>
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