fix internal links in entry index.html from 1984 thru 2012

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Landon Curt Noll committed 2024-04-22 03:17:20 -07:00
1 parent 2da0a6c05f
commit 99cd17401e
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@@ -93,7 +93,7 @@ Use `sykes1.alt` as you would `sykes1` above.
### Alternate try:
The [try.sh](try.sh) script will use both versions to show some differences. You
The [try.sh](%%REPO_URL%%/2006/sykes1/try.sh) script will use both versions to show some differences. You
can do so like:
``` <!---sh-->
@@ -103,7 +103,7 @@ can do so like:
## Judges' remarks:
Read the [sykes1.html](sykes1.html) page source.
Read the [sykes1.html](%%REPO_URL%%/2006/sykes1/sykes1.html) page source.
Now then read the C source. Confused? :-) If it's not clear try:
``` <!---sh-->
@@ -124,7 +124,7 @@ If you did not get one for Christmas, there is an [article about these
puzzles in wikipedia](http://en.wikipedia.org/wiki/Bedlam_cube).
Some instructions on how to make your own cube are in the included file
[bedlam-cubes.pdf](bedlam-cubes.pdf).
[bedlam-cubes.pdf](%%REPO_URL%%/2006/sykes1/bedlam-cubes.pdf).
Finally, you can watch it being solved with the video file here,
[solving-bedlam-cube.mp4](solving-bedlam-cube.mp4).
@@ -148,7 +148,7 @@ shows you how to build the cube piece by piece, rendered in glorious
ASCII art is all very well, but you also have a web browser, right? Well, just
open the file [sykes1.html](sykes1.html). This html file is just a copy of
[sykes1.c](sykes1.c), which helpfully contains an html document that should make
[sykes1.c](%%REPO_URL%%/2006/sykes1/sykes1.c), which helpfully contains an html document that should make
the browser display for you a nice animated GIF, showing you how to build the
cube. Rendered in glorious 3D color.