fix internal links in entry index.html from 1984 thru 2012
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@@ -93,7 +93,7 @@ Use `sykes1.alt` as you would `sykes1` above.
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### Alternate try:
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The [try.sh](try.sh) script will use both versions to show some differences. You
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The [try.sh](%%REPO_URL%%/2006/sykes1/try.sh) script will use both versions to show some differences. You
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can do so like:
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``` <!---sh-->
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@@ -103,7 +103,7 @@ can do so like:
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## Judges' remarks:
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Read the [sykes1.html](sykes1.html) page source.
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Read the [sykes1.html](%%REPO_URL%%/2006/sykes1/sykes1.html) page source.
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Now then read the C source. Confused? :-) If it's not clear try:
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``` <!---sh-->
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@@ -124,7 +124,7 @@ If you did not get one for Christmas, there is an [article about these
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puzzles in wikipedia](http://en.wikipedia.org/wiki/Bedlam_cube).
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Some instructions on how to make your own cube are in the included file
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[bedlam-cubes.pdf](bedlam-cubes.pdf).
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[bedlam-cubes.pdf](%%REPO_URL%%/2006/sykes1/bedlam-cubes.pdf).
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Finally, you can watch it being solved with the video file here,
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[solving-bedlam-cube.mp4](solving-bedlam-cube.mp4).
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@@ -148,7 +148,7 @@ shows you how to build the cube piece by piece, rendered in glorious
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ASCII art is all very well, but you also have a web browser, right? Well, just
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open the file [sykes1.html](sykes1.html). This html file is just a copy of
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[sykes1.c](sykes1.c), which helpfully contains an html document that should make
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[sykes1.c](%%REPO_URL%%/2006/sykes1/sykes1.c), which helpfully contains an html document that should make
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the browser display for you a nice animated GIF, showing you how to build the
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cube. Rendered in glorious 3D color.
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