Make ^NOTE in markdown/html files bold

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Cody Boone Ferguson committed 2024-10-09 11:44:13 -07:00
1 parent cbf87ab40d
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174 files changed
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@@ -9,7 +9,7 @@ section below to run the original (the bug also exists here).
make alt
```
NOTE: this entry requires the `X11/Xlib.h` header file and the X11 library to
**NOTE**: this entry requires the `X11/Xlib.h` header file and the X11 library to
compile. For more information see the
FAQ on "[X11](../../faq.html#X11)".
@@ -42,7 +42,7 @@ where:
`speed` is update speed from 1 to 9 (default is 9).
NOTE: in most cases `DISPLAY` should already be set.
**NOTE**: in most cases `DISPLAY` should already be set.
## Original code:
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@@ -414,7 +414,7 @@ this entry was like back in 1993 (though see the <a href="../../bugs.html#1993_c
bugs.html</a>). See the <a href="#original-code">original code</a>
section below to run the original (the bug also exists here).</p>
<pre><code> make alt</code></pre>
<p>NOTE: this entry requires the <code>X11/Xlib.h</code> header file and the X11 library to
<p><strong>NOTE</strong>: this entry requires the <code>X11/Xlib.h</code> header file and the X11 library to
compile. For more information see the
FAQ on “<a href="../../faq.html#X11">X11</a>”.</p>
<p>To configure how many microseconds to sleep before updates try:</p>
@@ -431,7 +431,7 @@ FAQ on “<a href="../../faq.html#X11">X11</a>”.</p>
./cmills.alt [speed] # must be run on an X11 server</code></pre>
<p>where:</p>
<p><code>speed</code> is update speed from 1 to 9 (default is 9).</p>
<p>NOTE: in most cases <code>DISPLAY</code> should already be set.</p>
<p><strong>NOTE</strong>: in most cases <code>DISPLAY</code> should already be set.</p>
<h2 id="original-code">Original code:</h2>
<p>We recommend the version that uses <code>usleep(3)</code> to more easily see what is going
on but you can use the original without any delays if you wish.</p>
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@@ -4,7 +4,7 @@
make all
```
NOTE: this entry requires the `X11/Xlib.h` header file and the X11 library to
**NOTE**: this entry requires the `X11/Xlib.h` header file and the X11 library to
compile. For more information see the
FAQ on "[X11](../../faq.html#X11)".
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@@ -410,7 +410,7 @@ Location: <a href="../../location.html#NO">NO</a> - <em>Kingdom of Norway</em> (
<!-- BEFORE: 1st line of markdown file: 1993/jonth/README.md -->
<h2 id="to-build">To build:</h2>
<pre><code> make all</code></pre>
<p>NOTE: this entry requires the <code>X11/Xlib.h</code> header file and the X11 library to
<p><strong>NOTE</strong>: this entry requires the <code>X11/Xlib.h</code> header file and the X11 library to
compile. For more information see the
FAQ on “<a href="../../faq.html#X11">X11</a>”.</p>
<h2 id="to-use">To use:</h2>
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@@ -18,7 +18,7 @@ traditional fashion of C.
For an explanation of why and how this works see the author's remarks. The gist
of the entry itself, however, is the file name _itself_ **is** _part of the code_.
NOTE: We delete the temporary file as part of `make all` whether
**NOTE**: We delete the temporary file as part of `make all` whether
or not the compilation succeeds. This is a Makefile **feature**
that might **bug** anyone running the make command. :-)
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@@ -417,7 +417,7 @@ Location: <a href="../../location.html#FI">FI</a> - <em>Republic of Finland </em
traditional fashion of C.</p>
<p>For an explanation of why and how this works see the author’s remarks. The gist
of the entry itself, however, is the file name <em>itself</em> <strong>is</strong> <em>part of the code</em>.</p>
<p>NOTE: We delete the temporary file as part of <code>make all</code> whether
<p><strong>NOTE</strong>: We delete the temporary file as part of <code>make all</code> whether
or not the compilation succeeds. This is a Makefile <strong>feature</strong>
that might <strong>bug</strong> anyone running the make command. :-)</p>
<p>This entry will not compile with gcc version &gt;= 2.3.3 as it relied
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@@ -4,7 +4,7 @@
make all
```
NOTE: there are two alternate versions of this program, both allowing one to
**NOTE**: there are two alternate versions of this program, both allowing one to
slow down the game and the second one with movements more familiar to vi users.
See the [Alternate code](#alternate-code) section below.
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@@ -410,7 +410,7 @@ Location: <a href="../../location.html#GB">GB</a> - <em>United Kingdom of Great
<!-- BEFORE: 1st line of markdown file: 1993/rince/README.md -->
<h2 id="to-build">To build:</h2>
<pre><code> make all</code></pre>
<p>NOTE: there are two alternate versions of this program, both allowing one to
<p><strong>NOTE</strong>: there are two alternate versions of this program, both allowing one to
slow down the game and the second one with movements more familiar to vi users.
See the <a href="#alternate-code">Alternate code</a> section below.</p>
<h3 id="bugs-and-misfeatures">Bugs and (Mis)features:</h3>
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@@ -79,7 +79,7 @@ The author suggests the following questions when using
We suggest you try using the body (minus the header and signature line)
of a Usenet article. You might want to try something from _alt.flame_. :-)
NOTE: If you have certain `'` in the question this entry might fail.
**NOTE**: If you have certain `'` in the question this entry might fail.
## Author's remarks:
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@@ -453,7 +453,7 @@ some questions related to the text.</p>
</ul>
<p>We suggest you try using the body (minus the header and signature line)
of a Usenet article. You might want to try something from <em>alt.flame</em>. :-)</p>
<p>NOTE: If you have certain <code>'</code> in the question this entry might fail.</p>
<p><strong>NOTE</strong>: If you have certain <code>'</code> in the question this entry might fail.</p>
<h2 id="authors-remarks">Author’s remarks:</h2>
<p>I wanted to write a program that would read in a text file in
natural language (such as English) and answer questions about that